It’s a bit odd to be wanting ahead to a sport regardless that we in all probability already know the way it’s going to finish.
If you happen to’re not down together with your Doom lore, the 2016 reboot opened in Mars with protagonist the Slayer breaking free from a sarcophagus, shortly earlier than laying waste to a bunch of demons. Doom 64, the sport that comes canonically earlier than Doom 2016, ends with the Marine (as he was then) deciding to sacrifice himself by staying in Hell to stop any extra demons from leaving.
Developer id Software program has confirmed that Doom: The Darkish Ages is a prequel to the 2016 sport, and can happen in between the occasions of Doom 64: as such, we’re in all probability going to learn how the Marine left Hell, how he grew to become the Slayer, and (primarily based on how the sport will seemingly finish) how and why he finally ends up being locked within the sarcophagus.
What we additionally know for now could be that The Darkish Ages – which writer Bethesda describes as an “FPS epic like nothing id Software program has ever made earlier than” – will happen in a medieval-style setting, that means you possibly can anticipate greater than your fair proportion of huge gothic castles and the like.
Doom 2016 and its sequel, Doom Everlasting, by no means shied away from presenting the participant with intimidatingly immense structure, and it appears like The Darkish Ages can be no completely different. There’ll seemingly be one facet wherein it is going to differ, nonetheless, and that’s verticality.
The final two video games had much more of it than Doom veterans might have been beforehand used to, with quite a lot of climbing up giant buildings, a good quantity of platforming and battles which noticed you leaping onto enemies from above.
Interviews with the sport’s artistic director, nonetheless, have steered that this time, the verticality will take a again seat, and the participant can be extra grounded: in a single interview, it was defined because the distinction between an F22 fighter jet and an Abrams tank.
It’s protected to imagine, then, that we are able to anticipate much less springing and extra strafing as gamers can be executing the outdated ‘dodge then injury’ routine seen in Dooms previous.
A brand new Doom means new weapons, and certain sufficient Bethesda has confirmed that The Darkish Ages will function a mixture of outdated favourites just like the Tremendous Shotgun and a few new additions together with “the face-shattering Flail and revved-up, throwable Protect Noticed”.
The sport’s debut trailer additionally confirmed a quite macabre weapon which consists of a gun with a grinder connected. By feeding skulls via the grinder the participant can then hearth cranium fragments at enemies like a bony machine gun. He’s obtained no respect for the lifeless, that lad.
All the above makes it clear that Doom: The Darkish Ages is ready to be simply as relentlessly action-packed as its two most up-to-date predecessors, and we actually can’t wait to see precisely how this reimagined fight performs out, and the way this new setting suits into the general story.
Sure, it does seem that we all know how Doom: The Darkish Ages goes to finish. But when ever there was a collection that proves the true enjoyment comes from experiencing the journey taken to get there, it’s undoubtedly this one.