Capcom has rolled out Dragon’s Dogma 2 PS5 replace 2.01, the patch notes for which reveal the addition of an off-the-cuff mode. The mode makes a number of changes to make the sport extra welcoming, together with decreasing inn charges and value of Ferrystones, and consuming much less stamina outdoors of battle.
Dragon’s Dogma 2 PS5 replace 2.01 patch notes (September 17, 2024)
Full patch notes for all platforms together with PS5 are as follows:
Added Options and Changes
Including Informal Mode.
- Diminished inn charges for staying at an inn.
- Diminished value of Ferrystones.
- Tougher for weight carried to change into “Heavy” or “Very Heavy.”
- Much less Stamina expended when dashing outdoors of battle.
- Loss gauge is not going to improve when deciding on “Load from Final Save” after the Arisen dies.
- Pawns will get well from dragonsplague with out a “devastating calamity” occurring, even when the signs progress to a terminal stage.
Different Options
- Including a Portcrystal to Bakbattahl.
- Including “Sovran’s Crown,” “Sovran’s Plate,” and “Sovran’s Greaves” to the listing of things that may be traded with the Dragonforged.
- Including variations to Pawns’ idle animations.Including animations for when Pawns and the Arisen begin dashing.
- Including animation for when the Arisen is driving on a bigger enemy that’s flying at excessive speeds.
- Making it in order that the Principal Pawn will be revived an infinite variety of occasions at Forgotten Riftstones.
- Including Polski (Polish) below Show Language within the Language part of the Choices menu.
- Additional fixes to points round CPU overload in sure conditions.
- Lowering frequency of crashes.
Changes to Vocations
Fighter
- Growing Power for all weapons.
- Lowering period of time earlier than stagger harm reactions will be canceled with “Defend.”
- Lowering cost time for “Tusk Toss.” Additionally decreasing timing throughout which the assault will be canceled whereas the consumer is unable to maneuver after activation.
- Growing Power and Knockdown Energy for “”Riotous Fury”” and enhancing aiming means on the goal of the assault.
- Making it in order that the lock-on adjusts itself to a special close by goal if the goal initially locked on to is defeated mid-attack.
- Growing period of time an enemy is downed after being knocked down by “Defend Bash.” Additionally growing Knockdown Energy for “Defend Bash.”
- Growing aiming means of “Blink Strike” upon activation. Additionally adjusting to make it simpler to hit locked-on targets with this talent.
- Growing Power, increasing assault vary, enhancing pace of preliminary activation animation, and adjusting timing of assault hits for “Compass Slash.”
- Growing Power and Knockdown Energy and increasing assault vary for “Airward Slash.” Additionally intensifying harm reactions for smaller enemies hit by this talent.
- Bettering pace of the activation animation for “Gouging Skewer.” Additionally adjusting motion correction for this talent to make it simpler to hit the assault goal.
Warrior
- Extending enter length for “Chain of Blows.”
- Lowering timing throughout which “Barge” will be canceled whereas the consumer is unable to maneuver after activation.
- Growing Power for “Arc of May.”
- Adjusting strike timing of “Savage Lash” and making it simpler to hit bigger enemies’ weak factors whereas they’re downed.
Archer
- Lowering cost time and growing Power and Knockdown Energy for “Dire Arrow.” Additionally extending timing throughout which a extra highly effective arrow will be loosed with this talent.
- Growing harm dealt by “Heavenly Shot” and decreasing time taken for Stamina to start out recovering after activation.
- Growing harm scaling for bow assaults. Additionally growing harm scaling for assaults that hit enemy weak factors.
- Lowering weight of the gadgets “Explosive Arrow,” “Drenching Arrow,” “Tarring Arrow,” and “Blighting Arrow.”
Mage
- Growing length of the Silence debilitation inflicted by “Solemnity.”
- Growing distance that flames unleashed by “Flagration” can attain.
- Growing variety of occasions that clusters conjured with “Excessive Palladium” to guard allies can block assaults earlier than they disappear.
- Growing length of the continual Well being restoration impact of “Argent Succor.”
- Growing energy of extra lightning bolts summoned with extra button presses when casting “Levin.”
Thief
- Altering Stamina consumed when utilizing “Blades of the Pyre” from a hard and fast quantity to an quantity proportionate to the consumer’s most Stamina.
Mystic Spearhand
- Growing Power and Knockdown Energy for “Seching Blade.”
Modifications and Fixes
Participant
- Fixing difficulty the place, after readying and firing the magickal bow because the Magick Archer vocation, readying the bow once more resulted in awkward digicam motion.
- Fixing difficulty the place, when enjoying because the Warfarer vocation, redoing an enchantment after which utilizing “Rearmament” resulted within the enchantment remaining even after its impact length had ended.
- Fixing difficulty the place adjustments to Button Mapping settings weren’t mirrored for the Draw Bowstring management for ballistae.
- Fixing difficulty the place urgent “subsequent” throughout a traditional dialog brought on the Arisen to carry out an motion on the similar time.
- Fixing difficulty the place the Arisen couldn’t be revived after falling in a river at sure factors.
- Fixing difficulty the place the Arisen might clip by way of coffins and get caught.
- Fixing difficulty the place strolling brought on Stamina to start out recovering extra shortly than standing nonetheless.
- Fixing difficulty the place falling into sure oxcarts with bonnets wouldn’t set off the nullified harm animation.
- Fixing difficulty the place the Arisen might fail to cling to a goal when utilizing “Gouging Skewer” from a top.
- Fixing difficulty the place the Arisen might change into caught whereas conjuring decoys because the Trickster vocation.
- Fixing points the place the Arisen might change into frozen in place.
- Fixing difficulty the place blocks of ice created by “Frigor” would float in mid-air.
Pawns
- Fixing difficulty the place dismissing Pawns contained in the rift after which instantly accessing the Riftstone of Remembrance brought on dismissed Pawns who weren’t within the rift to look on the “Pawns within the Rift” listing.
- Fixing difficulty the place Pawns of the Archer vocation would behave surprisingly when firing particular arrows.
- Fixing difficulty the place actions may very well be canceled for Pawns with diminished Well being.
- Fixing difficulty the place the Principal Pawn’s eyeshadow wasn’t utilized within the worlds of different Arisen who employed them.
- Fixing difficulty the place Pawns turned motionless throughout the Talos battle.
- Fixing difficulty the place Pawns given the “Go!” command wouldn’t collect gadgets.
- Fixing difficulty the place Pawns of the Warrior vocation would stop attacking.
- Fixing difficulty the place Pawns launched into the air with “Springboard” couldn’t climb partitions that they need to have been capable of climb.
- Fixing difficulty the place utilizing the “To me!” command after a Pawn supplied steering resulted within the Pawn not guiding the participant accurately, even when the participant used the “Go!” command.
- Fixing difficulty the place Pawns of the Mage vocation would unnaturally loop the identical animation.
- Fixing difficulty the place “Maelstrom” spells forged by Pawns would diverge from the enemy’s location.
- Fixing difficulty the place Pawns managed by drakes would react with dialogue describing their fellow pawns being managed.
- Fixing difficulty the place Pawns couldn’t evade stout undead explosion assaults.
- Fixing difficulty the place Pawns wouldn’t help when the Arisen was possessed by a phantom.
- Fixing difficulty in second and subsequent playthroughs, the place Pawns would information the Arisen to treasure chests that had already been opened.
- Bettering Pawn strains to higher match circumstances.
NPCs
- Fixing difficulty the place Cliodhna would freeze in place after climbing a ladder.
- Fixing show points with Taliesin’s palms.
- Fixing difficulty the place UI for switching between Pinpoint Volley and Rivet Shot was displayed when Cliodhna used “Conversion.”
- Fixing difficulty the place Taliesin used dialogue that didn’t match the state of affairs after sure quests had been accomplished.
Enemies
- Fixing difficulty the place utilizing “Vimtaking Arrow” throughout “A Scholarly Pursuit” fulfilled the situations for finishing the search throughout its preliminary section.
- Fixing difficulty the place if a dullahan entered a physique of water after it was defeated, it could teleport and change into frozen in place in a standing place.
- Fixing difficulty the place liches’ homing assaults ignored the Trickster’s simulacrum and attacked different targets as a substitute.
- Fixing difficulty the place the lesser dragon would stop to behave throughout “Readvent of Calamity.”
- Fixing difficulty the place some griffins would circle constantly round a hard and fast level.
- Fixing difficulty the place if a lich was defeated whereas resurrecting one other monster, that monster would nonetheless be resurrected.
- Fixing difficulty the place rocks falling on a goreminotaur dealt an extreme quantity of harm.
- Fixing difficulty the place having a Thief pin down a skeleton lord with a heavy assault prevented mild assaults from hitting whereas the skeleton lord was pinned down.
- Fixing show points with some assault results for lesser dragons.
- Fixing difficulty the place torches thrown by enemies would get caught floating in mid-air.
- Fixing difficulty the place targets grabbed by a dullahan’s seize assault would drop straight down.
- Fixing difficulty the place Thief enemies used “Bump and Elevate” although they’re unable to steal gadgets.
Quests
- Fixing difficulty the place Pawns can be loaded in as social gathering members if the participant chosen “Load from Final Save” whereas exploring solo with Raghnall throughout “Tensions on the Highroad.”
- Fixing difficulty the place Pawns adopted the Arisen past the purpose the place the social gathering was speculated to be separated in “Tensions on the Highroad.”
- Fixing difficulty the place, after defeating the cyclops in “Beren’s Last Lesson,” performing sure actions brought on the defeated cyclops to resurrect.
- Fixing difficulty the place, if sure actions had been carried out throughout “Until Dying Do Us Half,” Gregor wouldn’t go residence even after being restored to life.
- Fixing difficulty the place Higgs’s Tavern Stand wouldn’t operate as a store below sure situations.
Gimmicks
- Fixing difficulty the place coffins that enemies had been supposed to return out of had been open from the beginning.
- Fixing difficulty the place ballistae would clip by way of different objects when the bottom was rotated.
Gear
- Fixing difficulty the place the armor values of cloaks weren’t being utilized.
- Fixing difficulty the place some leg armors stretched unnaturally.
Show
- Fixing difficulty the place a filter-like impact appeared on water surfaces after closing the Store menu.
- Fixing difficulty the place distant shadows seemed unnatural.
- Fixing difficulty the place some tattoos weren’t displayed throughout cutscenes.
UI
- Fixing difficulty the place some textual content on the title display wouldn’t change to mirror up to date language settings.
- Fixing difficulty the place talent preview movies weren’t displayed on the Weapon Expertise display in vocation guilds below sure situations.
- Fixing difficulty the place some textual content on pictures within the Quest menu wouldn’t change to mirror up to date language settings.
- Fixing difficulty the place the search icon didn’t point out the right location for Roman throughout “Steeled Resolve, Blazing Forge.”
- Fixing difficulty the place message icons would disappear from the NPC Logbook within the Historical past menu.
Sound
- Fixing difficulty the place utilizing a Wakestone in battle brought on the in-game music observe to malfunction.
- Fixing difficulty the place riftstone sound results can be quieter than common after exiting a riftstone.
Different
- Fixing difficulty the place skipping sure cutscenes would end in a black display.
- Fixing difficulty the place altering to sure hairstyles resulted in thinner hair on the highest of the pinnacle.
- Fixing areas the place gathering factors floated.
- Fixing difficulty in Photograph Mode the place the Arisen’s physique remained onscreen, even when the Arisen show setting was set to “off.”