Microsoft’s Sea of Thieves has reportedly topped a million gross sales on PlayStation 5.
Based on Home windows Central sources, the Uncommon-developed sport hit the numerous gross sales milestone on Sony’s console a while in the past.
Whereas Xbox hasn’t introduced gross sales figures for the sport on PS5, there’s been loads of proof to recommend the $40/£40 title has carried out strongly since its launch in late April.
Based on Sony, Sea of Thieves was essentially the most downloaded PS5 sport in each the US/Canada and Europe in Might. In June, it ranked among the many high 5 downloaded video games, and in July it remained within the high ten.
The pirate-themed co-op multiplayer sport was initially launched for Xbox One and PC in March 2018, when it turned the primary unique title from Microsoft to launch on Xbox Sport Go day-and-date with its retail launch.
Forward of the sport’s PS5 launch, Uncommon mentioned Sea of Thieves had been performed by over 40 million individuals.
On Tuesday, Xbox confirmed MachineGames’ Indiana Jones title will likely be coming to PS5 early subsequent yr, after its preliminary launch for Xbox and PC this December.
Indiana Jones is the most recent first-party Xbox sport to be confirmed for PS5, following 4 preliminary multiplatform releases earlier this yr, and the announcement of Doom: The Darkish Ages in June.
Following the Indiana Jones announcement, Microsoft’s head of gaming urged it made enterprise sense to carry extra Xbox titles to different console platforms.
“Going to the PlayStation announcement, clearly, final spring we launched 4 video games – two of them on the Change, 4 of them on PlayStation – and we mentioned we have been going to study,” Phil Spencer mentioned. “I feel on the Showcase I may need mentioned that from our studying, we’re going to do extra.
“What I see once I look is that our franchises are getting stronger, our Xbox console gamers this yr are as excessive as they’ve ever been, so I take a look at it and I say, our participant numbers are going up for the console platform, our franchises are as robust as they’ve ever been… and we run a enterprise.”
Spencer added: “It’s positively true inside Microsoft that the bar is excessive for us when it comes to the supply that we’ve got to offer again to the corporate, as a result of we get a stage of help from the corporate that’s simply superb when it comes to what we’re capable of go do.
“So I take a look at this: how can we make our video games as robust as potential, [ensure that] our platform continues to develop each on console, PC and cloud, and I feel it’s simply going to be a method that works for us.”