“It’s precisely what you’d need it to be.”
These had been the ideas, shared in unison between VGC and Big Bomb’s Dan Ryckert after we locked eyes following 90 minutes with Metallic Gear Strong Delta: Snake Eater.
The remake, which brings Hideo Kojima‘s seminal PS2 stealth title into 2024, goals to not solely remake a basic but in addition revitalize a franchise that’s confronted uneven water since its creator departed beneath murky c circumstances.
“That is considered one of my favourite titles as properly, and for the reason that sport was already good, to start with, we didn’t need to mess across the authentic artistic path of the sport,” says Noriaki Okamura, a Konami veteran who serves the remake’s producer.
“There are a number of issues that we didn’t really feel essential to alter.”
Our preview consisted of the primary 90 minutes of the sport. Earlier than beginning we had been requested to decide on between a 30FPS high quality mode which focused a dynamic 4K decision, and a efficiency mode which renders at 1080 and can dynamically scale increased.
We had been additionally requested which of the earlier Metallic Gear Strong titles we appreciated finest. Whereas we had been advised by a Komami consultant that the performance was not current within the demo, that selection, very similar to its equal selection within the 2004 authentic, can have penalties.
The sport’s opening, often called The Virtuous Mission, sees Bare Snake HALO soar into the USSR with a purpose to recuperate a Soviet defector. Snake is behind enemy strains with a knife, a silenced tranquilizer, and his wits.
After a gap cutscene displaying off the newly rendered characters, full with credit for the unique artistic staff, Kojima et al, Snake lands within the jungle.
The sport may be very graphically spectacular from the second we obtained our fingers on it. The jungle is way denser, and the elevated complexity in geometry signifies that the very clearly outlined limits of the extent are much less apparent.

There are two approaches that Konami might have taken right here. Both they make what is basically a shot-for-shot remake when it comes to enemy placement, degree dimension, sub-area dimension, and merchandise positioning, or as a result of drastically elevated technical limitations, they might have made the opening degree one steady sequences, freed from loading screens.
Presently, it looks as if Konami has chosen the previous, as gamers who’ve ran via this mission dozens of occasions will likely be in extremely acquainted territory. The large change, nonetheless, is in how the sport performs.
“This can be a 20-year-old sport,” says Okamura. “So once we determined to carry to trendy platforms, we didn’t need to make it really feel like an outdated sport. We did refine a number of issues to make it possible for for individuals who didn’t play the unique, it nonetheless looks like a sport that got here out at the moment.”
The brand new management scheme is the largest reflection of this modernization. The sport now controls like Metallic Gear Strong 5: The Phantom Ache. Snake’s vary of motion is way bigger, the pace with which you’re in a position to swap via weapons and objects is way quicker, and as an entire, the sport is way extra gratifying to play.

The unique sport was launched only a few years earlier than third-person motion titles started to obtain largely uniform management schemes, and as such it’s a tough and clunky sport to return to, however Metallic Gear Strong Delta alleviates all of that.
The sport begins with a warning that the sport could include content material that’s now not thought of culturally acceptable, much like the one discovered as a part of the Metallic Gear Strong Grasp Assortment. Nonetheless, Metallic Gear Strong Delta: Snake Eater doesn’t plan on shying away from among the sport’s outdated concepts.

“We’re properly conscious that among the expressions could have been outdated,” says Okamura. “We’ve a content material warning, nonetheless, we left [the content] in out of respect of sustaining the unique creator’s imaginative and prescient that he had for the sport.
“That was an govt determination to go away it in. There are elements which were modernized and gamers are vastly completely different than they had been 20 years in the past, so there are positively tweaks, however when it comes to story and plotline, we left them as is.”
Whereas thus far it’s a really devoted remake, the sport has additionally invested in some wonderful quality-of-life options. The camo mechanic is now extremely streamlined and may be accessed in-game relatively than stopping proceedings to hunt via a menu.

We performed via the remainder of the demo with ease (that is most likely the tenth time we’ve performed the Virtuous mission) and obtained our first take a look at the sport’s coterie of villains. The Boss, The Ache, The Worry, The Finish, all rendered lovingly, and delightfully unusual as all the time. The Finish’s eyes coming out of his cranium has by no means regarded higher.
It’s simply an extremely good feeling to be so enthusiastic about Metallic Gear once more. For almost a decade, all the passion from followers has been solely hooked up to video games that had been getting older and older, and seemingly locked in a bitter divorce between creator and studio. Now, issues really feel a lot brighter. Konami is referencing Kojima by title, in public. Kojima’s always posting concerning the sequence, there’s clearly nonetheless nice love there.
And now, now we have a Metallic Gear Strong sport to be enthusiastic about. Certain, it’s not a brand new entry, but when the remainder of Delta is pretty much as good because the part we performed, a Metallic Gear Strong 6 turns into a much more cheap dialog to have.
“The recognition fluctuates over time, we haven’t launched something shortly,” displays Okamura.
“Our focus proper now’s to rebuild the artistic staff, now we have among the core members of the unique staff, however proper our focus is ensuring we will ship the Metallic Gear sequence at the moment if that takes off, hopefully, we will do extra with it.”

If Metallic Gear Strong Delta: Snake Eater is a temperature test for the return of the franchise, then thus far it’s doing an unimaginable job. It feels unimaginable to play, it appears to be like wonderful, and it retains all of the campy nonsense that makes Metallic Gear so beloved.
It’s like Konami sat down and mentioned “What doesn’t maintain up about MGS 3,” and laser-targeted these issues whereas leaving the issues that made it so distinctive alone. We couldn’t be extra assured about Metallic Gear Strong Delta: Snake Eater as a package deal, and we’re determined to play extra.
And what of the remainder of the sequence? Does the success of this remake decide the way forward for the franchise? What of Transportable Ops and Metallic Gear Acid, two titles Okamura himself labored on?
He laughs fondly as we point out these titles, “These video games are my private favorites too.”
“If there’s a excessive demand for them, tell us if you wish to see these video games on trendy {hardware}, however proper now we’re doing issues little by little,” he chuckles.
Let’s begin with liberating MGS 4 from the PS3, maybe?