PS5 console gross sales are monitoring forward of PS4 within the US, whereas Xbox Collection console gross sales lag behind Xbox One.
That’s based on Mat Piscatella, government director and online game trade analyst at Circana (previously NPD Group), who has summarised the newest US gross sales information.
Within the firm’s newest month-to-month gross sales report, which was printed this week, Piscatella famous that PS5 unit gross sales at the moment are monitoring forward of PS4’s on the similar level in each consoles’ life cycles.
On the opposite facet, Xbox Collection console gross sales are lagging behind the Xbox One, which itself fell behind the PS4, highlighting the widening hole between the machines.
“Via every console’s first 50 months within the US market (life up to now ending Dec 2024 for each XBS and PS5), PS5 lifetime unit gross sales are 7% forward of PS4’s tempo, whereas Xbox Collection trails Xbox One by 18%,” wrote Piscatella in a thread on Bluesky.
“Via 38 months within the US (by Dec 2023), PS5 led PS4 by 6% whereas XBS trailed XBO by 13%.”
In August, Sony reported that the PS5 had bought 61 million items. Whereas Microsoft doesn’t report {hardware} figures, a report within the Wall Avenue Journal claimed in September that the Xbox Collection consoles had bought round half of what PS5 had managed on the time.
Piscatella posted that December online game {hardware} spending dropped 29%, to $1.1B.
“Spending on PlayStation 5 {hardware} fell 18% when in comparison with Dec 2023, with Xbox Collection and Change every declining by 38%. Annual spending on online game {hardware} completed 25% decrease than 2023, at $4.9B.”
Piscatella credit the Nintendo Change being on the finish of its lifecycle as one of many elements for declining {hardware} gross sales. Nintendo will launch its subsequent console, the Nintendo Change 2, this yr.
Elsewhere in Circana’s information, US spending on video video games was down 1.1% in 2024 in comparison with 2023.
This was primarily resulting from a 25% drop in spending on online game {hardware}, as a result of gross sales in content material (software program, DLC and subscriptions) and equipment have been up 2% and 6% respectively.