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Home » Hole Knight: Silksong assessment | VGC
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Hole Knight: Silksong assessment | VGC

Editorial TeamBy Editorial TeamSeptember 13, 2025No Comments8 Mins Read
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Hole Knight: Silksong assessment | VGC
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Hole Knight: Silksong has had a singular journey on its technique to launch, due to the proper storm of its standing as a follow-up to an indie darling, its seven-year improvement cycle, and a fanbase that grew more and more rabid with each passing years’ absence.

The seven years of creation and refinement are instantly clear upon simply trying on the recreation’s artwork design. The world of Pharloom is completely gorgeous — Staff Cherry has constructed upon the haunting great thing about Hallownest by increasing outwards right into a biome-spanning spectrum of color palettes and tones. The overgrown forest of Mosshome is by some means simply minutes away from the grim storms of Greymoor, resting above the burning factories of the Deep Docks and crushed beneath the gilded cage of The Citadel.

The beautiful layering, parallax scrolling, and meticulously positioned background particulars in each space suggest unbelievable scale and depth to Pharloom, making a world that feels as tangible because it does threatening. The composition and sound design play no small half in creating every space’s specific and defining vibe, with wistful strings and the stirring of Pharloom itself following Hornet throughout its sprawling panorama. A lot care and energy has been put into each single room, each single separate space of the gargantuan map, and it by no means ceases to impress even many hours in.

Like Hole Knight earlier than, the animations of Hornet and each single bug, bell, and silk-powered bot within the recreation are a pleasure to take a look at. Hornet’s swish motion and assaults are a masterclass in beautiful movement and responsive management, with each enter flowing cleanly into each other – the enjoyment of motion solely heightens with the gradual unlocks of her sprint, float, and wall soar skills, giving a way of freedom and precision to maneuvering round Pharloom. Her diagonal dive slash differs from the Knight’s extensive swing and takes some getting used to, however when you get it down, bouncing off of enemies and environments alike is like strolling on air.

However what of the much-discussed issue? Some examples of the sport’s punishing issue, just like the imposing Final Decide and swish Cogwork Dancer bosses, really feel like truthful challenges of mechanical talent and memorisation, placing your grasp of Hornet’s motion and reactions to bosses’ discovered assault patterns to the check.

Others, resembling enemy contact, nearly each assault, and most environmental hazards dealing two masks of injury — Hornet begins with solely 5 treasured masks of life — alongside the arduous, several-minute-long runbacks to a number of bosses as a result of merciless bench placements, are nearer to creating the participant endure only for the sake of residing as much as the ‘Soulslike expertise’.

What worsens that is the character of most encounters as sheer endurance assessments. Only a few of the fight challenges in Silksong are quick frenetic engagements; as an alternative, they’re drawn-out battles of attrition because of the extremely excessive well being of bosses and elite enemies alike, the latter of which you’ll often end up trapped in a gauntlet preventing a number of waves of. Uncommonly is Silksong truly testing your expertise — it’s testing your persistence.

“What worsens that is the character of most encounters as sheer endurance assessments… Not often is Silksong truly testing your expertise — it’s testing your persistence.”

The notorious bench inside Hunter’s March is a microcosm of Silksong’s uniquely tiring model of deliberate cruelty: a secure refuge after an prolonged collection of more and more troublesome platforming and fight challenges ending in a troublesome gauntlet that probably leaves you with low well being — besides, not like each different bench within the recreation, this one breaks Silksong’s personal guidelines of security and swings a lethal spike lure at you upon sitting down. It’s not reactable until it’s there, and it’s not possible for a participant to be in search of the well-hidden lure mechanism amongst the greenery within the ceiling.

Being compelled to make the trudge again by way of the March after nearly actually dying in your first go to isn’t partaking or motivating; it’s only a bore. There’s nothing inherently fallacious with designing a recreation to make the participant endure, however there needs to be extra partaking approaches than empty time-wasting and pace-damaging sadism. I’ve to surprise what could be misplaced if Hornet merely respawned exterior a boss or gauntlet area upon demise, and I’m developing quick.

The consequence of punishing design like that is that exploration extra usually feels terrifying than thrilling, together with your mind firmly greedy onto the reminiscence of how way back the final bench was relatively than questioning what new discovery might lie previous the following secretly breakable wall — a sense fully antithetical to the Metroidvania style. The preciousness of rosaries, the sport’s foreign money, contributes to this too.

Silksong’s issue falls into tiring, useless sadism relatively than partaking problem

Except you’ve stocked up on strings to maintain your unfastened foreign money collectively, the worry of shedding all of them by dying in your approach again to a cocoon shall be on the forefront of your thoughts, particularly with how few are given out for almost all of the runtime (with out grinding, after all).

As such, you’re inspired to repeatedly quick journey again to one of many few distributors who promote them or machines that string them up everytime you’re carrying too many, breaking the movement of exploration. Grinding for foreign money and worrying a couple of stingy financial system feels alien to the adventurous spirit of a Metroidvania, and is one other instance of Soulslike style norms poisoning what might have been a releasing cycle of exploration.

Features auxiliary to the primary exploration and fight loop, resembling aspect quests and Hornet’s customisable gear, are additionally a bit underbaked. Facet quests come within the type of Needs, requests from numerous bugs and pilgrims for Hornet to assist out their nook of Pharloom. The small bits of characterisation and humour that these grant to the residents are the highlights of Staff Cherry’s writing, however in observe, they’re usually little greater than ‘Kill x quantity of this enemy’.

“The consequence of punishing design like that is that exploration extra usually feels terrifying than thrilling, together with your mind firmly greedy onto the reminiscence of how way back the final bench was”

In your travels, you’ll purchase numerous instruments and Crests, both by way of discovering them in hidden rooms or as Want rewards, to make Hornet’s playstyle your individual. Offensive instruments provide variation and ranged utility in fight, deploying devices like floating spike traps or firebombs alongside needle and silk assaults, however for each Warding Bell that substantively alters the risk-reward of therapeutic mid-combat and creates fascinating participant alternative, there’s a Compass.

It’s a baffling choice to incorporate in a toolset with restricted slots, as there isn’t a purpose you’ll ever unequip it, successfully eradicating one customisable slot from Hornet’s software pouch fully. One small gentle within the bell-buried darkness are the Crests: these utterly alter Hornet’s moveset and silk skills, making us method fight in a different way after spending a lot of the sport with the identical few assaults — the Wanderer’s Crest even brings again the Knight’s easy downward swing for these scuffling with Hornet’s finicky pogo angles.

In spite of everything of this, with the top in sight, Silksong threw a curveball that floor the tempo to a halt and destroyed all pleasure I held to finish the sport. A sudden, obligatory fetch quest drags Hornet round largely the identical space Act 2 has been restricted to for the previous 5 to 10 hours, simply to earn permission to achieve the ultimate boss. It’s a disappointing pace-breaker to shut an already inconsistently paced recreation out on, and recollects the much-maligned Artifact hunt on the finish of Metroid Prime — a mistake that ought to by no means be repeated.

A boss encounter in Hollow Knight: Silksong.
Silksong has stunning environments and animations.

In so many instances, it appears Staff Cherry was so insistent on making the sport double down on the issue and participant struggling of its predecessor, that this tunnel imaginative and prescient obscured classes that ought to have been discovered from Metroidvanias previous. What’s particularly unlucky is that mentioned issue isn’t fascinating or rewarding, creating few emotions of accomplishment and as an alternative simply filling us with a drained, hole reduction that it’s over.

The Soulslike and Metroidvania genres that Silksong is making an attempt to bind collectively are basically at odds with one another, with the required staples of every actively damaging the opposite half to finish up with a lesser entire – Silksong finally ends up a playable identification disaster.