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Home » CLOVERS interview: Kamiya and Koyama discuss Okami 2, trade layoffs, and a possible future with Capcom
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CLOVERS interview: Kamiya and Koyama discuss Okami 2, trade layoffs, and a possible future with Capcom

Editorial TeamBy Editorial TeamSeptember 15, 2025No Comments20 Mins Read
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CLOVERS interview: Kamiya and Koyama discuss Okami 2, trade layoffs, and a possible future with Capcom
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It’s an understatement to say that loads has occurred in Hideki Kamiya’s world since I final met with him and his CLOVERS enterprise accomplice Kento Koyama late final 12 months.

In our earlier interview, held over a Zoom name final December, the pair tacitly confirmed that they’d be launching a brand new studio collectively, however they couldn’t inform me what they have been engaged on, or which writer they have been partnering with.

A lot to my shock – I hadn’t even transcribed the interview on time – that information adopted a number of weeks later, to the sound of a thunderous taiko drum, as Capcom’s Okami sequel – in growth at Kamiya’s CLOVERS – was introduced with nice fanfare on the conclusion of The Sport Awards 2024.

Even host Geoff Keighley was visibly emotional as he launched a teaser trailer for the sport, which is a follow-up to a cult traditional that, like for a lot of of those that performed it in 2006, the TGA producer holds a substantial amount of affection for.

“Capcom was dealing with the operational facet, so I hadn’t had any direct conferences with Geoff forward of time,” Kamiya recalled, chatting with VGC at CLOVERS’ new studio in Osaka, Japan.

“However after the trailer performed on stage, he went out of his strategy to not solely introduce the brand new sport, but in addition point out my title and our new studio, CLOVERS. He wasn’t merely showcasing it as a brand new title — he was ensuring folks understood who was making it and how much crew we’re. I used to be deeply grateful for that.”

Kamiya was just lately capable of meet Keighley for drinks, he stated, and thanked him for the way he dealt with The Sport Awards coming-out social gathering for not simply Okami 2, but in addition CLOVERS – a dream enterprise for Kamiya after his shock exit from PlatinumGames, the corporate he co-founded practically 20 years in the past.

The thunderous beats of that Hollywood Taiko drum additionally signaled a kinetic endorsement from Capcom to their former worker, who, a long time in the past, gifted them among the best hits in Resident Evil 2, Satan Could Cry, and extra.

“He wasn’t merely showcasing it as a brand new title — he was ensuring folks understood who was making it and how much crew we’re. I used to be deeply grateful for that.”

Kamiya is fast to emphasize that CLOVERS is funded by private funds, however few impartial builders get pleasure from this stage of help from a writer out of the gate, particularly for a debut undertaking that’s following up a sport that, by its director’s personal admission, was very well-received in 2006, however wasn’t precisely a gross sales phenomenon.

The designer informed VGC he hopes to repay Capcom by delivering a sport that earns an excellent deeper belief between the pair. “In fact, on the small scale we’re at proper now, making this subsequent Okami sport is all that we are able to deal with, however as we scale up and change into larger, hopefully that might imply doubtlessly engaged on the following Okami sport, or a brand new IP with one other writer, or one other Capcom IP. Any of these potentialities would make us very joyful.”

Learn on for VGC’s full interview with CLOVERS Studio Head/Chief Sport Designer Hideki Kamiya and President & CEO Kento Koyama.


The final time we spoke was in December, earlier than the studio’s announcement on the Sport Awards. On the time, you had about 20-25 folks on the new studio. How have you ever expanded over the past 8 months?

Kamiya: At the moment, we have been in a gathering room in a brief workplace. Since then, we’ve secured this workplace in Osaka and in addition one in Tokyo.

Throughout your first 12 months, what’s gone extra simply than anticipated, and which challenges did you not anticipate?

Koyama: From my perspective as President & CEO, issues are progressing easily general. Specifically, hiring has gone much better than I had imagined.

Kamiya: Every little thing goes so effectively with the expansion of the corporate, but in addition what we need to accomplish creatively can be going effectively. So fairly than saying something has been troublesome, it’s extra correct to say it’s simply enjoyable. Every little thing we’re doing proper now could be quite a lot of enjoyable.

Kento Koyama (left) and Hideki Kamiya.

Historical past means that it’s very troublesome to construct a crew and a sport on the identical time. How are you attempting to negate that, maybe by means of making certain you’ve acquainted folks round you?

Koyama: The most important issue that’s helped issues go easily is that the individuals who joined us from the very starting, those that confirmed curiosity in what we have been doing and needed to be a part of, all have the identical mindset, the identical spirit. It’s not like we did something particularly to forestall what you have been speaking about from occurring, however is solely that everybody is of course aligned.

Kamiya: So that you have been saying that historical past exhibits it’s laborious to develop a sport and construct a crew on the identical time, however truly, I believe that’s the perfect scenario.

For instance, once you’re at a giant firm and you’ve got an enormous workers assigned to totally different initiatives, it won’t be the most effective wording, however typically there are individuals who aren’t actually needed for that exact undertaking. However for us, as Koyama talked about, we now have constructed a crew of people that share the identical mindset and the identical spirit, and in order that’s actually the perfect scenario for us.

In the case of hiring, in fact, ability is absolutely necessary, however much more essential is, like we have been saying, having the identical mindset, the identical strategy to creativity. I imagine that hiring utterly new folks carries sure dangers, however at current, most of our recruitment is referral-based, with colleagues recommending colleagues. The connections we’ve constructed through the years within the trade have been instrumental in constructing our crew.

“Slightly than saying something has been troublesome, it’s extra correct to say it’s simply enjoyable. Every little thing we’re doing proper now could be quite a lot of enjoyable.”

Have you ever primarily been going for extra skilled folks initially, or what’s the combo between younger workers and skilled workers?

Koyama: So the extremely skilled members are about 80% of our crew.

Kamiya: In Japan, we now have Shinsotsu, which is the hiring of latest graduates, however we’re not doing that kind of hiring, so it’s principally individuals who have had work expertise.

That’s type of what I used to be getting at: how necessary was it for you once you’re going out by yourself once more to have folks round you who you perceive how they work, and know their strengths? Did you deliberately search for folks you’d labored with earlier than?

Kamiya: Some members have a protracted historical past of working with me, but it surely’s not solely about my very own private connections. New members who’ve just lately joined additionally suggest proficient folks they’ve beforehand labored with, saying, “This individual has the correct mindset and stable expertise.” Thanks to those connections, we’ve been capable of steadily convey collectively increasingly excellent expertise.

The Sport Awards announcement was such a high-profile popping out for CLOVERS and your first sport. What sort of response did you obtain from the video games trade since that response?

Koyama: My pals within the sport trade, they stated, ‘hey, we noticed the announcement’. And since I hadn’t stated something about it, they have been actually stunned.

Kamiya: I used to be truly on the TGA venue, and I noticed the announcement there, and I had saved it a secret as effectively, however after I checked my telephone after the announcement, I had tons of notifications. Even from those that I hadn’t been in touch with for some time, I all of the sudden had a message from them.

CLOVERS interview: Kamiya and Koyama talk Okami 2, industry layoffs, and a potential future with Capcom
Kamiya was within the viewers at The Sport Awards.

It was fairly an emotional second, proper? I imply, I keep in mind you saying that you just bought fairly emotional. Even Geoff Keighley on stage regarded fairly emotional.

Kamiya: Capcom was dealing with the operational facet, so I hadn’t had any direct conferences with Geoff forward of time. However after the trailer performed on stage, he went out of his strategy to not solely introduce the brand new sport, but in addition point out my title and our new studio, CLOVERS. He wasn’t merely showcasing it as a brand new title — he was ensuring folks understood who was making it and how much crew we’re. I used to be deeply grateful for that.

Not too long ago, I used to be capable of meet Geoff for drinks. In my not-so-skilful English, I informed him how a lot I appreciated the way in which he dealt with that a part of the announcement for us. ‘Taiko drums? Good!’ (laughs)

It was one of many massive end-of-show bulletins, as you say, with a giant manufacturing with the Taiko drums. Is that illustrative of Capcom’s dedication to this undertaking that they put such a giant splash on that announcement?

Kamiya: In fact, I already knew this was a serious undertaking for Capcom, and thru my conversations with Mr Takeuchi and Mr. Hirabayashi I may strongly really feel their ardour for it. However much more than that, the presentation at The Sport Awards made me sense Geoff’s ardour much more strongly.

“Our firm is funded solely by our personal capital with no capital involvement from Capcom. That is our personal firm, so in that sense, there’s no monetary connection to Capcom.”

So one different factor I needed to ask in regards to the announcement is that it clearly famous that CLOVERS is working with M-Two and Machine Head Works (MHW), that are two studios co-founded by Minami-san, who’s the previous PlatinumGames CEO. What’s it been like working with him once more?

Kamiya: The place to begin of this undertaking goes again to my long-standing friendship with Mr. Takeuchi and Mr. Hirabayashi. Over time, we’d usually say to one another, “Let’s work collectively once more sometime.” After I left Platinum, that concept started to maneuver nearer to actuality.

At the moment, although, we didn’t actually have a firm but, so setting one up and constructing a growth setting was our first step. In that scenario, having the ability to work with Mr. Minami and the workers at M-Two and MHW was an unlimited assist. They already had in depth growth expertise with Capcom, and a few of them have been folks I had beforehand labored with at Capcom and/or PlatinumGames. Because of these connections, we’ve been capable of get off to a very robust begin.

Koyama: As a result of we have been capable of have this robust begin to growth, we’re actually grateful to the M-Two and MHW crew.

I do know there’s solely a lot you may say proper now in regards to the undertaking that you just’re engaged on, it being Capcom’s title, however out of your perspective of constructing the studio, how useful has the help from Capcom been in getting this primary undertaking off the bottom? You’re utilizing its engine, which have to be vastly helpful, however you’re additionally working with different studios for this undertaking.

Kamiya: Properly, to say it merely, it’s actually, actually helpful.

CLOVERS interview: Kamiya and Koyama talk Okami 2, industry layoffs, and a potential future with Capcom
The Okami sequel is in early manufacturing at CLOVERS’ Osaka and Tokyo studios.

May you’ve finished it alone with out Capcom? What sort of advantages do they bring about to hiring workers, to discovering an workplace, to the publicity and so on? Would it not have been much more troublesome in case you’d have gone solo and made it utterly indie initiatives?

Kamiya: This firm was based with funds from Koyama and myself, and it wasn’t a really great amount. In order that was the start, it was simply us two, however then after going to Capcom and getting this Okami undertaking, that’s, in fact, what allowed us to come back into this workplace, rent workers, and to step up the way in which we now have, and so it has been extraordinarily helpful to us.

You’ve talked about beforehand that you just don’t need to be a single-project studio; you need to transfer ultimately to have the ability to work on a number of initiatives. So, wanting forward, is your future essentially tied with Capcom for the long term, or will you perhaps work with different firms or self-publish sooner or later?

Koyama: Yeah, definitely there’s a chance that sooner or later we’ll accomplice with different firms or publish on our personal. However for now, our focus is on making Okami, the undertaking we’ve been entrusted with.

Kamiya: I need to be clear about one factor, as a result of I don’t need it to be misunderstood: Our firm is funded solely by our personal capital with no capital involvement from Capcom. That is our personal firm, so in that sense, there’s no monetary connection to Capcom.

Which signifies that the chances are principally infinite. We’d in fact be taken with working with totally different publishers as effectively, probably by means of self-publishing, in order that’s positively a part of our objective and technique.

“As we scale up and change into larger, hopefully that might imply doubtlessly engaged on the following Okami sport, or a brand new IP with one other writer, or one other Capcom IP.”

What does success appear like to your first undertaking? You’ve stated your self that Okami was a really critically well-received sport that individuals fondly keep in mind, but it surely maybe didn’t promote so effectively. So what does success appear like for this sport, and the way a lot is the studio’s future primarily based on the way it performs?

Kamiya: What we’re pondering as an organization is, in fact, success for our first undertaking can be if the Okami sequel undertaking is a giant hit, has good gross sales, and turns into one thing that will make Capcom glad and make us trusted of their eyes.

In fact, on the small scale we’re at proper now, making this subsequent Okami sport is all that we are able to deal with, however as we scale up and change into larger, hopefully that might imply doubtlessly engaged on the following Okami sport, or a brand new IP with one other writer, or one other Capcom IP. Any of these potentialities would make us very joyful.

What I can say, from my very own perspective as a director, is that that is the primary time I’m directing a sequel to a sport that I initially directed. Okami has quite a lot of help, there are quite a lot of followers, and persons are anticipating loads, so my process is to have the ability to do one thing higher, to transcend what has already been delivered with the primary Okami, in order that’s what I need to obtain. If I can try this, I’ll contemplate it a real success.

I used to be going to ask that, truly: it’s your first direct sequel to any of your video games. Clearly, you may’t communicate an excessive amount of in regards to the undertaking, however may contact on how unusual it’s been engaged on a sequel versus a very authentic undertaking?

Kamiya: So I don’t know if this may reply your query, however with Bayonetta 2 and three, and Bayonetta Origins: Cereza and the Misplaced Demon, with these video games, though I wasn’t the director, I supervised the collection manufacturing. What I noticed with these video games was that, as every one was launched, the followers’ concept of what Bayonetta is, and what a sequel must be, grew stronger.

That created a niche between what we at Platinum needed to do and what followers anticipated from the now firmly established picture of Bayonetta. It was a little bit of a perplexing expertise for me seeing how followers reacted when Bayonetta 3 was launched.

CLOVERS interview: Kamiya and Koyama talk Okami 2, industry layoffs, and a potential future with Capcom
CLOVERS says round 80% of its workers are skilled builders.

So I don’t essentially imply to battle that with the brand new Okami sport, but it surely’s one thing that I’m attempting to suppose extra deeply about learn how to strategy. It’s a really totally different type of problem in comparison with creating an authentic title. The one factor that I can say about making the Okami sequel is that it’s extraordinarily enjoyable. And simply judging by the environment of the workplace, I believe everybody feels that means.

As any individual who skilled engaged on a sport cancellation cancelled by Xbox, what have been each of your reactions to seeing the current layoffs and the undertaking closures at Microsoft just lately?

Kamiya: I believe Koyama most likely feels a lot the identical as I do, however talking as somebody answerable for this firm, I’m deeply grateful to all of the colleagues who’ve gathered right here at CLOVERS. Really, much more so than after I was at Capcom or Platinum, as a result of this can be a firm we constructed ourselves, beginning with only a handful of individuals and rising one after the other into the crew we now have right now.

That’s why I really feel a really robust accountability to guard this place it doesn’t matter what. That signifies that we are able to’t simply say like, ‘oh, the undertaking failed and didn’t go effectively, goodbye everybody’. We actually have a deep dedication to maintain the corporate going for these folks, who we’re grateful to. In fact, I perceive there are circumstances that power massive firms to make layoffs, however for us, that’s a route that we don’t need to go down. We need to maintain our workers.

In fact, we’re a British gaming information web site, and for the previous few years, it’s felt like, every day, our headlines are associated to western publishers and builders shedding workers, cancelling initiatives, or being closed – however we not often see the identical headlines associated to Japanese publishers. Within the triple-An area a minimum of, video games from the East have additionally dominated the awards scene up to now 12 months as effectively. What does it really feel like, out of your workplace in Osaka, once you open social media and see the doomsday headlines on US and European information websites?

Koyama: When it comes to the cruel realities of the sport trade, I don’t suppose there’s a lot distinction between abroad and Japan. I can’t say for certain since I don’t have deep expertise in abroad growth, however I really feel that Japan does have a tradition of respecting creators. Within the West, I think about there’s at all times a continuing push and pull between marketing-driven selections and inventive selections. For us, we really feel like there’s a willingness to position a bit extra belief within the inventive facet.

“I perceive there are circumstances that power massive firms to make layoffs, however for us, that’s a route that we don’t need to go down. We need to maintain our workers.”

Kamiya: Talking from a inventive perspective, I’ve labored with Sega, Capcom, and Nintendo. And through my time at PlatinumGames, I additionally collaborated with Japanese publishers like Konami and Koei Tecmo, in addition to abroad publishers resembling Microsoft, Tencent, and Activision. What it looks like when working with Japanese publishers is that the event tradition feels nearer to thoughts, and so they are usually extra understanding towards creators.

I consider sport growth as a type of invention. For instance, in Bayonetta we had Witch Time, in The Fantastic 101 we had Unite Morphs, and with Okami it was the Celestial Brush. My objective is at all times to construct in a novel mechanic that solely that sport can have. On the Japanese facet, my impression is that they see you’re attempting to make a brand new invention. They perceive the battle of attempting to offer beginning to one thing new, and so they watch over the method with endurance.

That’s the place I see there’s a distinction with publishers. For overseas firms, in case you’re attempting to invent one thing new, as a result of the form of it isn’t clear but, there tends to be strain, like “present us one thing that’s taken form extra. ” And in case you have a look at the video games themselves, like how first-person shooters have been the favored factor for some time, I get the impression that they really feel a way of security following a longtime format.

However with Scalebound, and that is data already on the market, so I can say it, what we have been attempting to construct was a system the place the participant managed each a human protagonist and a dragon collectively in an journey. However there was no clear reference or format for us to comply with for a sport like that. And I believe that’s why it was simple for some to have doubts.

CLOVERS interview: Kamiya and Koyama talk Okami 2, industry layoffs, and a potential future with Capcom
CLOVERS needs to sooner or later create a number of initiatives concurrently.

Do you suppose it could’ve gone otherwise in case you had a Japanese writer for Scalebound?

Kamiya: I do suppose it could’ve been totally different. I don’t imply that if it had been a Japanese writer, the sport would essentially have been accomplished and launched, however I think about the method itself would have performed out otherwise. Japanese firms are usually extra open to new challenges, and I believe the conversations would have been extra optimistic, like, “Okay, so how ought to we strategy this collectively? For me personally, abroad publishers appear to have a a lot stronger want to see a completed product as rapidly as doable. If it had been a Japanese writer, I really feel they may have given us extra leeway.

We’re speaking about this particular title for example; nevertheless, I don’t need there to be any misunderstanding: the failure of Scalebound was in the end the accountability of PlatinumGames, myself as director included. However as a result of I’ve now skilled working with abroad publishers, I really feel that if the chance ever comes once more, we’ll discover a strategy to benefit from either side’ strengths.

The final time we spoke, you talked about that PlatinumGames didn’t have any superior data of your plans for this new studio. Now that we’re eight months additional on, have you learnt what their response was, and what are you able to inform me about it?

Kamiya: I haven’t obtained any contact from them, formally or unofficially.

You additionally stated on that, the final time we spoke, that the one factor that you just have been actually involved about is the groups you left behind at Platinum and whether or not they have been doing effectively. Are you proud of how they’ve finished their enterprise because you left?

Kamiya: With regard to PlatinumGames and CLOVERS, I believe the important thing level right here is that the mindset in direction of sport growth is totally different. To not say one is best, one is worse, one is sweet, one is unhealthy, however they’re simply totally different. And if the corporate and the person don’t have the identical mindset, then nobody is joyful.

So, for individuals who shared our mindset and stated, “I need to work at CLOVERS!” my response was, “By all means, let’s work collectively, you’re welcome right here.” And for individuals who stayed at Platinum, if their mindset matches the present firm’s route, then I believe that’s completely effective too.