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Home » Hole Knight: Silksong’s subsequent patch confirmed to deal with bugs, not nerfs
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Hole Knight: Silksong’s subsequent patch confirmed to deal with bugs, not nerfs

Editorial TeamBy Editorial TeamSeptember 17, 2025No Comments3 Mins Read
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Hole Knight: Silksong’s subsequent patch confirmed to deal with bugs, not nerfs
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Group Cherry has detailed Hole Knight: Silksong’s second large patch, and, in contrast to the primary, it focuses on fixing bugs, moderately than addressing the sport’s divisive problem.

Silksong patch 2 is at the moment dwell in a beta department, Group Cherry mentioned in a Steam submit, and focuses on a number of  “essential points” nonetheless remaining within the launch sport, along with “cleansing up some bugs round particular instruments”.

“The present model of that patch is now dwell on the public-beta department (model: 1.0.28626) in the event you’d like to check it for your self,” it mentioned. “Count on a number of extra additions and tweaks earlier than full launch.”

Silksong’s first patch, launched final week, made some parts of the sport simpler, following complaints from some gamers over the sport’s perceived harsh problem curve.

VGC’s Hole Knight: Silksong assessment, printed after the primary patch, was additionally essential of the sport’s problem.

“In so many instances, it appears Group Cherry was so insistent on making the sport double down on the problem and participant struggling of its predecessor, that this tunnel imaginative and prescient obscured classes that ought to have been discovered from Metroidvanias previous.”


Hole Knight: Silksong Patch 2 Notes

  • Added Dithering impact possibility in Superior video settings. Reduces color banding however can barely soften the looks of foreground belongings. Defaults to ‘Off’.
  • Up to date Herald’s Want achievement description to make clear that gamers should each full the want and end the sport.
  • Mounted Savage Beastfly in Far Fields typically remaining under the lava.
  • Mounted uncommon instances of Shrine Guardian Seth getting out of bounds throughout battle.
  • Added catch to stop Lugoli typically flying off display screen and never returning throughout battle.
  • Additional diminished likelihood of Silk Snippers getting caught out of bounds in Chapel of the Reaper battle.
  • Mounted varied situations of dying to bosses whereas killing them inflicting loss of life sequences to play messily or out of sync.
  • Mounted Shaman Binding right into a backside transition inflicting a softlock.
  • Cocoon positions in some places up to date to stop it spawning in inaccessible areas.
  • Mounted Liquid Lacquer courier supply not being accessible in Metal Soul mode.
  • Mounted some NPCs not appropriately taking part in cursed trace dialogues in sure situations.
  • Mounted Pondcatcher Reed not with the ability to fly away after singing.
  • Mounted Verdania reminiscence orbs typically replaying layered screen-edge burst results.
  • Mounted the break counter not working for sure multihitter instruments eg Conchcutter.
  • Mounted Volt Filament injury multiplier not making use of for sure Silk Expertise.
  • Mounted Cogflies and Wisps inappropriately concentrating on Skullwings.
  • Mounted Cogflies incorrectly resetting their HP to full on scene change.
  • Mounted Curveclaw at all times breaking on the primary hit after being deflected.
  • Mounted Plasmium Phial and Flea Brew typically not restoring as meant at benches.
  • Varied different smaller tweaks and fixes.