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Home » Greater than 1,200 video games journalists have left the media within the final two years
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Greater than 1,200 video games journalists have left the media within the final two years

Editorial TeamBy Editorial TeamOctober 22, 2025No Comments4 Mins Read
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Greater than 1,200 video games journalists have left the media within the final two years
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Greater than 1,200 online game journalists have left the media up to now two years and haven’t returned to the trade, it’s claimed.

That’s in accordance with information equipped to VGC by Press Engine, a preferred PR instrument utilized by builders and publishers to distribute codes and press releases to a world database of journalists and content material creators.

Based on Press Engine, greater than 600 journalists who frequently coated video video games at main retailers around the globe have disappeared from their database up to now 12 months.

Just about the identical variety of individuals left their positions within the 12 months earlier than that, the agency mentioned, and haven’t taken up roles at different media firms since.

Based on Press Engine’s database of ‘tier 1’ publications that cowl video games (which is outlined as main web sites, each specialist and mainstream, with seven-figure-plus audiences), the worldwide pool of sport journalists has declined by 25% in simply two years. The overwhelming majority of those departures had been from specialist video games web sites like IGN, Polygon, or Gamepot.

If novice, part-time, or freelance writers are included, the variety of departures from the video games media swells to greater than 4,000 individuals since October 2023.

The figures spotlight a big drop within the variety of individuals writing about video video games, both as a result of they’ve chosen to vary professions, or been affected by the wave of redundancies which have hit most main sport publications for the reason that pandemic.

Just like the video games trade, publications that cowl video video games have been rocked by a turbulent market for the reason that highs of the COVID-19 pandemic. Media house owners like IGN, Fandom, Gamer Community, and Valent have all lower jobs up to now 12 months.

Based on Press Engine co-founder Gareth Williams, probably the most important contributors to job losses within the video games media are an total shift in direction of overlaying the largest video games, leading to elevated competitors for many who stay, and dangerous modifications launched by the Google search engine.

“A end result of a variety of elements has price videogames journalism a few of its brightest abilities,” Williams instructed VGC. “The COVID highs, adopted by lack of diversification in content material, diversification of promoting spend, Google’s Useful Content material Replace, summaries, and AI have all contributed to the place we at the moment are.

“Fan-led media may be the best path to consolidate income for publishers and safe the longer term for employees, nevertheless it’s solely the beginning.”

He added: “In a client world the place advert blocking is normal and Video games as a Service and social media are communication instruments the place youngsters and adults kind their relationships, videogames media must evolve and innovate. Assist your favorite publications, earlier than you don’t have the selection.”

Veteran video games journalist Alex Donaldson, who owns the publication RPG Website and frequently writes for main retailers, agrees that the video games media’s latest troubles are primarily as a consequence of Google, but in addition to altering reader habits. He additionally argued that layoffs may have been averted with higher administration of media companies.

More than 1,200 games journalists have left the media in the last two years

“We’re now seeing growing numbers of manufacturers ran off the street solely by a confluence of things however definitely primarily led by search modifications, Google’s AI summaries, and even consumer behaviour modifications as a portion of queries transfer on to providers like ChatGPT,” he mentioned.

“My expectation is that video games media will proceed to shrink for not less than the subsequent twelve months – any earthquake has aftershocks, and I’m at the moment not even satisfied that we’ve hit the grip of the principle earthquake but – this may be the foreshocks.

“For high quality video games media, I proceed to imagine that the very best type of stability is devoted reader bases to take away reliance on funds, and a hybrid of direct reader funding and ads. If individuals wish to preserve studying high quality content material from full time professionals, they should assist it or lose it. That’s by no means been extra crucial than now.”

Donaldson continued: “Though, to be clear, this isn’t all on demanding reader assist. A not insignificant proportion of the losses the video games media has suffered, I strongly really feel, may’ve been averted with higher administration, readability, and extra life like expectations on the a part of proprietors.

“Even this week, we’ve seen proficient individuals with a excessive work output laid off by a bigger guardian that doesn’t appear to have a stable technique. The very best safety towards these types of losses for the media at giant is a wholesome slate of really unbiased retailers not beholden to such dad and mom. Supporting these is especially very important.”