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Home » Ultimate Fantasy 7 Remake Intergrade is the most important Change 2 recreation to date, at nearly 40% of the console’s base storage
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Ultimate Fantasy 7 Remake Intergrade is the most important Change 2 recreation to date, at nearly 40% of the console’s base storage

Editorial TeamBy Editorial TeamNovember 20, 2025No Comments2 Mins Read
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Ultimate Fantasy 7 Remake Intergrade is the most important Change 2 recreation to date, at nearly 40% of the console’s base storage
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Sq. Enix has introduced the file measurement of Ultimate Fantasy VII Remake Intergrade, revealing it to be the biggest Nintendo Change 2 recreation by file measurement to date.

In a submit on X, the Ultimate Fantasy 7 account wrote, “Correction to Ultimate Fantasy VII Remake Intergrade storage necessities on Nintendo Change 2. Customary Version: 90GB to 95GB. Restricted Early Buy Version and Restricted Early Buy Digital Deluxe Editions: 93.8GB to 99GB.”

The Nintendo Change 2 ships with 249GB of accessible storage. Based mostly on Sq. Enix‘s assertion concerning the scale of the upcoming RPG, this could imply that putting in the sport would devour nearly 40% of the Nintendo Change 2’s base storage.

Correction to Ultimate Fantasy VII Remake Intergrade storage necessities on Nintendo Change 2.
 
Customary Version: 90GB to 95GB
Restricted Early Buy Version and Restricted Early Buy Digital Deluxe Editions: 93.8GB to 99GB.
 
The My Nintendo pages will likely be up to date quickly.

— FINAL FANTASY VII (@finalfantasyvii) November 20, 2025

Different AAA titles launched on the Nintendo Change 2 have managed to retain smaller file sizes regardless of their scope. Hogwarts Legacy is round 23 GB, Cyberpunk 2077 – Final Version is round 57 GB, and Hitman World of Assassination, which accommodates three full video games’ price of content material, is round 61 GB.

Murderer’s Creed Shadows, which is 115GB on PC, is round 62GB on Nintendo Change 2, in accordance with Nintendo.

Ultimate Fantasy 7 Remake Intergrade will likely be launched on January 22 alongside the Xbox Collection X/S model.

Final month, the sport’s director Naoki Hamaguchi mentioned the important thing to creating the Change 2 model look good shouldn’t be compromising on the lighting.

“I consider lighting is the essential issue when it comes to graphics high quality and expression this present day,” Hamaguchi advised Automaton.

He went on to notice that if the lighting had been compromised for the Change 2 port, it will have affected characters’ expressions and would have made the sport really feel “low cost” because of this, so the workforce insisted on rendering the lighting in the identical means as within the PS5 model.

Optimisation was as an alternative centered on decreasing processing load in different areas of the sport equivalent to fog and different post-processing results. The outcome was a recreation that runs at 30 frames per second on Change 2 with out trying drastically inferior to the PS5 model.