Kirby Air Riders has been out for slightly over every week now, and our good buddies over at Digital Foundry have been busy diving into the nitty-gritty to ship a technical evaluation of the pink puffball’s newest journey.
Proper from the leap, DF states that Air Riders “nails” the basics, with tremendous enjoyable racing, Smash Bros. vibes, and tremendous detailed new tracks.
From a technical perspective, the lighting is the sport’s first win, utilising Nvidia’s RTXGI to mild dynamic objects and preserve the characters wanting tremendous clean. Positive, this pushes ray-traced lighting to the aspect in favour of extra simplistic mild maps, however the whole efficiency advantages as a consequence. The finer particulars won’t be the best you’ve got ever seen for those who cease and have a look at them in isolation, however, as Digital Foundry repeatedly factors out, Air Riders is not a recreation the place you may be doing a variety of stopping.
Engine-wise, the sport runs in a brand new ‘SOL-AVES’ engine. Whereas DF notes that we’ll doubtless see much more spectacular makes use of of it sooner or later, the engine produces one thing visually distinctive with a powerful efficiency — not a nasty begin, then!
Onto decision, and evidently Air Riders is largely operating at 1080p in docked mode, with some pictures often going north of that — significantly in High Trip mode, the place you might be 1440p. In handheld, DF discovered that issues usually sat at 900p, however they registered something from 720p-1080p.
HDR implementation, on the flip aspect, is “exceptionally dangerous”, with solely the machines’ particle results seeming to profit from the elevated brightness. All the things else seems “washed out and dim” when utilizing HDR, leading to one thing that finally ends up wanting “unnatural and borderline damaged”. Yikes.
Fortuitously, efficiency fares a lot better. Whereas there is no such thing as a 120Hz choice, the sport delivers a “just about steady” 60fps, solely often dropping the odd body (considerably extra regularly in Metropolis Trial mode). Three and four-player cut up display goals for 60, however usually finally ends up barely decrease, with Metropolis Trial, once more, being the worst-hit mode at between 40-50fps — so, very admirable, however not fairly there.
In our evaluation, we referred to as Kirby Air Riders “a chaotic and frenzied racer, there is not any doubt, however it’s received depth for individuals who want to be taught and loads of competitors available each on-line and at tougher difficulties for diehards”. You may discover our full ideas, in addition to these from Digital Foundry’s shiny new web site, by following the hyperlinks beneath.

