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Home » ‘It didn’t work’: Future 2 director says The Fringe of Destiny didn’t attraction to the gamers who stayed after The Ultimate Form
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‘It didn’t work’: Future 2 director says The Fringe of Destiny didn’t attraction to the gamers who stayed after The Ultimate Form

Editorial TeamBy Editorial TeamNovember 28, 2025No Comments4 Mins Read
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‘It didn’t work’: Future 2 director says The Fringe of Destiny didn’t attraction to the gamers who stayed after The Ultimate Form
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Future 2’s director says the sport’s newest enlargement didn’t ship what gamers wished, at an important time in its life.

Final yr Bungie launched The Ultimate Form, a long-awaited enlargement that ended the story of the Mild and Darkness Saga which had been working for 10 years because the launch of the primary Future.

Following this, Bungie introduced the beginning of a wholly new long-term story known as The Destiny Saga, which it began in July 2025 with the discharge of The Fringe of Destiny. The second enlargement, Renegades, is about to launch on December 2 and has been impressed by Star Wars.

In response to director Tyson Inexperienced, nevertheless, the Destiny Saga hasn’t began in addition to it may have, as a result of gamers weren’t pleased with what The Fringe of Destiny provided.

In an interview with IGN, Inexperienced stated that the enlargement didn’t ship on participant expectations, at an important time when quite a few gamers moved on to completely different video games after The Ultimate Form introduced a pure finish to a 10-year storyline.

“The Ultimate Form introduced issues to a crescendo, the place it’s like a unbelievable ending that tied off plenty of the threads,” he stated. “Folks had been happy and glad with what they performed, after which the large [downwards] spike in inhabitants [came after]. That occurred as a result of we ended the saga. So that you get what you pay for, proper?

“That wasn’t the plan from the enterprise perspective. We nonetheless need to hold making Future, we nonetheless have many tales to inform on this universe. There are nonetheless a lot of issues to do, and we’ve to maintain constructing the sport. Sadly, it was not gracefully managed, however we needed to strive one thing.”

Inexperienced defined that The Fringe of Destiny targeted an excessive amount of on grinding to achieve a better stage, moderately than offering the participant with extra satisfying rewards.

“We appeared on the downside that we had [after The Final Shape] and we stated, ‘we predict there’s a route right here’, which is leaning into extra methods of pursuit, getting new tiers of drugs, armour units, and energy development, and issues like problem customization,” he defined.

“These items that may enable a core viewers of gamers to essentially say ‘I’m actually gonna take this sport and put it via its paces, and get good rewards for it.’ It sounds nice on paper, however it didn’t work.

“I feel we’ve been taught a bunch of exhausting classes about what our gamers need, and there are actually two sorts of stay video games – people who hearken to the gamers and reply, and people who don’t. And we don’t need to be a useless stay sport, we need to hold constructing Future.

“So we’re listening to our gamers, and what our gamers are telling us is that they don’t need to chase a easy quantity that goes up, they need actual rewards.”

Inexperienced stated the silver lining to that is that Bungie’s choice to change from releasing one giant annual enlargement a yr to releasing two mid-sized ones as a substitute offers the sport an opportunity to adapt to participant suggestions faster.

“One of many benefits that the brand new launch mannequin gave us, which is 2 expansions a yr, means you may experiment extra inside these particular person expansions – you may strive various things,” he stated. “So we noticed what we wished to do with a ‘area western’ revenge story, and we figured, let’s do it in [Renegades], let’s goal for this.

“So we took the concept of Star Wars as complete inspiration and constructed a Future enlargement round it, that’s form of how we all the time do it. On this case, I feel it comes via way more richly, as a result of it’s being extra deliberate with its influences and magnificence, however it’s nonetheless essentially a Future enlargement.”

Future 2: Renegades launches on December 2, and introduces a brand new warmth weapon archetype impressed by the Blasters from Star Wars.