Nightdive remains to be rolling out common updates for its Change eShop variations of Turok and Turok 2, and to kick off December, it has launched two new patches.
In Turok, you’ll be able to count on all types of enhancements and enhancements in addition to a Change-specific replace. And in Turok 2, the staff has added a bunch of enhancements together with cross-play multiplayer. It additionally shared some particulars about points it is conscious of in Turok 2.
Listed below are the complete particulars courtesy of the Nightdive web site:
Turok (2015) Patch 3 – 1st December 2025
Turok has been up to date on all platforms!
PATCH NOTES
- Added Atari intro video. Up to date KEX and Nightdive movies. Eliminated Acclaim intro cutscene.
- Save menu will now replace the save slot textual content when all save slots are used.
- Fastened cheat textual content localization when coming into in a cheat code.
- Added a much-requested gameplay choice to toggle respawning enemies off.
- Added a gameplay possibility for enemies to all the time drop gadgets it doesn’t matter what the problem is ready to.
- Crosshair now scales with the scale of the display screen.
- Trails: are smoother, not disappear when the enemies change animations, and their efficiency has been improved.
- When firing the Rocket Launcher the paths not cease spawning smoke particles.
- Crawling now makes use of the weapons stroll animation as an alternative of the run animation.
- Particles now fade in appropriately with the meant alpha values.
- Sounds pause and resume when opening and shutting menus.
- Lowered quantity of explosion sounds in the course of the finish sport escape cutscene.
- Most energetic sounds elevated from 64 to 128.
- When the music adjustments there’s a fast fade out.
- Fastened points with some enemies exhibiting the unsuitable blood colours.
- Sandworms can not be shot after they have died and are underneath the ground.
- Knife makes metallic influence sounds when hitting metallic enemies.
- The arrow head on the Bow now flashes briefly for a greater indicator of the Bow’s tremendous shot timing.
- After beating the Longhunter and the dam opens, water sounds now play. Eliminated shadow flags on 2 of the dam doorways. Eliminated unused swap sectors from beta model solely seen on the automap.
- In Stage 5 a shortcut from the beta model was added in, going from the surface space with the important thing to again inside to the catacomb hallways. The distinctive mannequin used for the shortcut entrance was by no means appropriately modeled, and it has now been fastened up.
- Added within the lacking startup elevator sound for tech platforms.
- Sky pace now adjustments primarily based on the sector properties. In Stage 7, for instance, the sky strikes a bit sooner than the opposite ranges.
- Fastened stroll pace worth when transferring diagonally.
- Fastened enemies not respawning after they’re in water.
- Interpolation fixes.
- Minor mannequin geometry fixes.
- (Change) Now you can choose as much as an FOV of 120 on Nintendo Change.
- (PC) Rendering fixes when window focuses/unfocuses.
- (PC) Utilizing mods not prevents achievements which was the unique remaster habits.
- (PC) Modding additions and enhancements.
Turok 2: Seeds of Evil – Patch 2.2
Turok 2: Seeds of Evil has been up to date on all platforms!
Enhancements:
- Up to date KEX engine model for contemporary assist and options.
- Up to date rendering defaults.
- Smoother shadows, optimized gentle scattering, and improved ambient occlusion.
- Prolonged singleplayer weapon fashions for ultrawide resolutions.
- Improved localization throughout the sport.
- Added subtitles for all cinematics.
- Cross-play multiplayer is now purposeful.
Present Points:
We’re at present conscious that some gamers are encountering graphical and visible glitches within the Turok 2: Seeds of Evil “Subsequent-Gen” replace. We’re at present engaged on these points and will probably be addressing them in a future replace slated for launch earlier than the tip of the yr.
We wish to be certain that this launch is simultaneous on all platforms, so we ask to please wait a bit longer for these updates to go dwell. Thanks for understanding.

