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Home » Monolith Tender Releases Interview Celebrating Its Work On The Zelda Sequence
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Monolith Tender Releases Interview Celebrating Its Work On The Zelda Sequence

Editorial TeamBy Editorial TeamDecember 16, 2025No Comments2 Mins Read
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Monolith Tender Releases Interview Celebrating Its Work On The Zelda Sequence
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Picture: Nintendo

Monolith Tender, the acclaimed developer behind the Xenoblade Chronicles sequence, can be recognized to have collaborated with Nintendo on quite a lot of first-party video games, together with Mario Kart World, Splatoon 3, and Animal Crossing: New Horizons.

It is also labored intently with Nintendo on the Zelda sequence, beginning with Skyward Sword in 2011. Now, the corporate has launched a brand new interview to have fun its work on Zelda to this point. Contributors embody Yasuhiro Fujita from Monolith Tender and Daiki Iwamoto from Nintendo, with the pair discussing how Monolith got here to be concerned with the likes of Breath of the Wild and Tears of the Kingdom.

The interview is barely accessible in Japanese in the interim, however machine translation has no less than been capable of present some thought of which topics have been up for dialogue. One spotlight contains how the crew at Monolith felt a level of tension at engaged on a Nintendo title with Skyward Sword, with each events gaining increasingly confidence with every profitable undertaking.

With Tears of the Kingdom, Monolith grew to become concerned from the early levels of improvement, with crew members from Nintendo visiting the studio regularly to debate concepts.

For sure, it is clear that Monolith Tender has turn into an integral a part of Nintendo’s improvement construction. The crew will little doubt proceed to supply new entries within the Xenoblade Chronicles sequence going ahead, but it surely’ll be attention-grabbing to see simply how concerned it is going to be in new Zelda titles, too.

Iwamoto-san particularly states “I would love Monolith Tender to play a central function as a powerful associate in creating the Zelda sequence from scratch” on the finish of the interview.

May we probably see a Zelda title developed solely by Monolith sooner or later..? Gosh, that is an thrilling prospect.

What do you make of this in-depth interview with Monolith Tender? Would you prefer to see the studio turn into much more concerned with Zelda going ahead? Tell us.

[source monolithsoft.co.jp]

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Ollie Reynolds

Nintendo Life’s resident horror fanatic, when he’s not knee-deep in Resident Evil and Silent Hill lore, Ollie likes to dive into an excellent horror guide whereas nursing a beautiful cup of tea. He additionally enjoys lengthy walks and listens to every thing from TOOL to Chuck Berry.



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