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Home » ‘It’s a distinct form of nervousness’: Suda51 tells us why Romeo is a Lifeless Man is essential for Grasshopper
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‘It’s a distinct form of nervousness’: Suda51 tells us why Romeo is a Lifeless Man is essential for Grasshopper

Editorial TeamBy Editorial TeamFebruary 9, 2026No Comments28 Mins Read
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‘It’s a distinct form of nervousness’: Suda51 tells us why Romeo is a Lifeless Man is essential for Grasshopper
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It’s solely been a short time since I final spoke to Goichi Suda (greatest identified by his alias Suda51).

It was solely again in December when the endearing founder and CEO of Grasshopper Manufacture reached out to VGC for a chat concerning the studio’s choice to step into the world of self-publishing for the primary time, with its motion journey recreation Romeo is a Lifeless Man.

On account of this self-publishing journey, Suda has been travelling the West on a promotional tour to unfold the phrase about Romeo is a Lifeless Man, within the hope to drum up extra consideration to the discharge of the sport.

It’s little surprise, to be truthful. Romeo is a Lifeless Man is a particularly vital recreation for the studio, as a result of its success may decide the way it publishes its video games sooner or later – or certainly, whether or not it would really have the ability to publish any in any respect.

When Suda visited the UK final week as a part of his tour (together with Grasshopper neighborhood supervisor and translator James Mountain), I caught up with him once more – this time to debate the content material of the sport itself, which I’ve been enjoying for evaluate, in addition to his former mentor and his suggestion on the place vacationers ought to go to in Japan.


We’re solely a few weeks away from Romeo is a Lifeless Man’s launch. Now that you simply’re just about able to go, how did improvement go this time, in comparison with different Grasshopper initiatives prior to now?

We’ve executed numerous video games prior to now, clearly. We’ve had numerous initiatives that had been simply typically actually robust all through. Each mission has its ups and downs. Romeo, similar to the rest, has had its ups and downs too. Some issues had been fairly tough. Some issues went comparatively easily.

Even with initiatives that ended up being fairly tough the entire approach via, they at all times find yourself turning into good reminiscences, one thing I’m capable of look again on fondly.

Once more, with Romeo – simply growing a recreation in any respect, it’s tough, it’s onerous work – however with Romeo, whereas we did have some tough patches and a few issues had been a bit robust to work out, or issues we weren’t capable of do, issues we weren’t capable of get working for a very long time, I’m actually assured at this level that it’s undoubtedly going to be a kind of video games that I’m capable of look again at and be like “yeah, that was good, I’m glad I did that”.

You get numerous third-person motion journey video games the place after a few ranges you’ve a tough concept of how the remainder of the sport goes to play out, however Romeo retains throwing new concepts on the participant all through. How do you intend a recreation like that? Is it a bunch setting the place everybody simply will get collectively and throws concepts on the wall? Do numerous concepts get thrown out? How do you deliver all these disparate concepts collectively and handle to type it into one stable piece?

We’ve made several types of video games, totally different kinds of video games, however once we make a ‘actual’ Grasshopper recreation, there’s numerous stuff that typically tends to be comparable all through every recreation.

For instance, they’ve acquired numerous blood, they’ve acquired some form of purposely silly stuff in it, you understand. And numerous the folks within the studio have been working there for a very long time.

So particularly the veterans and the fellows who’re main their very own departments once we’re making a – I assume you possibly can name it extra like a ‘normal’ recreation – everybody has their very own half, they know what to do.

These guys will probably be engaged on this aspect mission, these guys will probably be engaged on, say, results, backgrounds, no matter. After which each few days, each week or so, we’ll have a gathering they usually report and say “okay, right here’s what we’ve been doing, right here’s the way it’s turning out” and I’ll test it and go “okay, that’s cool, maintain doing that”.

And we simply form of go round like that, you understand, and everybody has an concept of what’s anticipated. They’ve an concept of what they should do, the way to make it a Grasshopper recreation and the way to make it the sport that we’re attempting to make.

This time although, it was loads totally different. About two years in the past we realised “okay, we’re going to must rethink this whole mission”. We sat down and did the maths and all the things.

And each myself and Ren Yamazaki, we checked out all the things over and realised “oh shit, like that is going to go approach over price range. It’s going to go approach over schedule.”

We realised that if we made the sport that we had been attempting to make, the precise approach we had been attempting to make it, it was going to go at the least a yr over schedule, and it was going to go a number of dozens of hundreds of thousands of yen over price range. And we had been like, “okay, this isn’t going to work out, so we’re going to do one thing about this.”

And we determined: “We don’t wish to simply fully throw it away and strip all the things away and begin over once more. We wish to maintain the core components and all the things that we’ve got, the core concepts and all the things. What can we do to make it not the sport we began out to make, however a distinct iteration of that and nonetheless make it cool, and likewise make it inside our lifetimes, with an affordable sum of money?”

So, I got here up with numerous concepts myself. Ren Yamazaki got here up with numerous stuff. We talked to the totally different folks within the studio about what sort of concepts they’ve, what they will and might’t do. I threw a bunch of stuff out and a few issues had been like “yeah, let’s try this”, some issues had been like “no, we are able to’t try this” or “no, however we’re going to strive anyway”, you understand?

So numerous these totally different concepts – the totally different artwork kinds, play kinds, themes and all the things – partly got here out of necessity, as a result of we needed to drastically change your entire schedule and the way it was being made. And a few of it got here out of, form of such as you stated, simply sitting round having a gathering and being like “hey, how about this,” “how about this,” and seeing what sticks to the wall.

To not sound tremendous narcissistic or something, however as a director, I really feel this time I actually nailed it so far as getting all the things collectively and making all these totally different components work, and ensuring that it was inside schedule and price range and all the things.

To place it in medical phrases, I really feel like I took on probably the most difficult mind surgical procedure on this planet and I’m like “yeah, that mind’s excellent, I nailed that mind surgical procedure there”.

“To place it in medical phrases, I really feel like I took on probably the most difficult mind surgical procedure on this planet and I’m like ‘yeah, that mind’s excellent, I nailed that mind surgical procedure there’.”

When it comes to your individual concepts being carried out within the recreation, your love of the Smiths is in there once more. The primary boss known as Each Day is Like Monday, and the hub ship known as Final Night time, which I’m assuming is a reference to Final Night time I Dreamt Any person Beloved Me. Does anybody else on the crew really just like the Smiths, or by this level is it a case of “look, simply take care of it, it’s taking place?”

[laughs] Truly, yeah, there’s one man within the studio who’s really engaged on the sport who’s into the Smiths. Typically he wears Smiths t-shirts to attempt to look cool in entrance of me and stuff. I don’t suppose anyone else within the studio is aware of or cares about them, so it’s simply the couple of us and everybody else is like “okay, no matter, positive”.

So everyone within the studio might be pondering, “why the hell is that this boss referred to as Each Day is Like Monday? What the fuck is that?” however then it’s like “okay, positive, no matter, we’re going with that, I assume.”

Chris-san, you haven’t cleared the sport but, have you ever?

Not but. Almost!

In that case, sit up for the identify of the ultimate boss. I feel it’s an superior identify. It’s an ideal identify for the boss.

Is it simply ‘Morrissey’?

[laughs]

The final time we spoke was a few month and a half in the past, once you had been saying that Romeo is a Lifeless Man was going to be self-published. Clearly each launch is vital nevertheless it appears like there’s much more driving on this one. Is that the case? Is there much more nervousness than regular going into the discharge of this recreation, and is it much more vital than standard that it does properly?

Yeah, a few of it’s precisely that, having a bit extra nervousness than standard. Up till now, we’ve at all times had, on the very least, some type of help from publishers, father or mother firms, no matter.

For instance, once we did Shadows of the Damned, we had NetEase, they usually had been the publishers. So, they took care of all of the publishing stuff. Stuff that we’d executed again within the day, just like the No Extra Heroes video games and stuff, it could be us and Marvelous, we’d even have Nintendo serving to out with stuff.

It was at all times totally different ranges relying on the title and who we had been working with and all the things, however there was at all times at the least some type of help and a few type of backing and a few stuff that we didn’t actually have to fret about as a result of “okay, they’ve acquired that taken care of”.

However this time, we actually are doing all the things fully on our personal, all of the publishing and all the things. So it’s a very totally different form of nervousness and a distinct form of workload than the video games that we’ve executed up till now.

There’s numerous stuff about publishing that we didn’t know shit about till we really began doing this ourselves. So, as an alternative of claiming “okay, we wish to get this up on Steam” and telling someone from the writer or the father or mother firm they usually’re like “okay, we acquired that,” then just a few weeks later, getting some paperwork to signal, now we’ve acquired to determine “how will we get a recreation up on Steam”, “who will we discuss to at Xbox”, “who will we discuss to at Sony”, you understand?

“There’s numerous stuff about publishing that we didn’t know shit about till we really began doing this ourselves.”

So, we’re doing stuff like “oh really, I do know this man who’s put a bunch of stuff up on Steam and he’s helped folks get stuff on Steam”, or “he is aware of some guys at PlayStation and stuff”, and having folks introduce us to folks, and have folks we all know who’ve expertise with this side of publishing stroll us via the method.

We’re actually studying as we’re going alongside, in order that’s made it considerably harder than not having to take care of all that shit, you understand?

However, on the identical time, since we’re self-publishing, we’re studying loads, and that’s a superb factor. We’ve turn into loads higher at discovering our approach, navigating our approach via all this publishing-related stuff. And there’s good issues about self-publishing and doing all these items by yourself, too. For instance, if the sport sells rather well, then we earn more money off it. It’s extra due to us versus thanks to those different guys who bought it for us or one thing.

This time with the promotional tour we’re doing, we’re attempting to verify to get the phrase on the market as a lot as we are able to. And, yeah, we’re actually hoping for a bunch of causes that the sport sells properly and folks really go on the market and play it and prefer it. As a result of it’s undoubtedly a very totally different beast than simply straight-up improvement – even when you do all the event all by your self, having any type of publishing help and never having any in any respect is totally totally different.

You’ll be able to inform by enjoying the sport that the crew has poured completely all the things into it. Whenever you add the additional nervousness of self-publishing on high of that, when the sport comes out are the crew going to have a relaxation for some time? Will you enable yourselves at the least every week to breathe, or does the character of improvement imply you’re already on the following recreation?

Nicely, Japanese labour legal guidelines are fairly strict, and we’ve got to comply with these today, technically, so as soon as the sport is on the market will probably be folks taking breaks. Even earlier than it comes on the market have been folks whose half is totally executed, individuals who have been placing all the things into this, every now and then it’ll be like “okay, apparently this dude’s out for the following two weeks” or “this man’s taking every week off”, and that’s completely comprehensible.

As for me personally, I’m not going to be taking an prolonged break or something, I’m simply going to be working and dealing. So far as the studio itself goes, yeah, we’re just about leaping proper into the following stuff. Individually, yeah, there are going to be people who find themselves like “okay, I simply have to lie down for a few weeks now”.

‘It’s a different kind of anxiety’: Suda51 tells us why Romeo is a Dead Man is crucial for Grasshopper
The mysterious Juliet performs a serious function in Romeo is a Lifeless Man’s plot, and the quite a few wild instructions it goes.

To not make both of us really feel very previous, nevertheless it’s coming as much as 20 years since our first interview collectively (for No Extra Heroes). When you may journey again in time – like Romeo does within the recreation – and meet mid-2000s Suda51, however as an alternative of assassinating him you gave him recommendation for the following 20 years, what would you inform him to do, and what would you counsel he keep away from?

If I had been to return 20 years and provides myself some recommendation, the very first thing I can consider is there’s a few issues that through the years I’ve executed to piss off my spouse. I’d be like, “hey, knock that shit off, don’t try this”. That might be the very first thing.

The second factor is – that is form of a tough one – there have been instances when Grasshopper was type of within the shit. , it’s like “okay, we’re in an actual pinch now, what will we do?” And now that we’ve been via that, that’s prior to now, we’ve skilled it, and I understand how it seems and all the things, I may return and provides myself the recommendation: “Okay, so when this occurs, that is what you could do, or that is what you could not do.”

However on the identical time, I don’t know if that may be a superb factor as a result of if I did that, which may, like, alter the timeline or no matter, you understand? It may change the long run or our current. So, I don’t know if that may be a superb factor, if that may make issues higher, if that may make issues worse.

SUDA’S TRANSLATOR: “Hey man, you by no means know, you possibly can be, like, the CEO of Nintendo.”

What the fuck are you speaking about?

Going again to your behavior of referencing different issues in your video games, the improve materials in Romeo is a Lifeless Man known as Emerald Flowsion, which I’m assuming is predicated on the wrestling transfer. I do know you began your profession engaged on the Hearth Professional Wrestling collection, and also you’ve had references to wrestling in earlier video games – do you continue to sustain with professional wrestling today, or is that extra a nod to the previous?

I do nonetheless watch numerous professional wrestling, however I don’t actually comply with present professional wrestling in any respect. I primarily watch actually old-school matches and stuff. When you undergo Twitter, there’s so many aged matches and clips that you could find. I’ve been watching numerous stuff like Antonio Inoki earlier than he was in New Japan Professional Wrestling – when he was within the NWA and stuff like that, earlier than it was actually a factor in Japan. Stuff primarily from the ‘70s, ‘80s, possibly as much as the early ‘90s or so.

For me, time has simply stopped so far as professional wrestling goes. It’s simply that period. I watched plenty of stuff from again then, however so far as the present stuff goes, I don’t actually know what’s occurring anymore.

I’ve a follow-up to that, and when you don’t wish to reply as a result of it’s too private, that’s fantastic. Again in 2014, Masato Masuda handed away on the age of 48 – it was really due to your tweet on the time that I discovered about it. As a result of he was primarily generally known as the creator of the critically acclaimed Hearth Professional Wrestling video games, and since the overwhelming majority of these weren’t launched within the West, there’s not numerous English-language details about him. As an enormous wrestling recreation fan myself, I’d like to know extra about him, particularly from somebody who labored with him.

It’s actually form of a disgrace that he’s not likely that well-known within the West, and there’s not numerous info or interviews accessible outdoors of Japan. He’s principally the man who’s chargeable for wrestling video video games being a factor.

The corporate that I began out working at within the video games business, Human Leisure, you understand they did the Hearth Professional Wrestling collection, these had been all principally his brainchild, and people had been just about what began professional wrestling video video games being a ‘factor’ in Japan.

‘It’s a different kind of anxiety’: Suda51 tells us why Romeo is a Dead Man is crucial for Grasshopper
Suda began off his profession engaged on the Hearth Professional Wrestling collection, below the mentorship of Masato Masuda.

He was actually like a mentor to me. Inside Human itself, it was form of difficult – Human really began the primary online game college on this planet. And in that faculty, there have been like three kinds of folks there. There have been individuals who had been simply beginning out their profession, they simply acquired out of highschool or faculty and had been becoming a member of as much as discover ways to make video games and enter the corporate later.

There have been folks like myself who joined type of part-way via to brush up my abilities and stuff. And there have been individuals who had already been working within the business for some time and joined as much as, once more, additional brush up their abilities, be taught some new stuff, no matter.

Then on high of that, you had Human itself making the video games, and on the high of that had been these actually high-level guys, one in all them being Masato Masuda. And for a lot of the high-level guys, particularly after I was attending college there, there wasn’t actually the sensation that you possibly can simply go up and say “hello” to those guys or ask them how their day was, or ask them for recommendation, you understand.

There was only a type of distance and it was form of “okay, these guys are too excessive up for me, they’re not going to deign to speak to me or something”.

However Masuda was fully totally different. He’d really come as much as me, and he’d discuss to me, and he’d give me recommendation and I may method him. And he’d come to me and be like “oh, hey, Suda, by the best way, we’re going to have you ever main the following Hearth Professional recreation”, and he was tremendous useful.

The primary recreation that I labored on and the second recreation that I did for them – which had been Tremendous Hearth Professional Wrestling 3 Remaining Bout after which Tremendous Hearth Professional Wrestling Particular – these video games had been capable of exist within the first place, and I used to be personally capable of work on these, due to Masuda himself. On high of the entire “he principally began the professional wrestling style” factor, after all.

Clearly I’ve numerous respect for him, however I really feel like ‘respect’ isn’t precisely the appropriate phrase, as a result of that form of appears like someone who’s a bit distant from you, or somebody who’s a bit greater up, or no matter. However after I consider Masuda, I simply get this sense of heat.

As an alternative of him being this man all the best way up on this pedestal, and pondering “I may by no means be buddies with him, I may by no means attain that stage”, he actually was a very shut mentor who taught me all types of stuff, and took care of me, and guided me alongside, and made positive that the stuff I used to be attempting to do was capable of get executed. He’s the one who set me on the trail to the place I’m at at present.

“As an alternative of [Masuda] being this man all the best way up on this pedestal, and pondering ‘I may by no means be buddies with him, I may by no means attain that stage’, he actually was a very shut mentor who taught me all types of stuff, and took care of me, and guided me alongside, and made positive that the stuff I used to be attempting to do was capable of get executed. He’s the one who set me on the trail to the place I’m at at present.”

So, once more, yeah, it’s a disgrace that there’s not a complete lot on the market about him, and he’s not very well-known outdoors of Japan. However he’s undoubtedly someone who deserves much more credit score and – what’s the phrase? Not familiarity, however I assume recognition from recreation gamers, particularly people who find themselves into professional wrestling video games.

However, when you ever get the prospect, by all means, possibly do a characteristic on the man or one thing.

Nicely possibly sooner or later, we may get in contact once more and have a correct chat about him as a result of, like I say, it’s a wrestle to seek out English-language info on him. I used to be an enormous fan of Tremendous Hearth Professional Wrestling X Premium again within the day.

When you had been going to do one thing like that, like an interview with me or a characteristic on Masuda, you must most likely try this sooner moderately than later. Individuals get previous and die, and also you by no means know after I’m going to die unexpectedly.

Let’s attempt to increase the temper, then! I like how the sections on the Final Night time ship in Romeo is a Lifeless Man play like a 16-bit recreation, and as I used to be writing my notes on it I wrote that it had a ‘retro’ theme. That then jogged my memory that after I interviewed Hideki Kamiya a few years again, when he was nonetheless at Platinum Video games, he scolded me for saying ‘retro’ as a result of he stated it instructed a ‘fad’ from the previous, and stated I ought to name them ‘traditional video games’ as an alternative. I ponder when you agree, or when you’re a bit extra laid-back about it?

Yeah, I can’t actually communicate for Kamiya however personally I don’t see why the phrase ‘retro’ could be considered in a foul approach, or why it could have any destructive nuances to it. The way in which I view the phrase ‘retro’ is I really feel it makes one thing sound cool. Even within the Japanese language, the best way folks use the phrase, and the best way it’s understood culturally, it’s normally one thing like ‘from again within the day’, and ‘good’.

I don’t know if there technically is a distinction, however I don’t even actually get why anybody would actually care concerning the distinction between the phrases ‘retro’ and ‘traditional’. However yeah, I don’t actually have an issue with utilizing the time period ‘retro’.

That’s good. Each time I interview a Japanese developer I fear that I’m insulting them by saying ‘retro’, so I really feel higher now.

Don’t fear about it, I’ve by no means thought that in my life.

‘It’s a different kind of anxiety’: Suda51 tells us why Romeo is a Dead Man is crucial for Grasshopper
Romeo is a Lifeless man has a retro-inspired hub – and sure, apparently you’re allowed to say that.

What’s subsequent for Romeo? After we spoke final month you stated that at one level the unique concept was to make it a trilogy. Do you wait and see how the primary recreation does earlier than deciding on that?

At this level, so far as I’m involved with Romeo is a Lifeless Man, Romeo’s journey has ended, and that is Romeo’s story.

However now that he’s going to be on the market, he’s a part of the Grasshopperverse, which implies there’s undoubtedly an opportunity that he’ll be popping up in some unspecified time in the future once more. It is perhaps his personal recreation, it is perhaps a distinct Grasshopper recreation in a distinct type, however as soon as the character turns into a part of that Grasshopperverse, there’s at all times a excessive probability that you simply’re going to them someplace in some type.

It may very well be, once more, only a full offshoot from what we’ve got now, the identical actual dude simply doing one thing totally different, however who is aware of?

As a result of members of the VGC editorial crew go to Japan repeatedly, and numerous our readers, particularly our Patreon members, have been planning to go to too, and sometimes ask about the place to go and the place to keep away from. As somebody who lives there has Akihabara misplaced its magic like some folks say? Have vacationers ruined it, and are there higher alternate options on the market now?

Truthfully, I by no means actually went to Akihabara all that a lot, so I can’t actually say “oh yeah, it’s completely totally different than earlier than,” or “yeah, it sucks now, nevertheless it was nice”, or the alternative. However when you’re coming to Japan and also you’re on the lookout for the form of expertise and the form of stuff that I assume you’re speaking about, one place that you must undoubtedly take a look at known as Nakano Broadway. It’s proper in entrance of Nakano Station on the JR.

Principally, that’s the place you’ll discover all of the stuff that lots of people are most likely imagining once they consider Akihabara from again within the day. So if that’s your factor then undoubtedly take a look at Nakano Broadway.

There’s a very massive constructing in Akihabara referred to as UDX. It has a bunch of retailers and eating places and stuff. Simply the opposite day, I noticed the information that apparently all of the retailers are leaving that constructing, and so possibly not as many individuals have been coming just lately.

Once more, I don’t actually go anyway, however possibly not as many individuals have been coming, possibly they’re not making as a lot cash as they was. I’m not likely positive what’s occurring with it.

‘It’s a different kind of anxiety’: Suda51 tells us why Romeo is a Dead Man is crucial for Grasshopper

How about you, James [Mountain, Grasshopper community manager and Suda’s translator]? You’re a Westerner dwelling in Japan now, what do you are feeling about Akihabara?

JAMES MOUNTAIN: “My reply could be – and that is from a very totally different perspective, I’ve been round for the reason that late 90s – I can’t stand the present Akihabara. I don’t suppose the form of factor that individuals – once they consider Akihabara and the stuff that they need, the form of expertise they wish to have once they go there – I don’t suppose they understand what it actually was like again within the day.

“It was skanky and soiled and dank and darkish. And also you’d have a bunch of bizarre stalls lined up. And also you’d have one which particularly solely bought hideable video cameras that you simply caught in bogs and stuff, and also you’d discover dudes promoting all these pirated tapes of exhibits or anime or naughty motion pictures and stuff, and then you definitely’d even have these actually massive manga retailers and anime retailers and collectible figurines and stuff like that.

“However these days, yeah, for the previous 20 years or so, it’s turn into much more colourful and cleaned up and much more touristy. I went there, I feel it was about 15 years in the past or so. I went for the primary time since most likely like 2000 or so, and I couldn’t imagine what I noticed. I used to be like ‘that is fully totally different, “it’s clear and it’s secure’.

“And you understand, when you’re into anime and video games and manga and figures and stuff like that, yeah, you’re undoubtedly nonetheless going to seek out all that stuff there. However once more, it was extra for… I feel it was not only for that, nevertheless it was additionally extra for individuals who had been into totally different sorts of tech and computer systems and stuff, earlier than computer systems had been an on a regular basis factor – you understand, again when it was like “wow, you’ve an e mail tackle? Oh, my God”.

“So, yeah, that’s my perspective on that. However he’s additionally proper concerning the Nakano Broadway factor, which additionally for me, is a a lot totally different expertise now than it was. I used to stay actually shut, I used to go there each day and play the unique Beatmania within the underground arcade, and purchase cool knives from the definitely-no- authorized store up on the fourth flooring, and shit like that.

“However yeah, that’s undoubtedly taken over because the place the place people who find themselves actually into manga and anime and figures and all that form of stuff, you could find all that stuff there, they’ve acquired an enormous Mandarake there which is a number of flooring massive. It’s additionally gotten much more cleaned up than it was again within the day however yeah, they’ve additionally acquired numerous different stuff, too. It’s all packed into one massive constructing so you possibly can go and you’ll eat, you should purchase garments, you possibly can search for numerous stuff associated to your hobbies. I’d say Nakano Broadway could be your greatest guess.”

I’ve acquired a last query, and it’s one thing I’ve began asking veteran builders. How are you typically? It’s a anxious time, it’s a anxious business. I requested the identical factor to Naoki Yoshida and he requested me how he regarded. I stated he regarded fantastic, so he principally stated to not fear about it then.

[laughs] The reply Yoshida gave is fairly fascinating. I’m form of interested by that too. How do I look?

You look precisely the identical as you probably did almost 20 years in the past once we spoke about No Extra Heroes.

Thanks! I’m positive a part of me desires to really feel like I haven’t modified through the years – “I’m precisely the identical, I look precisely the identical,” and so forth.

Truthfully, I really feel like folks typically, normally they’re those who know themselves the least, particularly how they give the impression of being. Whenever you’re dwelling life, it’s principally an FPS-style factor. You’ll be able to’t see your self and see the way you’re trying and what you seem like once you’re doing stuff.

However I attempt to be, and I hope to be, capable of proceed to only be the identical dude that I’ve been. And simply attempting to remain in good spirits, I assume. And check out to not change an excessive amount of.


Romeo is a Lifeless Man is launched on February 11, on PS5, Xbox Sequence X/S and PC. Count on VGC’s full evaluate earlier than then (however we received’t spoil the ultimate boss’s identify).