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Home » Yakuza Kiwami 3 & Darkish Ties assessment: How to not do a remake
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Yakuza Kiwami 3 & Darkish Ties assessment: How to not do a remake

Editorial TeamBy Editorial TeamFebruary 9, 2026No Comments9 Mins Read
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Yakuza Kiwami 3 & Darkish Ties assessment: How to not do a remake
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Some remakes are a product of ardour and respect for the supply materials being tailored. Just a few bells and whistles shed to streamline, however the coronary heart of the unique expertise is maintained in a real, adoring try and revitalise and rebirth. Others are Yakuza Kiwami 3: Ryu Ga Gotoku Studio demonstrates little however condescension for Yakuza 3, the sport it purports to be remaking.

The story stays comparable: orphanage proprietor Kazuma Kiryu is dragged into an Okinawan political conspiracy that rips aside yakuza households and located households. There aren’t many alterations to one of many sequence’ most touching (if not solely cohesive) narratives, which isn’t a horrible factor. What isn’t as optimistic is that scenes are burdened by the Kiwami remakes’ time/cash saving measure of adapting the unique PS3 video games’ animation information to the Dragon Engine’s extra intricate modern fashions.

Previously heartbreaking moments are introduced with far much less emotion, damaging their influence by unusually stilted facial animations. Just a few new scenes are added, growing screentime for antagonists reminiscent of Hamazaki and Kanda or granting Kiryu nearer interactions with the politicians of Okinawa. Regardless of including little worth to the narrative, they do not less than look prettier because of being animated from scratch for this recreation.

Just a few characters sidestep the animation information difficulty by being recast for the remake. Whereas Ryo Ishibashi is successfully performing an inoffensive imitation of Shigeru Izumiya’s type outdated patriarch Nakahara, Present Kasamatsu’s Rikiya and Teruyuki Kagawa’s Hamazaki pale compared to the unique’s performances by Tatsuya Fujiwara and George Takahashi respectively.

Kasamatsu’s face and voice utterly lack the innocence that outlined Rikiya as a sort delinquent out of his depth. Conversely, Kagawa fails to convey the identical diploma of unhinged unpredictability and discomfort current in Takahashi’s efficiency. Rikiya and Hamazaki now come off as yakuza clichés, moderately than the distinct characters they as soon as had been. It could even be irresponsible to not point out Kagawa’s admission of sexual misconduct.

Connecting these degraded cutscenes is among the sequence’ worst fight but. New mechanics reminiscent of Crucial Assaults, which rewards a well-timed quickstep (honestly an enormous window of leniency) with bonus harm and combo pace, and Aura, which grants an enemy armoured assaults till Kiryu lays into them sufficient for the sport to allow knockback, try and create an phantasm of engaged fight.

In actuality, enemies barely assault, block or dodge, lowered to break sponges that whittle away your motivation to maintain combating as Kiryu whittles away their well being. It’s ironic, contemplating Yakuza 3’s widespread criticism of enemies blocking an excessive amount of – not less than there, they really work together with the participant.

Kiryu’s basic Dragon type feels disjointed, vague, and unsatisfying; what needs to be a return to kind is a large number of assaults that fail to stay as much as Kiryu’s power and charm, regardless of the overdone particle results attempting to persuade you in any other case. Relatively than a refined model of his Yakuza 3 moveset, the type is a stiff, muddled chimera of that recreation’s strikes, the fashionable Dragon type originating in 6, and even methods pulled from 0’s Beast and Gaiden’s Agent. There’s simply no clear intent in what it’s attempting to be.

The brand new Ryukyu type is, equally, an unfocused mess of flailing weapon assaults impressed by Okinawan kobudō. Kiryu alternates between tonfa, sai, tinbe-rochin, and conventional farming instruments, with every weapon inflicting results like bleed or stun. Whereas novel in idea, the type feels much less a freeflow weapon arts showcase and extra randomly choosing spells in a turn-based RPG – becoming, contemplating a number of assaults are reused from abilities in Infinite Wealth. For a narrative that held such reverence for Okinawa’s tradition, it’s a disgrace the type supposedly honouring that historical past feels so cheaply made.

“In actuality, enemies barely assault, block or dodge, lowered to break sponges that whittle away your motivation to maintain combating as Kiryu whittles away their well being.”

Whichever type you select, you’re geared up with a (noticeably restricted) set of cinematic Warmth Motion finishers and Dragon Increase, a powered-up state that lets Kiryu combo ending blows into area-clearing throws. Not like earlier video games, which granted alternative in whether or not to complete combos in strikes or throws, throws solely exchange ending strikes right here, obliterating participant company in finest make use of the state’s restricted time. Equally, the sport simply palms you the Dragon Finisher, a high-damage particular transfer, as soon as the state is sort of over.

What was beforehand a Warmth Motion requiring the usage of the restricted useful resource Warmth, earned slowly by dealing harm, is now given free of charge. There’s no motive to not tack the now senseless Dragon Finisher onto the tip of Dragon Increase. Government director Masayoshi Yokoyama said, “You possibly can most likely clear the sport even in the event you held the controller backwards and pressed the buttons. It may not lead to good play, however not less than you’d be capable to carry out some cool actions.” If making victory achievable with out thought was the intent, then RGG succeeded with flying colors.

Exterior of fight, there are many aspect actions to waste time with, however many are copied from current entries. Minigames reminiscent of bowling, batting cages, golf, and SEGA arcade emulators return as anticipated. Kiryu’s flip telephone might be customised with charms, and empty connections might be made with residents, lifting the Aloha Hyperlinks system wholesale from Infinite Wealth (no Revelations on that flip telephone this time, although).

There are many aspect actions, however many are copied from current entries.

Kiryu’s duty in direction of his adopted youngsters, beforehand applied in small tales targeted on every baby’s particular person struggles, has been gamified right into a smorgasbord of earlier titles’ minigames, like cooking and farming, smashed collectively right into a reanimated corpse. The coliseum’s construction and outfit customisation are ripped straight out of Gaiden, alongside the Reapers being diminished to road battles from devoted missions. Content material reuse isn’t new for this sequence, but it surely’s by no means been so blatant nor insulting to the sport being remade.

What has modified are the substories: most of the unique’s extra concerned substories, like Homicide at Cafe Alps, are gone, changed with hole distractions consisting of the low-effort discuss>joke>struggle>finish construction that permeated Gaiden and Pirate Yakuza (not less than their existence as funds titles made this much less of a bitter tablet).

Just a few of the brand new substories additionally add a touch of misogyny to Kiryu’s dialogue that blindsided me, reminiscent of condemning the dangers of false info and unchecked sources on the web till he’s all of a sudden satisfied by the promise of ‘free attractive footage of luscious women’. This may also be felt in a love resort scene that inexplicably, childishly zooms in on a lady’s chest (there’s no precise joke to be discovered, only a juvenile smirk), alongside the chopping of a genuinely progressive substory that includes Kiryu patiently empathising with the struggles of a transwoman – the removing of which reads even worse with this context.

“Content material reuse isn’t new for this sequence, but it surely’s by no means been so blatant nor insulting to the sport being remade.”

This misogynistic colouring bleeds into Dangerous Boy Dragon, Kiwami 3’s primary aspect mode, which sees Kiryu take the lead of an all-female ‘gal’ biker gang. It’s what you’d count on from Kiwami 3 by now: makes an attempt at spectacle to cover its barebones actuality; transparently reused areas; painfully sluggish motorbike traversal, and staff melees ripped from Gaiden. The mode additionally necessitates necessary excursions that wrench you out of the principle narrative and convey the pacing to a screeching halt twice within the early recreation.

Past these anticipated disappointments, what’s most placing is its framing. It’s launched by Kiryu stepping in as a robust, succesful man to avoid wasting members of this apparently defenseless gal gang from male bikers, whereas concurrently attempting to say that the ladies can maintain their very own weight and that pushing again in opposition to the unfair remedy of their gender is their unifying power.

When the present head all of a sudden decides Kiryu needs to be their new chief, he factors out, “I’m a man. Unsure in the event you can nonetheless name your self a gal gang with me within the image.” That is rapidly dismissed as unimportant by the ladies, overtly peppering within the strains, “It’s not your gender that issues, it’s your guts!” and “Heck yeah! Now that’s what I name variety! How progressive!”

Yakuza Kiwami 3 & Dark Ties review: How not to do a remake

As for the sport’s main promoting level, Darkish Ties being bought as a ‘separate recreation’ feels very deceptive. Just a few hours of prequel meandering that add little to the characters of Mine, Kanda or Daigo, and cowardly shifts even additional away from explicitly denoting Mine’s emotions for Daigo as gay love, moderately than simply admiration. The storytelling potential of following one of many sequence’ most compelling antagonists is wasted, failing to meaningfully discover Mine previous to his downfall in Yakuza 3 and even weakening his present motivations from his debut in a few of Darkish Ties’ new scenes.

Its aspect content material, Kanda Harm Management and Hell’s Enviornment, each exist solely to pad out runtime. There’s a tragic consciousness from RGG that this glorified DLC chapter has far too little content material to supply to justify its existence, manifesting in fixed pressured excursions into content material constructed solely from reused property, wrapped in a lazy try and recycle Gaiden’s construction of meaningless busywork for good boy factors. The distinction being, Gaiden not less than had a touching story to inform – Darkish Ties has nothing.

Its single redeeming issue is Mine’s fight, which is an enchancment on the trainwreck of Kiryu’s (low as that bar could also be). Taking inspiration from his unique moveset, his Shootboxing type consists of a flowing array of fast jabs and haymakers, whereas his Aerial Supremacy skill sees him vault onto enemies and transition into leaping follow-up assaults. It’s distinctive, however the requirement of holding a button to vault prevents satisfying hyperlinks between punches and vaults.

Darkish Awakening switches the refined boxing out for swinging with feral abandon – just a few finishers and Warmth Actions attraction of their brutality, but it surely’s as laughably edgy as it’s unfitting for Mine’s well-polished, calculated demeanor. In the long run, Yakuza Kiwami 3 & Darkish Ties is very like Mine’s coronary heart: chilly, empty, and determined for approval from those that beloved it prior to now.