Tomb Raider developer Crystal Dynamics has introduced one other spherical of layoffs, which might be a minimum of its fourth up to now 12 months.
A press release posted on the corporate’s LinkedIn web page introduced that it was shedding 20 employees throughout growth and central operations.
“Right this moment, Crystal Dynamics is decreasing its workforce by 20 gifted crew members, break up between some growth personnel and a few central operations roles,” the assertion reads.
“It is a tough day for our studio, and we by no means make these selections flippantly, notably after the restructuring we underwent final yr.
“As our present tasks transfer into new phases of growth, we repeatedly take a tough have a look at our crew buildings to make sure they align with our long-term studio objectives. Whereas we at all times try to transition our folks into new roles every time doable, we have now sadly reached a degree the place these departures are essential.
“We’re extremely grateful for the fervour and exhausting work these people have poured into our video games and our studio. We’re offering them with severance and job placement help to assist them land their subsequent alternative. When you’ve got openings or know of positions for gifted builders, please contact us and we’ll join them.”
The assertion additionally stresses that the layoffs received’t have an effect on the upcoming remake Tomb Raider: Legacy of Atlantis and sequel Tomb Raider: Catalyst.
“We all know that information like this will trigger concern amongst our neighborhood,” it mentioned. “Crystal Dynamics stays absolutely dedicated to the long run growth of our already introduced Tomb Raider titles. Right this moment, nevertheless, our precedence is supporting our colleagues who’re shifting on.”
Crystal Dynamics beforehand confirmed a spherical of layoffs in March 2025, affecting 17 workers, saying it was essential to “align our present enterprise wants and the studio’s future success”.
This was adopted by extra layoffs introduced in August 2025, shortly after the cancellation of Microsoft’s Good Darkish reboot, which it was co-developing.
It then introduced one other spherical of layoffs in November 2025, this time affecting round 30 employees, because it acknowledged its intention to “restructure the corporate and enterprise for our subsequent era”.
