Marathon has acquired its newest patch, this time fixing a transfer exploit that Bungie says is “unhealthy” for the sport.
Gamers have been discovering that in the event that they pull out gear or use the Thief’s grapple gadget throughout slide cancels they don’t lose momentum.
Developer Bungie has now knowledgeable gamers that it has eliminated this glitch in its newest model 1.0.5.2 patch, stating that whereas it is likely to be enjoyable to share clips of it on social media it’s not good for the sport’s supposed tempo.
“One in all our core philosophies for Marathon is that speedy repositioning and aggression should all the time have a significant price,” it stated. “That price could be a capability cost, warmth buildup, or elevated threat nevertheless it should exist and be comprehensible to an observer.
“Unbounded motion, whereas expressive and clip-worthy, is finally unhealthy for the tempo of play we wish to preserve for Marathon. To set expectations early, we will likely be any future motion exploits by the identical lens.”
The patch, which is rolling out now, additionally makes a lot of different tweaks and bug fixes, that are detailed under.
Earlier this week Bungie instructed gamers it aimed to launch a gentle stream of smaller updates as an alternative of rare massive ones, saying: “Our plan is to get enhancements out as quickly as we will, somewhat than wait to drop all of them on the identical time (despite the fact that this would possibly make them much less apparent).”
It added: “Whereas we’re very pleased with what we’ve got achieved with the general appear and feel of the sport since Alpha, we’re in it for the lengthy haul with Marathon. We look ahead to a few years of regular enhancements to each side of the sport.”
Marathon – Model 1.0.5.2 patch notes
Fight
Runner Shells
- Fastened a problem permitting slide cancel animations to maintain momentum when both pulling out gear or Thief’s Grapple Gadget skill.
Developer Notice: One in all our core philosophies for Marathon is that speedy repositioning and aggression should all the time have a significant price. That price could be a capability cost, warmth buildup, or elevated threat nevertheless it should exist and be comprehensible to an observer. Unbounded motion, whereas expressive and clip-worthy, is finally unhealthy for the tempo of play we wish to preserve for Marathon. To set expectations early, we will likely be any future motion exploits by the identical lens.
Contracts
- Fastened a problem the place gamers may find yourself locked in a room in the course of the Introducing: NuCaloric
- Fastened a problem the place disabled contracts couldn’t be rerolled without cost.
- Fastened a problem making the target factors seen for all Runners on the map when one Runner is on RUN/HIDE [Part 1/6].
Zones
Dire Marsh
- Fastened a problem the place the Anomalous waypoint exercise was showing under the map even when the occasion was inactive.
Outpost
- Adjusted the fight space for the Tox Warden:
- Tuned the format to scale back the variety of hiding spots.
- Tox vegetation now react accurately to participant presence.
- Fastened a problem the place the ultimate exfil would spawn in the identical spot each time.
Pinwheel
- Destroyed Wing entrance has been re-opened.
- Improved general loot rewards.
- This contains the standard of unfastened loot and small containers.
- Up to date encounters to match reward high quality.
- Modified the safety credentials wanted to entry the locked room within the Hub.
- Added bulletproof glass to the Hub room.
Cryo Archive
- Fastened geometry in Vault 6 that allowed Runners to fall to their demise.
Armory
- Fastened a crash that might happen when opening the Armory.
- Fastened a bug that was inflicting low framerate on Armory tabs with many gadgets.
Developer Notice: Traxus operates past scale.
Codex
- Fastened a problem within the Ranked Challenges part inflicting Diamond to indicate earlier than Platinum.
- Fastened a problem with the Requiem for a Cyborg problem in order that it progresses for all gamers in a crew after a profitable Compiler kill.
UI & UX
Keybinds
- The ESC key will now exit the keybinding menu as an alternative of exiting settings.
- Added an choice to clear keybinds within the settings menu.
- NOTE: Non-English languages will present this setting as clean. This will likely be fastened in a future patch.
Textual content Chat
- Fastened a problem inflicting lack of management for just a few seconds after utilizing an IME keyboard in textual content chat whereas in a run.
Localization
- Fastened a problem inflicting sure Codex entries to look clean when viewing in Chinese language.
