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Home » Pragmata director says ‘in fact’ he’d prefer to make a sequel, ‘however I’m not the one who decides’
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Pragmata director says ‘in fact’ he’d prefer to make a sequel, ‘however I’m not the one who decides’

Editorial TeamBy Editorial TeamMay 28, 2026No Comments2 Mins Read
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Pragmata director says ‘in fact’ he’d prefer to make a sequel, ‘however I’m not the one who decides’
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The director of Capcom’s sci-fi shooter, Pragmata, has stated he’d prefer to make a sequel, however famous that any such plans would must be agreed upon by the writer.

The critically acclaimed motion journey recreation was launched final month and rapidly bought one million copies in its first weekend, in response to Capcom, after which an extra million inside its first 16 days on sale.

Pragmata director Yonghee Cho and producer Naoto Oyama had been requested by GamesRadar in a current interview whether or not they’d prefer to work on a sequel to the sport.

Producer Oyama gave a diplomatic reply, saying, “I truthfully don’t know what the long run holds. Such as you stated, it’s solely been a month since Pragmata went on sale, so truthfully, what I’m targeted on is simply making an attempt to get as many individuals to expertise Pragmata as I can. I’m targeted on Pragmata itself.”

Director Cho was extra open, telling the positioning: “In fact I’d like to see a sequel. However I’m not the one one who decides, so sadly I can’t actually remark past that,” including that this was his “personal private opinion on the matter.”

The director’s feedback comply with encouraging phrases on the way forward for the Pragmata franchise made by Capcom USA’s COO, Rob Dyer, who stated throughout a public panel in April that its success meant that the corporate has “obtained one other IP”.

In a current press launch, defined that as a result of Pragmata is a brand new IP, it needed to construct early curiosity within the recreation in numerous methods to make sure it could promote effectively from the beginning, together with the discharge of a demo lengthy earlier than the complete launch, and a Change 2 port on day one relatively than later within the recreation’s life.

“A very new IP, Pragmata was developed primarily by a crew of youthful Capcom builders, who created an modern gameplay expertise by fusing motion gameplay with puzzle components set inside a particular world dominated over by synthetic intelligence, ” Capcom acknowledged final month.

VGC’s Pragmata assessment says the sport looks like the kind of shorter single-player journey that was launched in the course of the Xbox 360 period, noting that it is a good factor.