Confession time: I haven’t actually taken the time to dive into the Yakuza/Like A Dragon collection. That’s not as a result of the video games don’t look good; in reality, I’ve heard nothing however good issues about them. The issue that I hold operating into is easy: I wish to play the video games so as, particularly since a number of of the video games share an overarching plot and loads of characters, and, effectively… there are a number of video games I have to work via.
So, you possibly can in all probability see why I used to be instantly offered on the thought of Stranger Than Heaven. Not solely is it fully faraway from the extra modern-day setting of the opposite video games, however as a standalone prequel, it doesn’t characteristic any youthful variations of present Like A Dragon characters. For a collection newcomer resembling myself, this was music to my ears.
Naturally, I jumped on the chance to go hands-on with Stranger Than Heaven at this yr’s Summer season Recreation Fest. And no, whereas I didn’t get to shake arms and conduct enterprise with the likes of a digital Snoop Dogg or Tupac, I did get to check out a handful of enemy encounters, and put Stranger Than Heaven’s distinctive fight system via its paces.
Very like how the ultimate model of Stranger Than Heaven is cut up throughout a number of time zones and cities, the Summer season Recreation Fest demo that Sega put collectively was cut up throughout three totally different eras. Kicking off in Kokura, Fukuoka in 1915, I used to be put into the footwear of a youthful Makoto Daito, lengthy earlier than he rises via the ranks of the prison underworld and kinds the Tojo Clan. After bumping into a gaggle of road toughs which might be harassing a neighborhood, Makoto decides to dish out his personal model of justice after a racial epithet is thrown his approach. It’s right here the place Stranger Than Heaven’s distinctive fight system begins to shine.
You see, Makoto is a road brawler via and thru, however relatively than forcing gamers to recollect assault combos or button mixtures, you will have the flexibility to regulate every of Makoto’s arms independently. The left bumper and set off correspond to a lightweight and heavy assault with Makoto’s left hand, and his proper hand is controller by, effectively, the best bumper and set off. You may as well use each triggers collectively to seize an enemy, or maintain them down individually for charged assaults. It sounds easy sufficient on paper, and that’s as a result of it largely is, however mastering the timing and cadence to assaults does take a while. Fortunately, this primary encounter was an introductory one, so regardless of being outnumbered five-to-one, Makoto didn’t have any situation laying down a beating and strolling away (comparatively) unscathed.

For the second, intermediate-difficulty battle, we jumped ahead greater than a decade to 1929. The snow-lined streets of Kure, Hiroshima appeared notably totally different from Kokura, however Makoto was met with an equally chilly reception after being swarmed by a half-dozen gang members, together with one brute who towered over the remainder. For this explicit encounter, Makoto pulled a crowbar out of skinny air and I started wailing on enemies with out hesitation. After all, issues aren’t at all times so simple.
Twin-wielding a heavy crowbar comes with its personal drawbacks, and understandably, Makoto isn’t as quick or fluid together with his assaults as he was when preventing bare-handed. Dodging assaults (particularly from armed enemies) is essential, and whereas blocking was additionally an possibility, I shortly found that making an attempt to dam each little bit of incoming harm would shortly put on down my stamina bar. You’ll be able to mitigate a number of the stamina loss by blocking whereas additionally holding down one of many bumpers, permitting you to do a directional block, however this requires a bit of additional focus, since you should be sure to’re blocking assaults from the corresponding route.
Admittedly, the ultimate encounter took me a couple of tries to finish, however most of that may be attributed to my hastiness. Leaping ahead to the sun-kissed streets of Minami, Osaka, in 1943, Makoto squared off in opposition to (what I assume was) a rival yakuza member (based mostly on his tattoos and enormous katana). Not eager to deliver my fists to a sword battle, I pulled out a knife and instantly went on the defensive, figuring out that if I rushed in arms swinging, I might be taken down in a way of seconds. For this encounter, parrying assaults was all however obligatory for surviving, and (as a useful Sega worker finally knowledgeable me), it seems some assaults can’t be parried in any respect, and must be prevented by dodging out of the way in which. It took a number of makes an attempt, however after fastidiously managing my therapeutic objects, and parrying and dodging most incoming assaults, I used to be in a position to take down the sword-slinging yakuza a while to spare.

There’s nonetheless rather a lot I didn’t get to expertise for myself, with Sega mentioning that “Fight” was solely considered one of Stranger Than Heaven’s three core pillars, the opposite two being “Adventuring” (exploring the sport’s 5 fantastically realized cities) in addition to attempting my hand at “Showbiz” (aka, being a stage supervisor). Nonetheless, from the three fight encounters I bought to attempt for myself, I’m offered (and, relieved that I lastly have a great place to begin to check out this collection). Individually controlling Makoto’s left and proper arms may sound like a gimmick at first, but it surely truly lends itself fairly effectively to the frantic nature of road preventing and chaotic brawls that the collection is understood for. To be truthful, there’s nonetheless much more in retailer (I solely bought to check out two weapons, and the ultimate sport will characteristic a dozen, along with preventing bare-fisted), however from what I’ve seen thus far, Stranger Than Heaven exhibits a number of promise.
Stranger Than Heaven is about to launch on January 15, 2027.
