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Home » How Virtua Fighter Crossroads by accident grew to become the Shenmue successor Sega by no means deliberate
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How Virtua Fighter Crossroads by accident grew to become the Shenmue successor Sega by no means deliberate

Editorial TeamBy Editorial TeamJune 12, 2026No Comments7 Mins Read
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How Virtua Fighter Crossroads by accident grew to become the Shenmue successor Sega by no means deliberate
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Typically, the previous concepts are a number of the greatest. In attempting to find a option to make the combating sport style extra expansive and enticing to a wider vary of console gamers, Sega has discovered itself returning to a shocking place from its previous for Virtua Fighter Crossroads, the upcoming revival of its iconic combating franchise.

Certain, the idea that this newest Virtua Fighter will characteristic exploration of a metropolis of brawlers, a cinematic narrative with branching storylines, and nostalgia-needling encounters with iconic fighters from the collection’ previous runs parallel to Road Fighter 6’s wonderful World Tour mode. It additionally feels a pure match for RGG Studio, the home constructed by the Yakuza collection’ distinctive mix of brawling gangster tales with off-the-wall open world antics.

However, actually, anybody of a sure age goes to have a look at Virtua Fighter Crossroads and consider just one factor: Virtua Fighter RPG, a legendary in-development title of the 90s that ultimately grew to become Shenmue.

VF Crossroads inventive director and producer Riichiro Yamada will get it. After I ask about Shenmue, I nearly count on a wince, a shake of the top, and a repudiation. However as a substitute, he grins, nods, and gives an sincere however caveated evaluation of his newest work’s connection to one in every of Sega’s most iconic video games.

“Effectively, it clearly seems type of like Shenmue,” he admits. “We’re all conscious of that! However fairly than wanting again at what these video games have been and all that… It’s extra prefer it simply occurred to be that method.”

Inspiration got here from different locations. I dare say Road Fighter’s World Tour experiment was eyed, as an illustration, whereas the narrative was partly impressed by the comedian e book collection The Watchmen. The latter was thought of a part of a technique of discovering tone, making an attempt to construct a world that’s without delay wildly fantastical but completely grounded.

Here’s a metropolis the place using firearms is punishable by loss of life, however battering folks to a pulp along with your naked fists is just a matter in fact. Within the composited authentic Southeast Asian metropolis of Vilasapara, would possibly is correct, and each encounter is a possible alternative to check your martial arts ability.

It’s a world other than a righteous revenge story – however watching characters meander the town and sprint round in scripted, cinematic chase sequences, it as soon as once more is troublesome to suppress that echo of Saturn betas and a last Dreamcast launch.

“I started to grasp, like ‘ah, the creator of Shenmue, that’s what he was going for, that’s what he was considering of’,” Yamada continues. “However it actually simply type of ended up that method, fairly than us making an attempt to make it that method.”

“It clearly seems type of like Shenmue. We’re all conscious of that! However fairly than wanting again at what these video games have been and all that… It’s extra prefer it simply occurred to be that method.”

As a combating sport, in the meantime, Crossroads is a curious piece. At one level in a prolonged hands-off assembly to see and talk about the sport, Yamada casually mentions that its distinction is why the sport stops wanting being outright referred to as ‘Virtua Fighter 6’ – although the letters ‘VI’ are cleverly highlighted in its title. It’s a very totally different sport – half traditional VF, half RGG journey, with a splash of these Shenmue chops.

In one other very nineties-feeling contact, the builders have anointed this new cocktail as a brand new style. I’m proven a flashy slide declaring Crossroads’ style to be ‘THE FIGHTING ADVENTURE’. It’s the type of sport, they add, that solely RGG might make.

“Participant selection actually issues,” says Yamada. The trailer you’ll have all seen at Summer season Video games Fest stars Cielo Salinas – however he’s in actual fact one in every of solely 4 protagonists whose tales will interweave all through and present the totally different sides of Vilasapara. It’s right here that we are able to contact on one other name-checked inspiration within the type of PlayStation title Detroit: Grow to be Human.

RGG Studio is asking Virtua Fighter Crossroads a ‘combating journey’

Yamada says he needs to design a narrative folks will wish to expertise a number of instances, with significant branches and variations based mostly on the alternatives they make. There’s been an infinite effort put into constructing the world and characters, he says, with an east-meets-west strategy to writing and story the place veteran Sega Japan writers with expertise on video games like Yakuza and Persona are joined by Brad Kane (Ghost of Tsushima, As Nightfall Falls) and David Hayter (Watchmen, X-Males, and the og voice of Strong Snake).

There’s a spread of useful and pleasant allies that RGG appear fairly keen on, together with a bloke referred to as Jasper Foking, which I cherished as a result of in my coronary heart I’m nonetheless about twelve years previous. Foking is the forged’s resident knowledgeable on Virtua Fighter lore, a mega fan of the legendary fighters of previous – which is all these guys and gals you keep in mind from previous video games.

A smattering of those traditional characters will present up within the story taking part in main roles – within the Summer season Video games Fest trailer, we see collection veteran Pai Chan, who has been there because the begin, present as much as rescue Cielo and buddies from some nasty gang members.

“I started to grasp, like ‘ah, the creator of Shenmue, that’s what he was going for, that’s what he was considering of’. However it actually simply type of ended up that method, fairly than us making an attempt to make it that method.”

The existence of those traditional characters within the forged underlines one factor that Yamada is especially eager to reiterate in his presentation: Crossroads is “positively nonetheless a combating sport”.

The footage tells that story, too. RGG or no, when you get into battles, it seems and strikes like a Virtua Fighter of previous. There are new mechanics we’ll want to attend for a hands-on to totally perceive – a brand new protection system, a physique half breaking system, a brand new combo system – however the core is visibly pure, conventional Virtua Fighter.

The primary distinction, I’d suppose, is that the sport is constructed to be pad-first. Like Tekken 8 being the primary within the collection to not first debut in arcades, this can be a Virtua Fighter with no signal of plans for an arcade cupboard – however Yamada is informal about what would possibly occur sooner or later.

“Earlier than it was arcade into console, and now it truly is a pad-led console sport first,” he says, after I ask concerning the loss of life of arcades. “We are going to take into consideration the opposite stuff extra down the road.”

How Virtua Fighter Crossroads accidentally became the Shenmue successor Sega never planned
The brand new Virtua Fighter may have a standard versus mode.

There’s a pleasant snap again towards one latest combating sport custom, although. Designed for pad it might be, however the workforce sees no want for an ‘simple enter’ mode. Virtua Fighter is infamous for being one of many deeper, extra fiddly fighters to grasp, however Yamada isn’t involved.

“Virtua Fighter is a three-button sport,” he coolly shrugs. “It’s all simple enter.”

On condition that that is main with its single-player story-driven modes, I count on you’ll have the ability to bash your method by way of it simply sufficient. There’ll nonetheless be a versus mode, nevertheless, and I’m reassured {that a} good quantity of the aggressive Virtua Fighter edge will stay. Nonetheless, RGG’s reticence to actually get into it with the media and discuss concerning the precise combating mechanics in depth leaves my thoughts hanging on the action-adventure play and the Shenmue comparability.

“Effectively, we really did present this to the creator of Virtua Fighter and Shenmue [Yu Suzuki], and once we did, he was like ‘wow, that is actually what I imagined Virtua Fighter may very well be’,” Yamada grins. “That gave us numerous confidence, and it was actually – it felt actually good for us to know that we have been continuing in route.

“Funnily sufficient, after I first entered the corporate, Yu-san was one of many prime creators. We by no means even met or talked. So getting that type of affirmation that, rattling, I’m doing one thing actually good – it felt actually good as a creator.”