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Home » How Doom: The Darkish Ages – Revelations’ new weapon bridges the hole to Doom Everlasting
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How Doom: The Darkish Ages – Revelations’ new weapon bridges the hole to Doom Everlasting

Editorial TeamBy Editorial TeamJuly 1, 2026No Comments4 Mins Read
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How Doom: The Darkish Ages – Revelations’ new weapon bridges the hole to Doom Everlasting
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Each time a brand new Doom recreation is introduced I all the time, maybe foolishly, assume there’s nothing left to do with this franchise.

That’s to not say that I’ve not completely loved the post-2016 run of first-person gorefests, however one would assume there are solely so some ways to tear and tear by the detritus of the underworld.

And but, with each new recreation or growth, id Software program surprises me with a brand new implement of chaos that makes me wish to leap again in. Final week, I bought to see id’s newest in motion, Doom: The Darkish Ages – Revelations, a brand new growth which shall be launched subsequent week.

The growth, which id says is across the identical dimension as each of the DLC packs for Doom Everlasting, sees The Doomslayer constructing himself again to energy after the destruction of his iconic armor and protect.

The star of the growth is the Chain Spear, the Doomslayer’s new weapon. This weapon is the clearest by line between Doom: The Darkish Ages and Doom Everlasting, which takes place later within the timeline.

Within the run-up to Doom: The Darkish Ages, id spent a number of time evaluating The Darkish Ages Slayer to a tank, slightly than the fighter jet analogy used for Everlasting.

This gave the impression to be in response to some gamers disliking the pace with which the Doomslayer flew round arenas in Everlasting, and the elevated concentrate on platforming. The Revelations DLC appears to bridge that hole, with the chain spear on the heart.

Not solely can or not it’s used to skewer enemies from throughout the map, but it surely can be used as a grappling hook, propelling the Doomslayer at excessive pace. The sense of grounded bulkiness that was so clear to The Darkish Ages is principally grappling hooked out the window with this weapon, which id says is the premise of Revelations’ development.

The rhythm of fight hasn’t modified a lot – it’s nonetheless a fight puzzle of matching your weaponry to your opponents’ weaknesses, however these battles are actually way more vertical, and performed at a lot larger pace.

In the course of the presentation for the upcoming DLC, there was quite a lot of discuss issue. Not simply attributable to the truth that the growth is more durable than the bottom recreation, however due to Revelation’s endgame content material. When gamers full the growth, they’ll unlock the possibility to play by content material within the far harder endgame mode, which id says makes up 40% of the DLC’s content material.

How Doom: The Dark Ages – Revelations’ new weapon bridges the gap to Doom Eternal

That is the beginning of a sequence of content material that will increase in issue as gamers grasp it. The Endgame challenges are set to Grasp issue, and unlock new paths by the growth’s ranges. There are additionally ‘arcade-style’ Slayer Trials which can have scoring parts, and have new higher-difficulty reskins of the bottom recreation’s enemies.

The fan-favorite retro doorways will even return, that means gamers can as soon as once more play by basic Doom ranges. I really feel like I’ve spent extra time in my life enjoying by basic Doom ranges in video games apart from Doom 1993 than within the authentic itself, but it surely’s a pleasant nostalgia pop that all the time works.

As soon as all of that’s full, and your fingers are nonetheless purposeful, you’ll must battle the Uber Boss. You’d assume that will be it, however no. Beating that boss provides you entry to the Grasp Arenas, which id says homes the toughest encounters it has ever provided.

How Doom: The Dark Ages – Revelations’ new weapon bridges the gap to Doom Eternal

With the context of a lot of the content material being targeted on troublesome encounters, it is smart to reintroduce a few of Doomslayer’s Everlasting moveset. Whereas id says that the sprint isn’t fairly as long-ranging because it was in Everlasting, it’s nonetheless vital.

Hugo Martin, the sport’s director, in contrast the evolution from The Darkish Ages to Revelations to that of the evolution from Doom 2016 to Doom Everlasting.

After I reviewed Doom: The Darkish Ages, I stated id had put the sequence “again on monitor” after the controversial Doom Everlasting, so it’s fascinating to see them so clearly reference it each mechanically and with some structural parts. If that’s an indication that the broader, open areas of Doom: The Darkish Ages didn’t hit with the viewers, I don’t know, however I’d have most popular to see extra of the latter.

No matter the way it’s offered, I’ll play new Doom content material.  Whereas Revelations doesn’t seem to be precisely what I needed from extra of The Darkish Ages, the sequence is pretty unimpeachable in terms of uncooked mechanics. Whether or not or not I’m of excessive sufficient demon-slaying skill to see all of id’s “hardest ever content material,” I’ll have to attend and see.