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Home » Mouse: P.I. For Rent Will get Large Change 2 Replace With New 40fps Mode
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Mouse: P.I. For Rent Will get Large Change 2 Replace With New 40fps Mode

Editorial TeamBy Editorial TeamJuly 9, 2026No Comments9 Mins Read
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Mouse: P.I. For Rent Will get Large Change 2 Replace With New 40fps Mode
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Not solely does Model 1.2.0 goal an enormous quantity of bugs, but it surely additionally provides in some neat new options. First up, it provides uncapped VRR for appropriate units, which ought to lead to higher efficiency. as well as, a brand new ‘balanced’ 40fps mode has been added.

You can even now revisit ranges you have beforehand beat in an effort to mop up any incomplete facet quests, and UI parts have additionally been improved, together with the power to view weapon enhancements within the weapon wheel. Good!

So let’s try the total patch notes…

  • Fastened a problem the place gamers with mid-level saves could possibly be blocked by an invisible collider through the flood dive sequence in ‘The Depths’.

  • Fastened a development blocker the place weapons remained holstered when coming into the Circus Ticket occasions in ‘MANGIA & MANGIA Secret Present’.

  • Fastened a problem the place participant armor doesn’t scale back explosive injury accurately.

  • Fastened a blocker the place gamers might get trapped by backing out of vent lure doorways on the final second.

  • Fastened a problem the place gamers might fall by means of the map after activating the lever in ‘The Depths’.

  • Fastened a problem the place gamers might turn into trapped within the sewer room through the ‘Shrewd Shrews’ mission.

  • Fastened a sequence break and lacking set off close to the Bandel door in ‘The Unknown’.

  • Fastened a problem the place gamers might get caught on the backside of a gap after defeating the ‘Film Units’ boss.

  • Fastened a development blocker the place gamers might entry an space too early in ‘Vaudeville’

  • Fastened a blocker the place gamers have been unable to equip weapons or fists through the ‘Workplace Ruins’ mission.

  • Fastened a problem the place gamers could possibly be blocked from development as a consequence of doorways closing too early in ‘Workplace Ruins’.

  • Fastened a problem the place gamers have been unable to load the final checkpoint after being killed by a missile in ‘Workplace Ruins’.

  • Fastened a problem the place throwing D-namite throughout an autosave might break D-namite performance.

  • Fastened a blocker the place gamers received caught exiting a door after the combat membership area in ‘The Depths’.

  • Fastened a problem the place injury scaling for some weapons might persist incorrectly throughout recreation classes.

  • Fastened a problem the place gamers might skip acquiring the Transportable Freezer and end the ‘Bandel’s Mansion’ stage with out coming into the entrance door.

  • Fastened a development blocker the place gamers might get caught between the ceiling and staircase railing on ‘“River Fever” Line’.

  • Fastened invisible wall collision on a pipe in ‘The Depths’.

  • Fastened a problem the place a fan launched the participant upwards even when turned off in ‘Previous Subway’.

  • Fastened a teleport loop within the ‘Clergyrow’ stage close to the Spike-D tutorial.

  • Fastened a blocker the place gamers might get trapped by a door after interacting with a lever in ‘Curdsville Nuthouse’.

  • Fastened a problem the place enemies revived throughout their loss of life animation wouldn’t animate correctly.

  • Fastened a problem the place the final gas tank within the Ze Professor combat didn’t deal injury.

  • Fastened hit registration on gas tanks through the Ze Professor boss combat.

  • Fastened a problem the place gas tanks could possibly be shot through the Ze Professor boss combat intro.

  • Fastened a problem the place the Hellrazor didn’t obtain infinite ammo through the finale.

  • Fastened a development blocker the place a teleporting collider was positioned too near an area in ‘Bandel’s Mansion’.

  • Fastened a problem the place the Flashlight didn’t re-equip after fight within the ‘’Previous Subway’’ hall.

  • Fastened a problem the place utilizing main and alternate fireplace concurrently broke flashlight performance.

  • Fastened a problem the place the weapon used throughout a save was not outfitted after loading if the participant loaded whereas utilizing the flashlight.

  • Fastened a sequence skip in ‘The Depths’ that allowed early entry to a Baseball Card.

  • Fastened a bridge that blocked ladder entry in ‘Wallop Bay’.

  • Fastened a collision concern the place gamers might get caught close to a platform within the ‘MANGIA & MANGIA Secret Present’ boss combat.

  • Fastened a problem the place NPC Cameron Bozo used the incorrect sprite when captured in ‘Wallop Bay’.

  • Fastened a development blocker the place the elevator again to the earlier zone was inaccessible in ‘Curdsville Nuthouse’.

  • Fastened a development blocker the place the elevator again to the earlier zone was inaccessible in ‘’The Depths’’.

  • Fastened a problem the place barrels thrown at enemies might bounce and get shot upwards.

  • Fastened an infinite fall loop attributable to zoning points within the ‘The Unknown’ platforming part.

  • Fastened a development blocker the place gamers might get caught behind a container in ‘Tinsel Avenue’.

  • Fastened a development blocker the place gamers might get caught between barrels and a fence in ‘Wallop Bay’.

  • Fastened a problem the place an exit door might push the participant out of the world in ‘Tinsel Avenue’.

  • Fastened a problem the place gamers couldn’t work together with the automobile raise change through the ‘As soon as Upon a Time by Tinsel Bros’ job in ‘Tinsel Avenue’.

  • Fastened a problem the place a locked door prevented development when utilizing a shortcut in ‘Fart Harbor’.

  • Fastened a quest set off bypass by way of a staircase leap in ‘The Depths’.

  • Fastened timeline points within the post-pit combat sequence in ‘The Depths’.

  • Fastened teleport quantity and fade period in ‘The Depths’.

  • Fastened a problem the place gamers have been unable to select up a Poisonous Barrel in ‘Previous Subway’.

  • Fastened lacking fade transitions on teleports in ‘Wallop Bay’.

  • Fastened a problem the place an interactable suitcase and secret space weren’t functioning in ‘“River Fever” Line’.

  • Fastened a collision concern the place gamers might get caught in ‘Tinsel Avenue’.

  • Fastened a problem the place cabinet colliders blocked entry into the Music Room secret space in ‘Quagmire’.

  • Fastened a problem the place the Shanty City bridge exit could possibly be simply missed in ‘Quagmire’.

  • Fastened a small greenback pile that would not be picked up on a raised platform in ‘Quagmire’.

  • Fastened a piece skip within the Tinsel Bros constructing in ‘Tinsel Avenue’.

  • Fastened a problem the place D-pad controls not labored throughout lockpicking.

  • Fastened a problem the place enemies couldn’t spawn correctly as a consequence of collision points in ‘Wallop Bay’.

  • Fastened a development blocker the place cannon and ladder property pushed the participant below the ground in ‘Mouseburg Grand Opera’.

  • Fastened a problem the place the dance ground encounter might fail to activate in ‘Der Harzerburg’.

  • Fastened a problem the place Spike-D Tokens might fail to spawn.

  • Fastened a collision concern that locked gamers out of the boss area after interacting with the cannon in ‘Mouseburg Grand Opera’.

  • Fastened a problem the place putting in a brand new construct over an previous save might trigger UI points or blockers.

  • Fastened a number of points when altering graphic presets all through gameplay.

  • Fastened a white display or flat texture showing throughout lockpicking.

  • Fastened a blocker the place gamers might fall by means of the ground in a hall in ‘Quagmire’.

  • Fastened a problem with D-Namite attaining a damaged sprite/animation state.

  • Fastened an occasion the place the participant might fall out of the world in ‘Quagmire’.

  • Fastened an occasion the place the participant might teleport from a ship again to the wood dock in ‘Quagmire’.

  • Fastened repetitive teleportation points in ‘Quagmire’.

  • Fastened a teleport loop the place gamers have been despatched into an infinite looping state in ‘The Unknown’.

  • Fastened a problem the place gamers might leap out of the rollercoaster cart in ‘The Unknown’.

  • Fastened a teleport that would transport the participant to the incorrect zone in ‘Fart Harbor’.

  • Fastened a collider incorrectly positioned the place a bridge ought to be earlier than the bridge is pulled down in ‘Quagmire’.

  • Fastened a development blocker the place gamers might depart the decontamination room earlier than the door absolutely closed in ‘Curdsville Nuthouse’.

  • Fastened an occasion the place the participant might teleport out of the world when leaping off a cliff instantly after the extent loaded in ‘Bandel’s Mansion’.

  • Fastened a rendering concern that would trigger mismatched show dimensions.

  • Fastened varied zone culling and visible pop-in points throughout a number of areas in ‘Tinsel Avenue’.

  • Fastened an occlusion concern on the crane on the high of the sector in ‘Wallop Bay’.

  • Fastened lacking textures on the capturing vary platform ground in ‘MANGIA & MANGIA Secret Present’.

  • Fastened a Z-fighting/sprite mismatch on protect enemies in ‘Der Harzerburg’.

  • Fastened the Movie Grain impact not working accurately.

  • Fastened a problem the place disabling Lens Distortion additionally disabled Movie Grain.

  • Fastened an occlusion concern the place gamers might see out of the world by means of fence planks in ‘Wallop Bay’.

  • Fastened an occlusion concern when crouching on the facet of a wall asset after defeating the crooked cop in ‘Wallop Bay’.

  • Fastened a reward behind a secret door that had incorrect graphics in ‘’The Depths’’.

  • Fastened a problem the place the Large Fish mannequin had no collision in ‘Wallop Bay.’

  • Fastened a problem the place the ‘Mouseburg Grand Opera’ location on the overworld map remained visually unlocked after finishing the extent.

  • Fastened a problem the place the ‘Fart Harbor’ location on the overworld map remained visually unlocked after finishing the extent.

  • Fastened a problem the place the cutscene transition to credit visually loaded the HUB stage in between.

  • Fastened an indestructible window within the room with a notice pickup in ‘Tinsel Avenue’.

  • Fastened a problem the place an enemy NPC received caught and flickered sprites in ‘’Previous Subway’’.

  • Fastened infinite retriggering of audio and display shake on a shootable goal in ‘The Unknown’.

  • Fastened VFX of a boss leaping off the boat after loading a checkpoint in ‘“River Fever” Line’.

  • Fastened a pocket book entry spelling mistake.

  • Fastened cases the place weapon sprites turn into jumbled and pixelated.

  • Fastened the background shifting with the digicam in ‘The Depths’.

  • Fastened ground property shedding textures throughout motion firstly of ‘Far Wetlands’.

  • Fastened property shedding or altering textures with participant motion in ‘Clergyrow’.

  • Fastened an occlusion concern when trying between outside wood planks in ‘Quagmire’.

  • Fastened LOD issues when shifting back and forth in ‘Bandel’s Mansion’.

  • Fastened objects disappearing at sure distances close to a boss area in ‘Wallop Bay’.

  • Fastened unintended entry to a crane main to numerous technical and gameplay points in ‘Wallop Bay’.



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