The director of Elder Scrolls On-line has reassured gamers that the sport is “right here to remain”, following heavy layoffs.
Earlier this month it was confirmed that Microsoft had laid off 379 staff at ZeniMax – comprising of 213 staff at ZeniMax On-line and an additional 166 staff at ZeniMax Media – as a part of its wider cuts.
The information sparked concern amongst Elder Scrolls On-line gamers, particularly when laid off developer Morgan Goin informed the BBC that the sport would not be capable of launch new content material at “something approaching” the pace it used to.
Now, in a press release on the Elder Scrolls On-line web site, director Nick Giacomini has tried to guarantee gamers that the sport will nonetheless be round for the long run, and that ZeniMax was working nearer with Bethesda Recreation Studios – the developer of the primary Elder Scrolls collection – to make sure each studios may help one another out.
“Not too long ago, we’ve been by way of quite a lot of organizational modifications and departures of teammates who helped form The Elder Scrolls On-line,” Giacomini mentioned. “We’re profoundly grateful for every part they’ve contributed to the sport and the neighborhood we’ve constructed collectively.
“On the identical time, we’ve seen a number of questions on what these modifications imply for ESO. So let me be clear – ESO is right here to remain, and our crew is devoted to the way forward for this sport. Our focus hasn’t modified. It’s persevering with to develop The Elder Scrolls On-line and construct upon the world tens of millions of gamers name dwelling.
“Shifting ahead, I’ll be main the studio alongside longtime ZOS veteran Josh Henderson. You’ll hear extra from Josh quickly, however I need you to know that our shared ardour for ESO stays as sturdy as ever. We love this world, we love this neighborhood, and the fireplace in our crew to proceed constructing it burns simply as fiercely in the present day because it all the time has.
“We’re additionally getting into a brand new chapter of collaboration throughout Bethesda. By working extra intently with Bethesda Recreation Studios throughout The Elder Scrolls, we’ve new alternatives to share concepts, align our efforts, and create even higher experiences for gamers, all whereas persevering with to construct the way forward for ESO.”
Deliberate 2026 ESO content material has now been delayed to 2027
Regardless of assuring gamers that Elder Scrolls On-line isn’t going through closure any time quickly, Giacomini did additionally seem to lend credence to former developer Morgan Goin’s declare that content material could be coming at a slower tempo now.
Giacomini acknowledged that the crew would not be releasing content material to a set deadline, and would now basically be releasing it when it’s prepared to take action.
“We’ve mentioned this earlier than: a core a part of our philosophy is guaranteeing that the time you spend money on ESO all the time feels rewarding,” he defined. “And with the latest modifications to our studio, making an attempt to hit our beforehand introduced deadlines would imply sacrificing the standard you deserve.
“Subsequently, we’re establishing a transparent precept for the way we construct and ship content material and options shifting ahead: high quality experiences over calendar dates. As an alternative of dashing to hit a beforehand introduced deadline, we’re giving our groups the runway they should do issues proper.
“A few of our upcoming additions, just like the Class and Fight Refresh and our new Trial, are extremely advanced, and we need to guarantee they hit the mark earlier than we put them in your palms.”
Giacomini introduced that the brand new Crimson Veldt trial, the Class and Fight Refresh – each of which have been deliberate for 2026 – will now arrive in 2027, and that Replace 52 has additionally been pushed again to January 2027.
“We all know it’s disappointing to see some options transfer out, and consider me, we need to get these into your palms as quickly as attainable, too. However we consider that is the proper transfer for the long-term well being of the sport”, he mentioned.
“We’re not trying to simply ‘keep’ the sport, we need to develop it”

Concluding, Giacomini thanked gamers for persevering with to play the sport and promised them once more that it wasn’t going anyplace.
“We’ve had bumps within the street over our 12-year historical past that we’ve all the time confronted collectively, he mentioned. “As our studio evolves, we’re not trying to simply ‘keep’ the sport. We need to develop it. You, our neighborhood, are the rationale we’ve grown over time, and we need to continue to grow with you.
“Shifting ahead, our rules are easy: we’ll proceed to construct enjoyable and rewarding experiences by way of our Seasonal mannequin, ship long-standing player-requested options and modifications that make Tamriel extra fulfilling, and discover new methods to give you options and content material to maintain your adventures contemporary.
“As we finalize our plans by way of 2027 and past, we’re nonetheless onerous at work bringing you all-new experiences in Skyrim, by no means earlier than seen in The Elder Scrolls On-line. We’ll be exhibiting you extra of this content material over the approaching months.
“I’ve mentioned it earlier than, however I’ll say it once more: ESO is nothing with out you, our neighborhood. Thanks in your continued dedication, your suggestions, and your help. Let’s proceed to construct our Tamriel collectively.”
