Close Menu
  • Home
  • News
  • Reviews
  • Featured
  • Gaaming TV
  • PlayStation
  • Xbox
  • PC Game
  • Nintendo
  • Podcast
  • Home
  • News
  • Reviews
  • Featured
  • Gaaming TV
  • PlayStation
  • Xbox
  • PC Game
  • Nintendo
  • Podcast
Facebook X (Twitter) Instagram
Facebook X (Twitter) Instagram YouTube
Gaaming
  • Home
  • News
  • Reviews
  • Featured
  • Gaaming TV
  • PlayStation
  • Xbox
  • PC Game
  • Nintendo
  • Podcast
Gaaming
Home » Hideki Kamiya says Resident Evil builders have overpassed how scary their video games are
Mobile

Hideki Kamiya says Resident Evil builders have overpassed how scary their video games are

Editorial TeamBy Editorial TeamSeptember 1, 2026No Comments5 Mins Read
Facebook Twitter Pinterest Reddit LinkedIn Tumblr Email
Hideki Kamiya says Resident Evil builders have overpassed how scary their video games are
Share
Facebook Twitter Pinterest Reddit Email


Hideki Kamiya, director of the unique Resident Evil 2, says Capcom ought to give gamers the choice to show down the horror in future instalment, arguing that the collection’ builders have turn into too numb to how scary their video games are.

Clovers boss Kamiya has beforehand expressed his dislike of horror video games, together with calling for a ‘non-scary’ mode and brainstorming a ‘cozy’ Resident Evil spin-off that includes a retired Leon Kennedy strolling his canine.

Talking to VGC in a latest interview, the designer – who additionally labored on the unique Resident Evil sport 30 years in the past – clarified that he was “100% critical” together with his proposal that horror be made elective within the Capcom collection and mentioned that he’d shared his suggestions with members of the Resident Evil staff.

Kamiya mentioned he was unable to play by this 12 months’s Resident Evil Requiem, regardless of desirous to expertise its return to Raccoon Metropolis, the place Leon Kennedy revisits the occasions of the unique Resident Evil 2.

“Talking about that tweet the opposite day, particularly, I’ve by no means been a fan of horror. I imply, even from the time I used to be younger, I may by no means deal with it,” Kamiya mentioned. “I don’t like horror, and I don’t like scary issues. I’m not in a position to make it by scary films, and that was even the case again within the day.

“However these days, with how photorealistic and high-fidelity video video games have gotten, the quantity of loopy, horrifying issues that individuals are in a position to placed on the display is totally insane, and I believe anyone who’s on the Resident Evil groups at Capcom, at this level, they have to all be fully numb to how scary the factor they’re making is.”

Hideki Kamiya has proposed a ‘non-scary’ mode for Resident Evil video games.

He continued: “This isn’t a joke; I’m being 100% critical after I say that I want they’d make it in order that their video games can be loved by folks like me, who can’t deal with scary video games in any respect.

“I imply, only in the near past this 12 months we had Resident Evil Requiem and the massive return of Leon Kennedy, and he went again to Raccoon Metropolis, and he’s reliving all of these reminiscences and all of these experiences. As anyone who directed that unique sport, Resident Evil 2, I used to be curious to know the way that panned out for him. I needed to expertise that myself as a participant, however the sport was method too scary, and I couldn’t.

“And so, it’s not a joke. I legitimately wished it could embody some type of non-horror mode for folks like me, as a result of I speak to of us who’re on the Resident Evil groups at Capcom simply privately, and I inform them that their video games are method too scary, and so they’re like, ‘what, come on, they’re not that scary’. They critically appear to have no consciousness of how scary the issues they make really are, so I actually hope they tackle that in some unspecified time in the future.”


Kamiya says Resident Evil can study from his Bayonetta choices

Hideki Kamiya says Resident Evil developers have lost sight of how scary their games are
Bayonetta launched modes that make the sport extra approachable.

Kamiya isn’t calling for Capcom to make Resident Evil much less scary by default, however argues that horror might be handled like different elective parts of a sport, pointing to the accessibility and content material choices he launched in Bayonetta.

“[Bayonetta is] clearly a sport that at its core is an especially technical motion sport concentrating on essentially the most superior motion sport gamers, however I additionally needed anyone to have the ability to decide up the sport and revel in it, which is why we included the Very Straightforward Automated mode,” he defined.

“Additionally with Bayonetta 3, we upped the publicity or nudity issue when she does her assaults, and her garments come off, however we all know that some folks may object to that, so we additionally included within the Naïve Angel Mode the place we toned down a number of that publicity.”

Kamiya mentioned he doesn’t “see any motive” why Resident Evil can’t do the identical factor with “simply turning down the horror dials a bit bit”.

“I imply, it doesn’t even must be something tremendous elaborate. You can simply make it in order that the zombies’ faces aren’t so scary. Why not have a mode that simply places, like, brown paper baggage on all of their heads, or as a substitute of getting these darkish, dingy rooms in all places, they might have actually nice temper lighting.

“I believe even simply making a number of tweaks like these, it could make it in order that anyone like me may make it all through the video games. Oh, and no blood!”

Kamiya mentioned that, as a result of he knew the unique Resident Evil and Resident Evil 2 “just like the again of my hand”, the video games misplaced their skill to scare him.

“Which is exactly why I don’t assume the groups at Capcom totally perceive how scary the video games that they’re making really are!” He continued. “I instructed [series producer] Takeuchi-san to his face, ‘your video games are too scary!’ And he was like, ‘what? Significantly?!’

“I get codes for each new Resident Evil when it comes out and it at all times comes with an e-mail saying, ‘hey, we hope you benefit from the sport!’ And I’ll ship again an e-mail thanking them for the code, and say, ‘nicely, I’d like to play the sport, however sadly it’s too scary for me, so I’m not going to have the ability to’, they arrive again with, ‘Oh, come on, it’s not that scary, you are able to do it!’”