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Home » The Coalition used the SSD on Xbox Sequence S as makeshift RAM to assist Gears of Struggle E-Day run easily on it
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The Coalition used the SSD on Xbox Sequence S as makeshift RAM to assist Gears of Struggle E-Day run easily on it

Editorial TeamBy Editorial TeamOctober 5, 2026No Comments3 Mins Read
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The Coalition used the SSD on Xbox Sequence S as makeshift RAM to assist Gears of Struggle E-Day run easily on it
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Gears of Struggle: E-Day studio The Coalition has revealed the way it used the SSD storage on the Xbox Sequence S as makeshift RAM to get the sport working easily on Xbox’s lower-spec console.

As a result of the Xbox Sequence S has 10 GB of RAM (in comparison with 16 GB on Xbox Sequence X and PS5), some studios have had points getting their video games to run easily on the console.

On condition that Microsoft insists that any sport made for Xbox Sequence X additionally wants to have the ability to run on Xbox Sequence S, some builders have struggled to get their video games working properly on the comparatively underpowered console.

What’s extra, the console doesn’t have entry to upscaling tech like Nvidia‘s DLSS or AMD’s FSR, that means it might’t clear up the issue by rendering at a decrease decision and upscaling with that (like Swap 2 can do with DLSS).

In a brand new interview with Digital Foundry, The Coalition technical director Kate Rayner defined that the studio obtained round these limitations by tapping into the console’s built-in SSD storage.

The reason given was knowledge storage often has a hierachy in video games – a CPU cache can solely maintain a tiny quantity of knowledge however is extraordinarily quick, RAM can maintain extra storage and is comparatively quick, and SSDs can maintain a considerable amount of storage however are a lot slower.

The thought is that if a sport’s energetic knowledge can’t be saved within the CPU then it’ll be held in RAM as a substitute, and if it might’t be held in RAM it’ll go to the SSD, with the understanding that it’ll take the sport longer to entry that knowledge with every step down.

The Coalition’s answer is to make use of the interior SSD within the Xbox Sequence S to additionally act as RAM, as a way to maintain the sport’s detailed metropolis knowledge in storage. When the sport must entry sure reminiscence, it’ll be moved from the SSD into the system RAM.

As a result of the SSD is way slower than RAM, nonetheless, the workforce particularly picked sure components of reminiscence that wouldn’t gradual the sport down if it needed to be moved from the SSD to system RAM on the fly.

The result’s that a few gigabytes of DDS storage can add round a gigabyte of usable system reminiscence to the Xbox Sequence S, leading to a sport that also performs properly on the console, with solely Lumens-based reflections eliminated to take care of 60 frames per second.

Rayner advised the publication that the method made positive The Coalition may keep away from “actually decreasing the standard of the sport”, and that different sport groups are already excited by studying tips on how to replicate it, that means it could possibly be used once more in future Xbox Sequence S video games to enhance efficiency.

VGC’s Gears of Struggle: E-Day evaluation referred to as it “an absolute blast, even when it focuses on commotion over emotion”, including: “Gears of Struggle E-Day’s marketing campaign provides balls-to-the-wall motion and barely lets up, however meaning the story takes extra of a again seat than I’d like.

“It’s good that point is given to the backstories of recent protagonists Mags and Lucas, however provided that the sport is actually the playable Marcus and Dom backstory followers have been ready a long time to see, extra time may have been spent on their relationship. By way of pure gunplay, nonetheless, little or no beats it this yr.”