Horrible Lizards, accessible now on XBOX Sequence X|S and Recreation Go, is a first-person platforming recreation about escaping runaway dinosaur animatronics in an deserted roadside attraction. That perspective was one thing we landed on fairly intentionally, by means of a strategy of each contemplating this specific recreation’s wants, in addition to reviewing what we’ve beloved about motion in different video games.
Once I take into consideration the platforming video games I’ve at all times loved most, loads of it comes right down to rhythm. I like with the ability to transfer shortly, react to what’s coming, and string issues collectively with out always stopping to line all the things up.
Leaping off the Shoulders of Giants
You possibly can see that reactive movement actually clearly in older 2D platformers like Donkey Kong Nation or the early Mario video games. With a restricted display in entrance of you, you don’t at all times have a lot time to plan. You’re reacting, trusting the mechanics, and discovering a rhythm as you progress by means of the extent. That’s what I wished to carry into Horrible Lizards, and the first-person perspective is an enormous a part of bringing that satisfying, rhythmic, reactive gameplay to a 3D platformer.
Video games like Mirror’s Edge and Dying Mild are the apparent first-person platforming reference factors, however we truly wished Horrible Lizards to really feel a little bit totally different second to second. We have been chasing the tighter, extra speedy recreation really feel you get from video games like Titanfall, Name of Obligation, and Overwatch, the place merely transferring, leaping, and altering route feels responsive and satisfying. You do see that type of really feel in first-person platforming video games like Neon White, and that was nearer to the steadiness we wished: robust platforming mechanics constructed on high of controls that already really feel good earlier than you even begin chaining strikes collectively.

Floaty Empowerment
The controls wanted to really feel tight and speedy, however we additionally ended up giving the participant a little bit little bit of floatiness within the air. That principally got here from our aerial management system. When you leap, you may have the flexibility to regulate your trajectory earlier than you land, and that turned one of the crucial necessary items of the motion system.
For somebody who isn’t particularly assured with first-person platforming, it provides you room to appropriate your self. If you happen to leap too far, you’ll be able to pull again. If you happen to drift left or proper, you may make a small adjustment. You might have a little bit additional time to know the place you’re going and make the touchdown. On the similar time, somebody who will get actually comfy with the system can exploit that very same freedom. They will make tougher jumps, transfer by means of sections extra effectively, discover quicker routes, and infrequently bypass elements of a platforming sequence completely.
That gave us one thing we have been actually proud of: a low ability flooring, however a excessive ability ceiling. You don’t need to be superb at platformers to play the sport, however there’s a noticeably totally different manner of transferring by means of it as soon as all the things begins clicking. You possibly can completely decelerate, discover, search for collectibles, and work your manner by means of the environments methodically. However when you perceive the motion and begin chaining collectively jumps, slides, wall runs, clambers, ledges, and swings with out actually interested by every particular person enter, there’s a movement state to it that I discover actually satisfying.

No Struggle, All Flight
We additionally made a really deliberate determination to not give the participant weapons or different means to combat again. Your motion is de facto your predominant manner of coping with hazard. When one of many creatures comes after you, the reply isn’t to show round and shoot it. It’s important to transfer, and that made the monsters a pure solution to check all the things the participant has been studying.
Generally that’s a direct chase. Generally a creature causes the surroundings round you to start out collapsing and you must survive. Different occasions you’re dropped right into a extra open area the place the monster is free within the area with you and you must full targets or determine learn how to escape. These moments allow us to use the identical core motion mechanics in several methods with out turning each encounter into the identical type of chase.
Between these moments, the sport has extra conventional platforming, exploration, environmental puzzles, and bigger caverns the place determining learn how to transfer by means of the area is a part of the problem. Then we are able to tighten issues again down and put the participant underneath stress once more. That selection was necessary to us. We didn’t need the entire recreation to be six hours of fixed sprinting, and we additionally didn’t need motion to really feel like one thing that solely mattered in designated platforming sections.
It’s actually the muse of the way you work together with the sport. The story, collectibles, exploration, hunt arenas, and New Recreation Plus content material all sit round that, however the motion is what all the things retains coming again to. As soon as gamers get comfy with it, the hope is that they cease interested by each particular person mechanic and simply begin transferring by means of the world naturally. That’s when the sport shines, and clearly when one thing is chasing you, that familiarity with the motion begins to matter much more.
Horrible Lizards is out there now on XBOX Sequence X|S and XBOX Recreation Go.
Horrible Lizards
Digital Pajamas
$24.99
$19.99
PC Recreation Go
Xbox Recreation Go
YOU SHOULD NOT BE HERE
One thing could be very flawed at Dalton’s Dinos, the as soon as must-see Route 66 roadside attraction baking underneath the New Mexico solar. The employees have vanished, however a mysterious voice on the phone you discover within the attraction begs you for assist to discover a lacking baby.
You’d go away… in case your automotive hadn’t died miles from wherever. It’s 1992. No cell telephones. No rideshares. No assist coming, and also you’ll quickly discover that you’re not alone contained in the attraction.
You’ll encounter monstrous creatures that can hunt, chase, and torment you. Take a second to catch your breath, it could be your final.
RUN. CLIMB. SURVIVE.
Horrible Lizards blends horror with first‑individual parkour, making a relentless chase expertise that feels intuitive to study and has lots to grasp.
You’ll be hunted by creatures that stalk the deserted dino depot. They shamble and cost towards you, forcing you to run, leap, climb, wall run, bounce, and slide to outlive. There aren’t any weapons besides your wits.
FEATURES
– Horror Meets Parkour: Outrun unstoppable creatures utilizing fluid, momentum‑pushed motion.
– A Thriller Buried: Discover this crumbling roadside attraction and uncover the nightmares beneath it.
– No Weapons: Outsmart and outmaneuver your pursuers, fight shouldn’t be an possibility.
– Environmental Storytelling: Acquire tapes, notes, and recordings to uncover the reality behind Dalton’s Dinos.
