Activision has detailed the adjustments launched for Fashionable Warfare 3’s second beta weekend.
The primary of two Fashionable Warfare 3 beta weekends came about from October 6-10 and was accessible solely on PS4 and PS5.
The sport’s second beta weekend, which helps cross-play on PC, PlayStation and Xbox consoles, is now reside and runs till October 16.
Headlining the second beta weekend is the introduction of two extra maps, Highrise and Orlov Navy Base (Floor Struggle), and two additional modes, Cutthroat and Search & Destroy.
When it comes to gameplay adjustments, opponents now show a crimson nameplate above their head, enhancing visibility, whereas the Striker submachine gun and Guardian-SC Killstreak have been nerfed. We’ve republished the total patch notes beneath.
The second beta weekend is open for all PS4 and PS5 homeowners no matter their Fashionable Warfare 3 pre-order standing.
It’s additionally at present accessible for Xbox One, Xbox Sequence X/S and PC pre-order prospects, whereas gamers who haven’t pre-ordered on these platforms will have the ability to take part when the beta opens up halfway by on October 14 at 10am PT / 1pm ET / 6pm BST / 7pm CEST.
On Friday the UK’s Competitors and Markets Authority formally accredited Microsoft‘s proposed acquisition of Activision Blizzard, clearing the best way for the Xbox maker to finish the $69 billion deal.
MP BETA WEEKEND 2 PATCH NOTES
GAMEPLAY
- UIX
- Enemy Operators will now show a crimson nameplate above their head.
- Motion
- Decreased the slide to dash delay by 200ms.
WEAPONS
- Lowered Tac-Stance unfold whereas sliding for a number of weapon lessons.
- Assault Rifles: Decreased 17-26%.
- Submachine Weapons: Decreased 14-17%.
- Mild Machine Weapons: Decreased 30-45%.
- Marksman Rifles: Decreased 29-31%.
- Pistols: Decreased 10-20%.
- Striker (Submachine Gun)
- Decreased near-medium harm from 39 to 36.
- Decreased near-medium harm vary from 24m to 19m (-21%).
- Decreased medium harm vary from 30m to 25m (-17%).
- Decreased far-medium harm from 28 to 27.
- Decreased minimal harm from 23 to 21.
- Elevated headshot harm multiplier from 1.2x to 1.3x.
- Elevated lower-arm harm multiplier from 1x to 1.1x.
We count on the Striker to stay a aggressive choice due to its hearth fee and glorious accuracy. Nonetheless, these adjustments scale back its harm output at lengthy distances, stopping it from outperforming Assault Rifles. Changes to wreck multipliers intend to extend the consistency of this weapon.
KILLSTREAKS
- Guardian-SC
- Decreased well being from 550 to 400 (-27%).
- Decreased lifetime from 120s to 60s (-50%).
MODES
- Floor Struggle
- Autos pushed by the participant not have restricted gas.
- Hardpoint
- Disabled overhead spawn digicam sequence upon respawn.
MAPS
- Property
- Added collision close to numerous areas of the Waterfall to forestall gamers from accessing unintended places.
- Favela
- Gamers will not be killed instantly after respawning close to the yellow automobile on the Facet Road.
- Popov Energy (Floor Struggle)
- Added collision close to Reactor Beta to forestall gamers from accessing an unintended location.
Our group is investigating experiences of poor spawn choice high quality and making changes for launch. Within the meantime, please be sure you clip unfavorable spawns and share them with us!
OPERATORS
- Operator motion animations will now play correctly within the moments following a respawn.
UIX
- Added a lacking icon for the Incursion XII Lengthy Barrel Attachment for the SVA 545.
- Gamers will now be correctly notified of Playlist updates whereas idling within the menus.
STABILITY
- Addressed a crash that occurred whereas matchmaking within the Floor Struggle playlist.
- Addressed a number of crashes that occurred whereas launching the sport.
- Resolved a difficulty that brought about an error message stating “a required community service has failed” upon making an attempt to hitch one other participant’s get together.