I postpone scripting this Alan Wake 2 overview as a result of I used to be scared. Scared that I’d look into myself and discover I wasn’t as much as the duty, that I lacked the proper phrases, with nothing to supply however vacancy and failure. It’s by no means unusual, although, for writers to be wracked with doubt. A few years in the past, I noticed the novelist William Gibson give a chat by which he stated that, sooner or later within the writing of each novel, he tells his spouse he thinks it’s the worst e book anybody’s ever written.
Alan Wake 2, the hanging new narrative-driven horror recreation from Treatment Leisure, understands this concern so many writers and different inventive individuals face properly, and makes use of it because the seed of frightful inspiration for its surreal horror odyssey.
Drawing you into the saga
Alan Wake 2 could also be about inventive doubt and wrestle, however the recreation itself oozes confidence, a uncommon trait in fashionable big-budget video games. 2010’s Alan Wake ended with a cliffhanger that noticed its novelist protagonist turn out to be trapped in a shadow realm known as The Darkish Place, and followers have been eagerly awaiting a full-fledged continuation of his story ever since. Nonetheless, Alan Wake 2 makes its gamers wait only a bit longer, starting with new characters and constructing its narrative rigidity at a tantalizingly deliberate tempo.
Initially, our main man is nowhere to be seen, as we as an alternative observe Saga Anderson, an FBI agent despatched to Vibrant Falls, Washington, the primary recreation’s setting, to research a sequence of murders. Alan Wake 2 has been billed as a horror recreation, and it definitely is that, nevertheless it dares to start out out feeling extra like a dark, Scandinavian police procedural, with a grisly crime at its heart and some coffee-gulping cops dedicated to fixing it.
And although the sport takes its scrumptious time in revealing simply how that is all linked to the plight of Alan Wake, there are some particulars that instantly make us really feel Wake’s presence, even in his absence. Vibrant Falls has modified little since we noticed it in 2010. Extra intriguingly, Saga’s companion is called Alex Casey, similar to the protagonist of Wake’s books. He additionally, by no mere coincidence, has the face of Treatment inventive director Sam Lake and the voice of actor James McCaffrey, similar to Treatment’s first famous person protagonist, Max Payne. This isn’t only a throwaway element, a enjoyable little reference for the followers; it will definitely turns into central to the whole lot that Alan Wake 2 is doing.
Video games of this measurement and scope are made by a whole lot of individuals, and I might by no means need to diminish the impression all of them have within the collaborative course of and the ultimate product. Acknowledging that doesn’t change the truth that Alan Wake 2, to its credit score, feels distinctly authored. By that, I imply it has a selected inventive impulse on which it doesn’t compromise. Sam Lake didn’t write it alone and he didn’t direct it alone, nevertheless it’s clear that those that collaborated with him on the mission have been working in help of realizing his imaginative and prescient, not less than for its narrative. Alan Wake is a author who struggled creatively after making an attempt to maneuver away from the familiarity and success of his Alex Casey books. Alex Casey seems to be and sounds precisely like Sam Lake’s creation, Max Payne. Did Sam Lake equally wrestle within the interval after Max Payne 2?
Learn Extra: Alan Wake Creator Says Sequel Is ‘Extra Intense, Extra Brutal’
In the end, it doesn’t matter how a lot autobiography went into the story of Alan Wake or its sequel. What issues is that this recreation has the liberty to be unabashedly itself, that it might probably characteristic a 15-minute, live-action artwork home movie at one level—a movie created only for the sport—and that no person at Treatment or anyplace else stated “Let’s minimize that to save cash” or “Let’s make this story extra typical and straightforward to know.” Or, in the event that they did, they have been overruled, leaving Alan Wake 2 free to fascinate and puzzle us with its many narrative layers and particulars that supply no simple explanations. It’s thrilling, in a time when video games usually play it protected and supply up tales designed to fulfill in conventional methods, to come across one so absolutely dedicated to its personal imaginative and prescient.
Conserving the darkness at bay
And make no mistake: whereas Alan Wake 2 is a recreation that you just play, it’s additionally each bit as involved with storytelling as some video games by that different big-budget narrative auteur, Hideo Kojima. Which means, sure, there are often some substantial cutscenes to look at, although they’re all the time glorious and infrequently make distinctive use of dwell motion. Nevertheless, Alan Wake 2 additionally finds different, extra lively methods to contain you in its story.
As Saga Anderson, you’ll ceaselessly retreat into your “thoughts place”—Saga’s model of the thoughts palace method—to make sense of recent proof and to profile key individuals you’ve encountered. It’s not tough, taking the details Saga’s gathered and assembling them on a wall the place she connects them with strands of pink thread, nevertheless it has the additional benefit of providing you with a transparent visible illustration of the sport’s sometimes-complex mysteries, and earlier than all is alleged and achieved, the thoughts place will get utilized in ways in which supply better perception into Saga as an individual as properly. It’s a reasonably minor factor, nevertheless it speaks to Treatment’s need to search out new methods to have interaction you in Alan Wake 2’s narrative, relatively than simply letting gameplay be dominated by fight and having all of the detective work happen throughout cutscenes.

If something, fight is much less distinguished right here than it was within the unique Alan Wake, which was extra of a pure motion recreation about a horror story than an precise horror recreation itself. However the fight right here, when it does occur, is far more intense. As Saga, you typically encounter Taken—the identical types of individuals corrupted by darkish power that Wake fought within the first recreation,—however now they’re far more various, quick, and aggressive. Encountering two or three Taken in some overgrown part of the woods all the time feels threatening, as some might sprint away from you to fling axes from a distance whereas heftier bruisers shut in for melee assaults, all when you desperately attempt to preserve some consciousness of their positions as they often disappear into the dense foliage or the darkish of evening.
As in Alan Wake, you continue to must burn off an enemy’s defend of darkish power along with your flashlight earlier than you possibly can wound it, however even that feels extra impactful right here. The targeted mild causes the defend to present off sparks like a Fourth of July firework earlier than it lastly explodes with a satisfying pop. And your weapons really feel and sound highly effective, however the Taken really feel extra highly effective nonetheless. You’ll know the expertise of emptying bullet after bullet into an aggressively approaching Taken, hoping to god he goes down earlier than he will get shut sufficient to harm you.
It’s pulse pounding stuff, not less than when it’s used to periodically punctuate your explorations and make the world round you are feeling harmful. At one level, Alan Wake 2 pits you towards a large horde of Taken and duties you with surviving for a number of minutes, and the fight simply isn’t fine-tuned sufficient to help this type of problem in a satisfying method, however that’s a minor critique within the face of the sport’s general excellence.
Phantom Payne
However what of Alan, the sport’s namesake and different protagonist? He has now been trapped within the Darkish Place for 13 years, the identical size of time that’s handed between the primary recreation and its sequel. For him, the Darkish Place is presently taking the type of a darkish, grungy, neon-lit New York Metropolis, and he’s plagued not by Taken however by Shadows. Whereas the Taken frighten you with deranged shrieks, Shadows get inside your head with menacing whispers, however combating them is way the identical as taking over Saga’s enemies. The Shadows are accompanied by a formidable visible impact, nonetheless; a seeming bending of actuality round them, and infrequently it’s possible you’ll shine your flashlight on a Shadow solely to have it evaporate into nothingness. This solely makes crowds of them extra unsettling—which of them are actually simply substanceless shadows, and that are the true threats?

We discover Wake desperately making an attempt to put in writing himself out of the Darkish Place. These efforts take him throughout his compact however dense model of New York, by which he ceaselessly encounters echoes of his personal troublesome protagonist, Alex Casey. And right here, in contrast to in Saga’s world, Casey isn’t a tough-talking FBI agent who simply occurs to look and sound like Max Payne. He clearly is Max Payne, in all however title.
The New York we see right here is successfully the identical noir-ish, crime-ridden model of the town the detective inhabits in Treatment’s two Max Payne video games, and Payne speaks in the identical heightened language, like a philosopher-poet of the world’s darkish locations. Casey’s prominence right here is thrilling, not simply because it’s nice to as soon as once more hear James McAffrey spouting such hard-boiled dialogue, however as a result of it makes Alan Wake 2’s personal considerations with creativity and feeling trapped that a lot richer. Casey is a personality that Wake simply can’t appear to get away from, and maybe Lake can’t get away from Payne, both. Maybe he doesn’t need to.
Simply as Saga retreats into her thoughts place to attempt to resolve issues and discover a method ahead, Wake has his author’s room, a spot the place totally different areas he discovers may be paired with totally different plot parts to change them, typically revealing important data or creating a brand new path ahead.

For example, at one level you discover a lodge, looking for a spot the place a grisly homicide has taken place. As you discover the lodge, you possibly can encounter echoes of Alex Casey investigating the crime, and at one level, somebody Casey is interrogating mentions “the satan.” This then turns into an idea you possibly can apply to key areas again within the author’s room, and it’s all the time attention-grabbing seeing how the area adjustments round you to mirror the brand new narrative thread Wake is working with. It’s additionally extra open-ended and playful than Saga’s thoughts place, as inventive writing must be. There, you possibly can solely put issues exactly the place they belong. Right here, there aren’t “improper” mixtures, and you’ll strive combining ideas with areas simply to see what the outcomes appear like.
The struggles of writing are very tough to dramatize, because it’s normally one thing one does alone, silently, gazing a display or a sheet of paper. I received’t fake this author’s room mechanic efficiently captures something concerning the writing course of or the issue of successfully getting concepts down on the web page, however I nonetheless appreciated that there’s a gameplay mechanic right here meant to simulate a author throwing totally different concepts towards the wall to see what sticks. It’s simply one other one of many many issues Alan Wake 2 does that make it really feel like a real unique within the big-budget area.

There are additionally just a few environmental puzzles you must resolve as Wake by utilizing a lamp to gather illumination from sure mild sources and switch it to others—these are typically extra fussy than enjoyable. Nevertheless it’s exhausting to remain annoyed at such foibles for lengthy when the environments you’re exploring are so gorgeous. Whether or not you’re within the Pacific Northwest with Saga or the nightmare New York with Alan, the ambiance is actually outstanding. The forests you traverse as Saga have probably the most convincing and gorgeous foliage I’ve ever seen in a recreation, their lush density each breathtaking and, at occasions, threatening. In the meantime, Sam Lake has cited ‘70s movies like Taxi Driver as a reference for the lurid NYC Alan is trapped in, and certainly, you possibly can virtually odor the rot and concern within the air on its seamy streets.
Mild at nighttime
However this, all of this, is in service of the story Alan Wake 2 is telling, and it’s the daring, exhilarating method it tells that story that elevates Alan Wake 2 from a advantageous recreation to an unforgettable one. Essential to that narrative impression is the aforementioned use of dwell motion. Treatment has lengthy been all for incorporating dwell motion into its video games, nevertheless it demonstrates new command of the medium right here, with gameplay typically seamlessly transitioning into live-action, or co-existing alongside it at others. In lesser palms, such a juxtaposition may need made the gameplay really feel much less actual, unable to face up alongside its live-action counterpart. However right here, all of it feels of a chunk, simply shifting layers of actuality that mix to make a complete.
It’s exhausting to speak a lot about what occurs in Alan Wake 2, each as a result of the story is finest skilled for your self and since it operates on a basis of dream logic. What I can say is that its narrative adventurousness is ceaselessly thrilling, because it blends genres and modes of storytelling in ways in which carry its considerations with the scary issues inside ourselves into sharper and sharper focus. Significantly glorious are a lot of scenes that happen on a chat present within the Darkish Place, hosted by a person named Warlin Door, an interesting newcomer to the Treatment-verse who clearly has an agenda of his personal.
Door is performed splendidly by the achieved actor David Harewood, and within the conversations between him and Wake are moments that ring true about writing and creativity. At one level, Door asks Wake how he feels about movie diversifications of his Alex Casey books, and Wake says that he thinks of them as one thing separate from his books, works which have typically made inventive selections he wouldn’t have. “I really feel protecting about my tales,” he admits, and that’s a sense many writers can relate to. (One wonders if Sam Lake has ever bristled at inventive selections others have made about Max Payne, for example.)
Wake stays an interesting protagonist, prickly and typically unlikeable, which solely makes him really feel extra human and genuine. Saga holds her personal, balancing Wake’s ego and angle out with heat, although she just isn’t with out her personal demons to beat. Nevertheless it’s all of the unusual, private, uncompromising moments within the story that basically make the sport sing with a definite and singular inventive power. In a overview of the brand new movie All of Us Strangers, my pal, the movie critic Walter Chaw, observes that artwork really turns into extra deeply relatable and extra common because it turns into extra private. “The miracle of being human,” he writes, “is the extra you flay your chest, lay it naked to muscle, then sinew, then bone, exposing your coronary heart fluttering there in its cage, the extra acquainted your humiliation turns into. The one common is the non-public.”

Alan Wake 2 is hardly some flawless masterpiece. It typically overindulges in simple bounce scares, and whereas its narrative highs are very excessive, the momentum additionally flags every now and then. However I’d argue that it’s a recreation by which even the failings contribute to its texture as a recent and unique expertise, not a focus-tested product however a piece that has a imaginative and prescient and actually goes for it. You don’t should be a author for the struggles that Alan Wake and Saga Anderson face right here to resonate with you. You simply should be an individual who has ever seemed inside your self and confronted doubt, concern, some deep uncertainty about your individual worth or your skill to deal with the challenges forward. After which achieved it anyway.