Abstract
- Anno 117: Pax Romana launches Day 1 on Xbox Collection X|S on November 13.
- The choices you make in the course of the Anno 117: Pax Romana marketing campaign will dramatically have an effect on your gameplay and narrative.
- Select between Romanizing your inhabitants or permitting them to keep up their Celtic tradition.
For the primary time in franchise historical past, Anno is coming to Xbox Collection X|S on day 1 when Anno 117: Pax Romana launches on November 13. In Anno 117: Pax Romana, you’ll play as a Roman governor in control of constructing a brand-new metropolis in Latium, the center of the empire. A heat and sunny province, Latium embodies the energy and stability Rome maintained in the course of the Pax Romana, a time of prosperity for the empire. It’s the proper place for a newly appointed governor to thrive in … no less than till a collection of occasions sees a brand new Emperor take energy and subsequently exile you to the marshy shores of Albion the place new challenges and hard selections await.
“Albion is impressed by the Celtic world, and it’s a mystical place,” says Inventive Director Manuel Reinher. “It’s a wild place on the border of the Empire. It’s additionally a spot no civilized Roman needs to be and your mission there’s to stabilize the province.”
Stabilizing the province will likely be a lot simpler stated than achieved, as gamers must make decisions that affect not solely the narrative, however the gameplay in Albion. Progress in Anno 117: Pax Romana is tied to your residents. As you fulfill their wants, you’ll be capable of improve them to greater tiers, unlocking extra superior buildings and expertise. In Latium, this improve path is linear, however in Albion you will have a alternative: permit your residents to keep up their Celtic tradition, or Romanize them and make them conform to the empire’s lifestyle.

This choice can have wide-ranging implications. For starters, Celtic residents have completely different needs and desires than Romanized residents. They require completely different manufacturing chains that produce completely different items to meet their wants. A lot of their buildings and applied sciences reap the benefits of the pure marshy panorama of Albion. Marshes in Anno 117: Pax Romana, are a singular land kind. Sure buildings can solely be constructed on prime of marshes, whereas others have to be constructed on stable land. A Celtic inhabitants will work symbiotically with the panorama whereas a Romanized inhabitants will drain the marshes and construct aqueducts, forcing the land to evolve to their needs and desires.
“You’ll additionally must cope with the Voada drawback,” says Reinher. “She’s the Celtic chief and creates plenty of complications for Romans. She hates Rome and through your time in Albion, you’ll must resolve if you wish to resolve the battle together with her diplomatically or through the use of navy pressure. If you happen to permit the Celts to worship their gods and defend their holy websites, it will likely be simpler to unravel the issue diplomatically.”

Voada can even check your dedication to her trigger via particular quests that may ask you to free some captive family or work intently together with her. Nonetheless you resolve to cope with her, your actions in Albion gained’t go unnoticed. Different governors on this planet will react to your actions and touch upon them. Your relationship with them can even be impacted by the way you cope with your residents in Albion.
This quantity of narrative and gameplay variation was in response to the linearity of current Anno video games and straight influenced by the historic analysis Reinher and his workforce did throughout improvement.
“There are examples the place Roman governors made room for native id. After which it was fairly clear that this might be an excellent factor for a sport like Anno. On the whole, we needed to introduce decisions with affect all through the sport. Anno 1800 was fairly linear, so now we attempt to present extra company for the gamers but in addition make the sport extra versatile.”

A part of that flexibility meant bringing land fight again to Anno. Whereas the franchise is most generally known as a city-builder the place diplomacy is all the time an possibility, a sport set within the Roman empire must function a strong land and naval fight system. Fight is deeper than ever due to modular naval ships, upgradable infantry items, devastating siege weapons, and buildable fortifications. Gamers haven’t any obligation to play good with Voada, and whereas coping with what Reinher calls the “Voada drawback” can imply diplomacy, it could possibly additionally imply legionnaires, triremes, and siege weapons that decimate her and her folks.
After all, the choice will finally be as much as you. Will you be a crafty negotiator? A grasp strategist? A brutal conqueror? Play the marketing campaign a number of occasions and take a look at all of them when Anno 117: Pax Romana launches on Xbox Collection X|S on November 13. The sport will likely be out there for buy or playable with a Ubisoft+ Premium membership.
