Typically good issues come to those that wait, and few issues embody this idea higher than ASTLIBRA Revision, the ultimate launch of a recreation that’s been developed by one man for over 15 years. KEIZO, a humble Japanese salaryman, began work on Astlibra as a result of he felt there weren’t sufficient 2D motion RPG video games that crammed the area of interest he most loved. Over time, he launched the sport in elements as an ongoing freeware mission, and within the final couple of years, a group got here collectively to assist him lastly get it throughout the end line. Astlibra Revision isn’t with out flaws, however that is general an gratifying and distinctive motion RPG that we’d advocate you try.
Astlibra’s story primarily follows a anonymous blond boy who loses a younger lady near him in a sudden monster assault on his village. When he involves, he’s been struck with amnesia (ugh) and has no thought who or the place he’s, although he finds himself accompanied by a mysterious however pleasant speaking crow named Karon. The 2 got down to discover their method again to the protagonist’s hometown, however they spend over eight years roaming the wilds with no success, and with out seeing a single different human for your complete length. The gameplay picks up once you encounter your first traveler and share a campfire, solely to search out that he and the hearth have seemingly vanished with no hint by morning… as in the event that they had been by no means there to start with.

Over the 40-ish hours it can take to clear the principle story, issues naturally get much more attention-grabbing, looping in ghosts, witches, time journey, dimension-hopping, and god-killing. It may be fairly exhausting to observe at occasions, maybe partially due to the prolonged, stop-and-go nature of the event cycle, however Astlibra finally tells a memorable and emotional story. In some ways, we had been reminded of a number of the early Xeno video games with the ‘weightiness’ of its tone, but this narrative nonetheless feels approachable sufficient.
Gameplay in Astlibra may very well be most precisely described as an action-focused JRPG, with components of an ’80s text-based journey and a Metroidvania thrown in for good measure. It’s damaged up into remoted chapters, every of which has its personal storylines, characters, and locales, after which you come to a hub metropolis. In some ways, you may very clearly inform that this mission was made in stops and begins over the course of 15 years, as it might probably appear slightly disjointed and stitched collectively, however the ultimate product is finally value sticking with.
Fight is the star of the present in Astlibra, presenting as a combination of Castlevania: Symphony of the Evening and the Ys collection. You have interaction foes in fundamental hack ‘n’ slash battles, evading assaults with a fast backstep or a well-timed block together with your protect. In the meantime, each hit you land together with your weapon builds up ST, which might be burned by a D-pad enter that briefly summons a magic assault or creature, similar to a rock spire erupting from the bottom or a small dragon dealing AoE harm with its breath. Land sufficient assaults on a foe, and you will knock them into the ‘Break’ state the place they’re frozen and take additional harm.

This fight system options the right stability of simplicity and complexity, however essentially the most alluring function is the moment-to-moment suggestions. There’s a satisfying crunch with each swing of a membership or a slash of a sword, because the display briefly pauses or shakes to promote the load of the affect. Typically it might probably virtually appear to be these animation results trigger battles to get too chaotic once you’re being swarmed with enemies, besides, there’s an incredible sense of texture to encounters that by no means will get outdated—Astlibra does a terrific job of creating fight really feel suitably weighty.
Character development is dealt with by way of a multipronged strategy that offers you a couple of totally different avenues to energy up your character. Leveling up by way of defeating enemies grants you a couple of talent factors you may manually distribute to totally different stats, whereas enemies may even drop coloured orbs that may be invested right into a mazelike talent tree that unlocks an assortment of extra one-off stat bumps and skills. On prime of this, gear objects you put on might be leveled up and ‘mastered’ individually, with each often granting you a brand new passive means for Karon that may be activated through the use of crystals you discover whereas exploring. We appreciated this multi-tiered strategy to constructing a personality, because it ensures that you simply’re all the time getting stronger it doesn’t matter what you do, and grinding subsequently feels a lot much less tedious.

And grinding will be required often whilst you progress, as the issue scaling might be in every single place. Fortunately, there’s an virtually Diablo-like sense of mindlessness to the fight that basically satisfies the lizard mind—battles in opposition to trash mobs type of require your consideration, however you may simply have your consideration on a podcast or Netflix present whilst you slowly work to make the numbers go increased. These fixed stat rewards actually add some good suggestions to encounters, and also you don’t have to spend all that lengthy toiling in an space earlier than you’re able to tackle the subsequent boss or dungeon.
Although we beloved the best way that fight and character development is dealt with in Astlibra, one space wherein it notably stumbles is in its obtuse puzzle design and signposting. That is the form of recreation that expects you to speak to each NPC, and even doing it will typically solely yield a imprecise trace about the place you’re alleged to go subsequent. Different occasions, you’re probably not advised what to do and simply need to stumble round in the dead of night till you work it out.
For instance, we famous one egregious occasion early on the place progress was gated behind a dialog with a shopkeeper, however the one method to set off that particular dialog was to speak to one other fully unrelated NPC elsewhere within the village. Had we not seemed it up, we wouldn’t have any method of figuring out that the shopkeeper had the rest to say, a lot much less that they’d solely say it after you talked to another person and returned to aim one other dialog.

The purpose is, Astlibra can typically really feel antiquated within the worst method. There’s nothing incorrect with an RPG that refuses to carry your hand and forces you to interact with the world extra deliberately, however Astlibra typically goes properly over the road into territory that feels spiteful and tedious only for the sake of it. That is the type of recreation that we wouldn’t advocate enjoying with no information able to go on a second machine, as you’ll in any other case end up intermittently operating into virtually invisible development partitions and making an attempt to determine what the developer needs you to do.
Visuals in Astlibra are one other disappointment, though they aren’t essentially unhealthy. Your character roams throughout numerous 2D planes positioned in entrance of photorealistic backdrops, and it has the impact of feeling like an unfinished construct of a recreation with short-term artwork property. Character designs are additionally fundamental, whereas the animations are usually stiff and slightly awkward. Certain, there are definitely enhancements in visible constancy when evaluating this to the unique freeware launch, however there’s an underlying incongruity to the artwork course right here that merely cannot be missed.

Fortunately, the soundtrack virtually makes up for visible shortcomings, imbuing the journey with a great deal of environment that reminded us of ’90s JRPGs in one of the best of the way. Whether or not it’s the quiet piano medley once you enter a swamp or the high-energy battle theme when enemies soar you, the music right here does a terrific job of stoking your sense of surprise and giving Astlibra the sensation of a grand journey, even when the visuals can’t fairly promote the fantasy. That is the type of soundtrack that’ll have you ever on the lookout for a YouTube playlist, and we’d advocate enjoying with headphones if potential to get the total expertise.
Conclusion
Astlibra Revision might not be a very nice recreation, however it’s most definitely an attention-grabbing one. On the very least, it’s unafraid to problem JRPG conventions in distinctive methods whereas additionally demonstrating mastery of the style’s most elementary tropes. It could really feel slightly too archaic in its design and haphazard in its pacing, whereas the vaguely Flash game-esque visuals are a little bit of a letdown. On the entire, although, it proves to be a worthwhile expertise, one which we might particularly advocate to followers of older RPGs. In the event you can look previous its faults, there’s loads to like about Astlibra; we’d counsel you examine in case your curiosity is piqued.