In case you missed it Astro Bot dev Crew Asobi — born out of the defunct Japan Studio — simply put out a banger. The sport is considerably of a departure from what we’re used to seeing from PlayStation Studios, and immediately grew to become one of many greatest hits of 2024. It’s light-hearted and enjoyable, and Crew Asobi says it needs to maintain issues that means.
Astro Bot dev needs to remain small and ‘colourful’
In an interview with VGC, which makes for a really fascinating learn, studio boss Nicolas Doucet expressed his want to maintain the staff small and proceed to make light-hearted video games for all ages. He identified that most of the high PlayStation Studios began out that means, and ultimately pivoted to mature, hyper-realistic AAA blockbusters, however that’s not the trail that Crew Asobi needs to comply with.
“Should you contemplate the historical past of PlayStation and the way each studio has positioned themselves, it’s fascinating that – and that is additionally what I present administration – because the viewers of PlayStation grew, plenty of these [studios] went from making cartoon video games to a bit bit extra mature, hyper-realistic video games,” Doucet mentioned, including that holding his staff small works out for one of the best (Crew Asobi has round 65 staff).
Doucet’s previous expertise at PlayStation contains engaged on the PS2 Eye Toy on the shuttered London Studio, and it appears to be like just like the “enjoyable” facet in video video games is way extra vital to him than the rest.
“We actually wished to fill that hole, that was once the hole stuffed by different studios 20-25 years in the past,” Doucet added. “That’s actually the place we need to be: all ages, colourful and so forth.”