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Home » Atari CEO shares his three dream remasters, together with a Hideo Kojima basic
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Atari CEO shares his three dream remasters, together with a Hideo Kojima basic

Editorial TeamBy Editorial TeamSeptember 2, 2025No Comments4 Mins Read
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Atari CEO shares his three dream remasters, together with a Hideo Kojima basic
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The CEO of Atari has revealed the three video games he’d personally like to see getting the remaster remedy.

In an interview with VGC, Wade Rosen was explaining how, in relation to re-releasing or remastering retro video games, there needs to be a stability between selecting video games which can be anticipated to promote properly, and ‘ardour initiatives’ that won’t promote so properly however have a cult viewers who love these specific video games.

Citing his personal three selections, Rosen advised us: “Life’s too brief, you realize? I’ve bought mine too, proper? If we ever had an opportunity to work on Panzer Dragoon Saga or Ogre Battle or Snatcher or one thing like that… I imply, I don’t know if it could do properly, however I’d most likely push it via and ensure we did it simply because I’d like to work on a kind of.

“But it surely all needs to be in a stability. If this firm simply grew to become like ‘what video games does Wade wish to work on?’ we’d not be round too lengthy.”

Panzer Dragoon Saga was the third primary sport in Sega‘s Panzer Dragoon collection, and changed the earlier video games’ rail shooter gameplay with turn-based battling, free-roaming and different RPG parts. The Saturn title was broadly praised however was suffering from a torrid improvement course of, with fixed in-fighting and the loss of life of two workers members, which director Yukio Futatsugi attributed to emphasize.

The critically acclaimed Ogre Battle collection began life on the SNES and spanned 5 tactical RPG and real-time technique video games. The IP is presently owned by Sq. Enix, making it extra doubtless {that a} remaster can be developed in-house than handed to Atari‘s studios.

Snatcher, in the meantime, was a cyberpunk graphic journey written and designed by Hideo Kojima when he was in his 20’s. Launched in 1988, the sport is taken into account among the finest cyberpunk video games of all time and is taken into account the start line of among the themes that might later be explored within the Metallic Gear Strong collection.

Panzer Dragoon Saga (1998)
Atari CEO shares his three dream remasters, including a Hideo Kojima classic
Ogre Battle: The March of the Black Queen (1993)
Atari CEO shares his three dream remasters, including a Hideo Kojima classic
Snatcher (1988)

Rosen defined to VGC that in a really perfect world Atari can be releasing video games which can be each more likely to promote a whole lot of copies and one thing the staff is obsessed with, however that typically the corporate has to lean heavier in a kind of instructions to make sure stability.

He cited Digital Eclipse‘s upcoming Mortal Kombat: Legacy Kollection for instance of a title that ticks each packing containers, whereas giving Nightdive’s upcoming Outlaws remaster for instance of a sport that is probably not as more likely to promote, however is one thing the event staff actually desires to make.

“The place you may, the top purpose is all the time to attempt to do one thing that’s each one thing we genuinely have a whole lot of ardour about and has a whole lot of industrial viability,” he tolds us.

“I feel a very good instance of that might be Mortal Kombat: Legacy Kollection, proper? Individuals have joined and utilized to be part of Digital Eclipse to work on that collection. That isn’t one thing that we reluctantly took on, individuals are so enthusiastic about that. And yeah, we predict that’s going to have a very sturdy industrial viability to it.

“After which you might have different issues which can be like cult classics – Outlaws, I feel, is a good instance. I do stay a bit of cautiously optimistic on that one as a result of although it wasn’t a sport I had performed rising up, the response was actually constructive and individuals who performed it find it irresistible, however it’s most likely a bit of bit extra ardour than like uncooked numbers-driven resolution making on that one, I’d say.

“The purpose is when you may get them each. However on the very least, I feel that’s part of the give and soak up any enterprise. In case you go too far in anyone route – should you’re solely numbers-driven, it crushes the spirit of the corporate. In case you’re solely passion-driven, properly, you oftentimes don’t have an organization.

“We’re seeing a whole lot of each of these within the trade proper now, and so we attempt to straddle the road. However we positively let the staff decide a… you realize, all of us work collectively and select collectively what we’re going to work on, however there will certainly be a couple of like Outlaws that the staff type of throws out and I’m like ‘yeah, let’s give it a swing’.”