Earlier this week, some Baldur’s Gate 3 gamers mistakenly acquired early entry to Patch 8–the closing main replace for the game–before its scheduled stress check. Now, Larian Studios has introduced that the Patch 8 stress check is stay, and it is introducing a number of new options together with cross-play.
To familiarize gamers with the way in which cross-play will perform, Larian has additionally launched the next video that walks via the required steps to affix up with buddies who’re taking part in on separate consoles or PC.
Previous to launching Baldur’s Gate 3 on Xbox Sequence X, Larian was pressured to drop the split-screen function from Xbox Sequence S. After Patch 8, Sequence S customers will lastly get the split-screen possibility that Sequence X gamers have loved since 2023.
Photograph Mode is one other outstanding addition in Patch 8, alongside the 12 new subclasses that gamers can choose. Larian notes that there are some recognized bugs which can be nonetheless being labored out, which is why the stress check is getting used to establish these points earlier than the official Patch 8 rollout begins to each participant.
As soon as Larian wraps up its work on Patch 8, the studio’s full consideration will go to its subsequent venture, codenamed Excalibur. Any potential sequel to Baldur’s Gate 3 might be developed by different studios. You’ll find the Patch 8 highlights under, however watch out for a few of the spoilers in there.
Patch 8 Highlights
- Photograph mode
- 12 new subclasses
- Cross-play
- Xbox Sequence S break up display screen
Gameplay
- If you succeed a Notion test, the noticed merchandise will now ping on the minimap and be listed within the fight log.
- Mounted a difficulty the place the particular talents of a few of your allies weren’t correctly supplied on the finish of the dialogue with them at Excessive Corridor.
- Scrolls and potions inside unlocked containers in your celebration stock can now be used when rolling in dialogues.
- Impartial and pleasant NPCs will now not turn out to be hostile when, exterior of fight, they stroll into surfaces created throughout fight that set off passives (like electrified surfaces triggering Thunderbolt Strike). Take it simple, lads.
- Mounted Freecast being reset when any situation is utilized.
- Mounted characters getting caught when pathfinding through a ladder that is already in use by one other companion.
- Mounted a bug with the shifting platform within the Gauntlet of Shar that may generally depart you behind, inflicting you to plummet to your demise.
Fight
- Mounted a difficulty inflicting impartial NPCs to set off fight for seemingly no motive.
- Cerys will cease getting concerned in combats with Minthara from throughout the area. An keen beaver now not.
Modding
- Mounted a difficulty inflicting you to get caught at a 0% loading display screen when trying to affix a multiplayer session that makes use of mods.
- The Mod Verification window will now set off no matter the place the request to connect with a multiplayer recreation is coming from.
- Changed the third-party mod warning with clearer messaging.
Efficiency and Choices
- Mounted the ruleset selector not showing on the ‘Alter Customized Mode’ display screen when accessing the ruleset settings through the multiplayer foyer.
- Improved server efficiency within the Adamantine Forge.
Scripting and Stream
- Mounted a difficulty the place you may inform Astarion that Gandrel has been on the lookout for him even when Gandrel refused to inform you the identify of his prey.
- Mounted a savegame problem the place you would not get the suitable quantity of Umbral Gems for the Gauntlet of Shar.
- Minthara now feedback on reveal.
- Reminded Minthara that ‘knocked out’ doesn’t imply ‘useless’, so she’ll extra reliably seem in Moonrise Towers.
- You’ll be able to now not teleport out of Moonrise whereas controlling Minthara until you inform her to remain put.
- Minthara is now keen to speak to you after you inform her to attend within the torture chamber.
- Minthara now not will get caught babysitting Thaniel in Act II.
- Mounted a difficulty the place you may discuss Artwork Cullagh as if he is alive even when he is not.
- Your character will now not assume Shadowheart is useless if she is not when speaking to
- Characters who have been in a relationship with Gale when he’ll now obtain a tonally applicable (learn: lovey-dovey) letter.
- Mounted a dialogue problem stopping Avatar Gale from speaking concerning the orb to Lae’zel after consuming a magic merchandise.
UI
- Found and accessible (non-hostile, alive, and so on.) merchants are actually proven on the world map no matter how far-off you’re from them.
Cinematics
- Shadowheart has agreed to cease repeatedly altering her hair color throughout sure intimate moments.
- Tidied up and improved some cinematic animations for characters of various heights for those who kiss throughout the evil ending.
Writing
- Mounted a duplicated dialogue possibility and the improper model of one other dialogue possibility showing in Minthara’s primary celebration dialogue.