Battlefield 6‘s 1.1.3.0 replace is bringing the fog of struggle into winter. As a part of the brand new Winter Offensive, gamers will be capable of entry a brand new model of the Empire State map known as Ice Lock Empire State. This map will solely be round for a restricted time, however it swaps out the usual map with frozen streets and different examples of chilly and unsafe climate.
The brand new map will even have a themed occasion mode, permitting you to play Domination, Conquest, and Gauntlet mission variations that make the most of the brand new “Freeze” mechanic. Gamers will even be given entry to the mountaineering axe by means of the Winter Offensive Bonus Path. As soon as they’ve the axe, gamers can unleash it as a melee weapon on unfortunate foes. That bonus path additionally options an 11-tier, time-limited reward observe that includes occasion cosmetics, and XP Boosters.
Based on Battlefield Labs, the brand new replace has “a broad vary of fixes and refinements throughout Battlefield 6.” A number of the enhancements embrace weapon reliability, automobile conduct, and quality-of-life bug fixes. You’ll find the entire notes for this replace beneath.
Battlefield 6 1.1.3.0 Replace Notes
Audio
With this replace, we’ve made a variety of audio enhancements, together with a devoted tuning cross on footsteps to make motion clearer, simpler to find, and extra readable at totally different distances.
We’ve additionally continued addressing efficiency and reminiscence points that might trigger sounds, similar to footsteps or automobile audio, to drop out or fail to play, particularly throughout large-scale Battle Royale matches. To get forward of this as we add extra audio content material to the sport, we’ve adjusted the reminiscence priorities for many sounds within the recreation and optimized how some bigger audio property load. In sensible phrases, because of this necessary fight, motion, and automobile sounds ought to play extra persistently even underneath heavy load.
These adjustments are a part of an ongoing effort to enhance the general stability of the soundscape. Whereas this isn’t an entire overhaul, and there should still be edge circumstances relying on {hardware} and match circumstances, it is a huge step towards extra dependable and predictable sound throughout the sport.
Changelog
Gamers
- Mounted a clipping concern when dragging a soldier on an inclined floor when being inclined.
- Mounted a clipping concern with character shoulders when leaping.
- Mounted a uncommon concern the place fall harm wouldn’t be utilized instantly after being revived.
- Mounted snapping and aggressive digicam actions when performing takedowns on inclined enemies from particular angles.
- Mounted a problem permitting gamers to make use of vaulting to keep away from being roadkilled by an enemy automobile coming at excessive velocity.
- Mounted a problem inflicting controller haptic suggestions to proceed indefinitely when a reload was interrupted by swapping to a different weapon or gadget.
- Mounted a problem inflicting hit registration to fail when firing whereas making extraordinarily speedy goal changes. We’re persevering with to research further edge circumstances and reviewing participant studies associated to hit registration.
- Mounted a problem inflicting soldier legs to rotate incorrectly with the physique when falling whereas inclined.
- Mounted a problem inflicting soldier motion to really feel sluggish whereas strolling on uneven terrain.
- Mounted a problem inflicting the character’s arms to seem misaligned when vaulting by means of home windows.
- Mounted a problem inflicting vaulting whereas charging a defibrillator to make the soldier’s arms disappear.
- Mounted a problem that prompted getting revived after dying mid-fall to set off fall harm the following time the participant jumped.
- Mounted a problem that prompted the participant to proceed controlling their soldier after dying in water.
- Mounted a problem that might trigger the participant to grow to be caught when coming into water whereas crouching.
- Mounted a problem that might forestall melee harm from being dealt to troopers in water.
- Mounted a problem that might forestall melee harm from being dealt to troopers seated in uncovered automobile seats.
- Mounted a problem that made it tough to traverse some stairs, particularly at sluggish motion speeds.
- Mounted a problem the place climbing down ladders with a grenade geared up prompted misaligned animations.
- Mounted a problem the place first-person grenade animations appeared incorrectly when spectating one other participant.
- Mounted a problem the place getting hit by melee harm prevented the sufferer from performing melee assaults.
- Mounted a problem the place arms clipped into ladders when in first-person view.
- Mounted a problem the place interrupting a drag and revive wouldn’t cancel revive progress as anticipated.
- Mounted a problem the place leaping out and in of autos may result in later hit-registration for troopers on foot.
- Mounted a problem the place touchdown on a automobile prevented the participant from taking any fall harm.
- Mounted a problem the place melee animations wouldn’t play appropriately when attacking whereas vaulting over mid-height obstacles.
- Mounted a problem the place melee attacking and returning to an Assault Ladder prompted the participant to seem to assault with the ladder.
- Mounted a problem the place performing zoomed aiming whereas colliding with a wall throughout dash would offset the participant’s goal.
- Mounted a problem the place soldier fashions glowed incorrectly in entrance of the thermobaric visible impact when illuminated by a flashlight.
- Mounted a problem the place the dying digicam may seem beneath the map when dying inside a automobile.
- Mounted a problem the place the melee weapon briefly appeared in an incorrect pose when holding the M87A1 shotgun.
- Mounted first-person stair locomotion animations beginning with a delay when shifting on stairs.
- Mounted third-person mounting clipping points with the HK433 when utilizing sure bottom-rail attachments.
- Improved first- and third-person vault-up and vault-over mid-height animations for smoother transitions.
- Improved hit registration reliability when a number of gamers have been inside shut proximity.
- Improved how recoil and goal enter work together, leading to extra dependable accuracy when compensating for recoil.
- Improved melee animation when attacking whereas inclined.
- Improved motion responsiveness firstly and finish of drag and revive interactions.
- Improved soldier animation smoothness when coming into and exiting inclined.
- Improved visibility of troopers at shut vary by making use of brightness changes at 0 meters with a better minimal depth.
- Resolved an animation concern the place rapidly making use of armor instantly after utilizing a melee weapon may end in an unintended transitional animation.
- Up to date third-person inclined animations to enhance readability, scale back static poses, and improve soldier visibility.
Autos
- Mounted a problem the place heavy machine-gun hearth from some autos wouldn’t persistently register harm in opposition to troopers.
- Mounted a problem the place some automobile seats have been incorrectly labeled, stopping the right passenger reticule from showing whereas spectating one other participant.
- Mounted a problem the place the soldier compass may seem concurrently with the automobile compass when sitting in sure gunner seats.
- Mounted points with harm zones on armored autos that prompted them to take higher-than-intended harm in sure conditions.
- Mounted UI conduct for the Quadbike’s spawn digicam to make sure it shows appropriately upon deployment.
- Partially fastened a problem the place automobile audio may cease functioning throughout dwell gameplay as a consequence of suspected memory-related points.
Weapons
- Mounted a bug the place gamers may grow to be caught within the weapon examine animation when coming into a automobile.
- Mounted a uncommon visible glitch that might trigger scopes to be displayed incorrectly.
- Mounted a visible concern the place the Adjustable Angled Grip sat barely greater on the weapon than supposed.
- Mounted a problem inflicting the primary bullet fired throughout early zoom transitions on sure weapons and scopes to be extra inaccurate than supposed.
- Mounted a problem that prompted fast melee assaults to generally not return the participant to their earlier weapon after hanging.
- Mounted a problem the place some scopes unintentionally obtained thermal or depth-of-field blur.
- Mounted a problem the place goal dummies within the firing vary remained down after being shot.
- Mounted a problem the place the consequences of FMJ ammunition have been incorrectly utilized to further ammunition varieties.
- Mounted a problem the place underslung attachments weren’t at all times restored appropriately when selecting up one other soldier’s equipment.
- Mounted a problem with the flashlight weapon attachment being misaligned when sprinting at excessive FOV values.
- Mounted the “peekaboo” timing bug affecting goal dummies on the firing vary.
- Elevated the minimal time between pictures by 100 ms on the Mini Scout to enhance pacing and scale back rapid-fire inconsistencies.
- Lowered recoil magnitude however elevated recoil variation on the M250, NVO-228E, RPKM, SG 553R, and SOR-300SC. These weapons now carry out much less successfully at lengthy vary, with the SG 553R receiving probably the most noticeable adjustment.
- Lowered the price of the L110 and M123K 200-round magazines from 55 to 50, and eliminated the penalty to ADS motion dispersion.
- Tweaked haptic suggestions for weapon reloads on PS5 controllers.
- Up to date melee conduct to permit gamers geared up with a melee weapon to decide on between a takedown (F/RS) or a bash assault (Mouse 1/RT).
Devices
- Mounted a problem the place Assault Ladders didn’t permit clean traversal by growing the utmost ramp angle from 45° to 52°. Gamers can now run up the ladder with out shifting right into a climbing stance.
- Mounted a problem the place devices that must be hidden by occlusion have been nonetheless seen by means of geometry.
- Mounted a problem the place lock-on indicators appeared for Engineers with out a lock-on succesful launcher geared up.
- Mounted a problem the place Provide Crates deployed by enemy gamers have been seen on the mini map.
- Mounted a problem the place Throwing Knife animations lasted longer than supposed.
- Mounted a problem the place XFGM-6D Recon Drones spawned going through the unsuitable course as an alternative of matching the soldier’s going through course when being deployed.
- Lowered Throwing Knife dispersion in order that headshots are reliably achievable as much as 15 meters
LWCMS Transportable Mortar
- Mounted a problem the place an incorrect shell sort was used throughout firing and reload animations.
- Mounted a problem the place firing a Smoke Shell didn’t shake the digicam or tube.
- Mounted a problem the place Smoke Shell clouds have been smaller than supposed.
- Mounted a problem the place the fireplace charge was decrease than supposed.
- Mounted a problem the place the Smoke Shell at all times regenerated by way of Provide Crates.
- Logistics Professional within the Hearth Help tree now barely enhances the Provide Crate’s impact on the Transportable Mortar’s hearth charge.
- Smoke Shell ammunition now begins at 0 and regenerates each 45 seconds.
Provide Pouch
- Mounted a problem the place the Provide Pouch immediately regenerated well being on deployment.
- Mounted a problem with incorrect ammunition setup that prompted inconsistent resupply conduct.
- Eliminated the preliminary heal on gadget deployment; the Provide Pouch now solely heals over time.
- Thrown Provide Pouches now prioritize gamers who’re low on, or have requested, well being or ammunition.
Maps & Modes
- Adjusted Conquest and Escalation seize areas on Manhattan Bridge so targets can not be captured from rooftop positions.
- Prolonged rooftop out-of-bounds areas on Empire State, Manhattan Bridge, and Saints Quarter.
- Mounted a problem the place deaths weren’t tracked appropriately in Strikepoint.
- Mounted a problem the place gamers weren’t correctly credited for a kill attributable to the destruction of the crane on Mirak Valley.
- Mounted a problem the place automobile choice in Escalation turned briefly unavailable if the participant was on the deploy display screen when a territory modified arms.
- Made enhancements to scale back circumstances of gamers matching into video games that have been close to the tip of a spherical.
- The out-of-bounds timer on Manhattan Bridge is now appropriately set to 10 seconds.
- Up to date M-COM placement on Liberation Peak and Manhattan Bridge to enhance attacker circulation primarily based on participant suggestions.
- Up to date spawning conduct for Battle Pickups:
- In Breakthrough, Battle Pickups now spawn when their related sectors are enabled.
- In Conquest and Escalation, Battle Pickups now spawn when their related seize factors are owned by a crew.
- Following suggestions since launch, a number of Breakthrough layouts have been up to date to handle attacker–defender win/loss imbalance and enhance general circulation, automobile stability, and capture-zone readability throughout a number of maps.
Manhattan Bridge
- Eliminated Defender autos in Sector 2 and Sector 3.
- Added a further Attacker IFV in Sector 3.
- Up to date seize volumes throughout Sectors 1, 2, and three to assist extra constant attacker progress.
Mirak Valley
- Eliminated Defender autos in all sectors.
- Adjusted Attacker automobile counts:
- Sector 1: Lowered Attacker IFVs from 2 to 1; elevated Attacker tanks from 1 to 2.
- Sector 2: Added 1 Attacker IFV.
- Sector 3: Added 1 Attacker IFV.
- Up to date seize volumes throughout all sectors to make attacking simpler.
New Sobek Metropolis
- Sector 2: Added 1 Defender tank and one Defender IFV.
- Sector 3: Added 1 Attacker IFV; eliminated Defender tank and lightweight transport.
- Up to date seize volumes in each sectors to enhance attacker circulation.
Operation Firestorm
- Sector 2: Adjusted Defender armor (added and eliminated tank spawns).
- Sector 3: Added 2 Attacker tanks and 1 Attacker IFV; eliminated the Defender tank.
- Up to date seize zones throughout affected sectors to assist attacker momentum.
Liberation Peak
- Sector 3: Eliminated Defender tank.
- Sector 5: Added 2 Attacker IFVs; eliminated the Defender transport.
- Up to date seize volumes to enhance attacker development.
Siege of Cairo
- Added a further Attacker tank in sector 1 and three.
- Up to date seize areas on B flag to enhance sector push potential.
Empire State
- Sector 1: Up to date seize quantity on B flag.
- Sector 2: Up to date seize volumes on A and B flags.
Development
- Mounted a problem the place enemies noticed by the LTLM II Transportable Laser Designator didn’t depend in direction of the “Spot enemies with Recon Devices” weekly problem.
- Mounted a problem the place the Incendiary Airburst Launcher didn’t observe progress for the “Help Specialist 2” problem when dealing harm with its lingering hearth cloud.
UI & HUD
- Added a loading popup when coming into a event code to offer higher suggestions on what’s taking place.
- Added “Free Look” helicopter recreation trace to be a part of pilot hints..
- Enemies can not be noticed from the large map.
- Ensured gamers who set off crane destruction now have their killer ID appropriately logged within the scoreboard’s rating log.
- Ensured the “Minimize Parachute” immediate seems appropriately in Multiplayer modes exterior of REDSEC.
- Mounted a mini map concern the place empty automobile icons didn’t transition appropriately right into a pleasant automobile icon when coming into a automobile.
- Mounted a uncommon concern the place goal icons may disappear when redeploying.
- Mounted a problem the place a teammate’s armour briefly appeared as soft-armour color when their armour broke, inflicting a momentary incorrect visible.
- Mounted a problem the place camos within the Challenges part didn’t present their title or class.
- Mounted a problem the place hints for “Re-Enter” and “Deploy” have been displayed within the unsuitable order when utilizing a controller with the EOD Bot.
- Mounted a problem the place killcards didn’t at all times seem when gamers have been killed inside autos.
- Mounted a problem the place loading display screen fight zone descriptions didn’t replace appropriately primarily based on the energetic recreation mode.
- Mounted a problem the place loading display screen fight zone descriptions have been incorrect for Sabotage on Eastwood.
- Mounted a problem the place loading display screen fight zone textual content displayed incorrectly on Sabotage throughout all maps.
- Mounted a problem the place Retailer affords didn’t scroll appropriately when fast-scrolling alongside the identical row.
- Mounted a problem the place the deploy digicam may seem incorrectly rotated when spectating a soldier or automobile.
- Mounted a problem the place the totally different painted states of the LTLM II Transportable Laser Designator weren’t appropriately represented by the devices HUD warning label.
- Mounted a problem the place the Helicopter HUD would disappear when the colour was set to black within the settings.
- Mounted a problem the place the LMR27 and ES 5.7 attachment lists weren’t sorted appropriately.
- Mounted a problem the place the LWCMS Transportable Mortar icon had visible inconsistencies between the large map and the minimap.
- Mounted a problem the place the Traverse Mark 2 displayed duplicate LMG textual content within the second seat, regardless of having just one mounted weapon.
- Mounted a problem the place the automobile 3D preview didn’t replace when switching loadout presets.
- Mounted a problem the place zooming in on the large map would generally end in a black display screen.
- Mounted points that prevented Resupply Station icons from showing on the large map as supposed.
- Improved Commorose behaviour by correcting the request distances for “Want Restore” and “Want Decide Up”.
- Improved picture cropping to raised align paintings within the Battle Cross buy screens.
- Improved ping behaviour on pleasant troopers, revive requests, and stationary weapons.
- Improved the textual content used to explain unlock circumstances for Bonus Mission for higher readability.
- Lowered man down icons to solely present the 2 closest downed crew mates.
- Eliminated the flexibility to cycle between courses on the deploy display screen utilizing Q and E to stop unintended class adjustments earlier than spawning.
- Snap Zoom (Goal Help) has been clarified within the menu: this selection is barely obtainable in Single Participant and Portal modes, not in Multiplayer.
- Squad and pleasant in-world nametags now blink when the participant regains well being or receives ammunition.
- Stationary weapons not present pickup supplier icons when a participant is requesting to be picked up.
- Unlocked cosmetics now seem above locked ones in choice lists.
- Up to date back-navigation logic so consoles can not again out far sufficient to set off the quit-game popup unintentionally.
- Up to date the countermeasure trace to solely show when a weapon lock-on state makes the immediate related.
- Up to date the lock-on warning conduct in order that lock-on alerts can take precedence over painted labels when applicable, making certain threats are extra noticeable.
- Up to date the Saints Quarter loading display screen to show appropriate fight zone textual content.
- Up to date underbarrel launchers so the right sort icons seem within the HUD.
Settings
- Mounted a bug the place altering the “Command Console” possibility wouldn’t apply till the sport was restarted.
- Mounted a problem the place navigating again from the Choices menu may behave incorrectly when accessed by means of Pause Menu.
- Mounted a problem the place the “Edit Controller Schemes” menu title may disappear in Choices.
- Mounted a problem the place automobile goal sensitivity displayed an incorrect worth within the automobile management settings.
- Mounted a problem with choices sliders “stepping” performance being damaged and never permitting gamers to step by means of decimals.
- Improved the “Dynamic” response curve possibility for controller stick aiming to raised match participant expectations and participant suggestions.
- The vary for Infantry and Car mouse sensitivity choices are actually doubled and may go twice as excessive.
Single Participant
- Mounted a problem the place the out-of-bounds timer didn’t appropriately account for participant dying or Mandown state in Single Participant.
Audio
- Added new vehicle-specific hostile sort identifiers for extra correct callouts.
- Added safeguards so background environmental soldier audio not triggers throughout moments with no fight.
- Adjusted the stability of the bootflow emblem music and sound results.
- Mounted an audio concern that occurred when crawling whereas aiming down sights.
- Mounted a problem that prompted health-replenishing audio to play a number of instances.
- Mounted a problem the place background environmental soldier audio wasn’t affected by the voice over quantity slider.
- Mounted a problem the place end-of-round music would generally not play, or play the wrong observe.
- Mounted a problem the place gamers may expertise a caught “Low Well being” audio cue after remaining at low well being for 30 seconds in modes with out well being regeneration.
- Mounted a problem the place round-start music may play earlier than the spherical truly started.
- Mounted a problem the place Provide Crate sound results may repeatedly set off on downed troopers.
- Mounted a problem the place the “Advance to Subsequent Sector” audio cue performed “Out-of-Bounds” sound impact.
- Mounted a problem the place the wrong nearby-friendly voice over line would play when a mortar shell landed beside the participant.
- Mounted a problem the place the correct sound impact didn’t play when performing a fight dive.
- Mounted a problem the place the Rorsch Mk-2 SMRW Rail Gun’s cost loop sound results didn’t play appropriately.
- Mounted a problem the place automobile prop-fuse hearth results have been lacking their supposed audio.
- Mounted lacking audio when performing weapon inspections.
- Optimized reminiscence dealing with and improved prioritization for many in-game sounds, decreasing circumstances the place necessary audio, similar to autos or footsteps, generally didn’t play.
- Partially fastened a problem the place automobile audio may cease functioning throughout dwell gameplay as a consequence of suspected memory-related points.
Footsteps
- Balanced enemy-specific layers for clearer material and equipment cues.
- Additional lowered or eliminated the momentary dampening of enemy motion audio triggered by harm, low-health states, recreation notifications, or occlusion results.
- Improved distance-based acoustics for clearer separation between shut, mid, and much ranges.
- Improved distant world reflections to raised convey area and positioning.
- Elevated enemy motion audio at distance for larger readability.
- Elevated general enemy motion quantity, with a further enhance when an enemy is behind the participant.
- Lowered how closely sneaking stances (crouch strolling, crawling) decrease enemy motion audio.
- Lowered how a lot the “Spec-Op” trait lowers footstep audio when sneaking.
- Lowered scuff and scrape audio from motion in opposition to partitions and floor.
- Lowered self and pleasant footstep quantity in Wartapes, Wartapes VAL, and REDSEC.
- Refactored footstep triggers to be extra dependable throughout totally different speeds and stances.
- Eliminated limitations on the utmost variety of close-range enemy audio sources.
- Small balancing tweaks to footsteps on totally different supplies for outliers, similar to sluggish velocity on gravel and totally different instructions (up, down, sideways) on wood stairs.
Portal
- Mounted a problem the place AI squadmates in Portal didn’t show class identifiers on the insertion display screen.
- Mounted a problem the place mod.PlaySound() and mod.PlayVO() accepted any object sort as enter. These features now appropriately require sound results and voice over object varieties respectively. Whereas present syntax stays unchanged, any TypeScript code that explicitly references generic object varieties will now have to specify mod.SFX or mod.VO as applicable.
- Mounted a problem the place mod.PlayVO() at all times performed the voiceover for the Alpha flag, whatever the flag specified by the script.
- SDK Belongings for MainStreet, ClubHouse, and Marina have been corrected to solely use related property.
AI
- AI bots can now reply to ammo, therapeutic, and pickup requests.
- Mounted a problem that prompted AI repairing pleasant autos to be much less responsive than supposed.
- Mounted circumstances the place AI tried to take cowl in ways in which left them static or unresponsive.
- Bots will now appropriately transfer towards locked targets in King of the Hill.
- Mounted cases the place AI troopers may take too lengthy to discover a legitimate path to their goal, inflicting them to stay stationary.
- Improved AI responsiveness when performing revives.
- Improved AI revive logic and motion to make their actions extra constant and dependable.
Redsec
Participant
- Mounted a uncommon concern the place a Second Probability respawn may place gamers over 1,000 metres within the air.
- Mounted a problem the place incorrect mouse sensitivity was utilized to the MH-47’s third-person digicam throughout insertion.
- Mounted a problem the place gamers could possibly be kicked for inactivity whereas spectating.
- Mounted a problem the place gamers couldn’t declare a second customized weapon dropped as a mission reward.
- Mounted a problem the place takedown prompts didn’t seem persistently when approaching enemies from behind.
- Mounted a problem the place the unsuitable animation would play when switching from a call-in grenade to a special weapon.
- Mounted a problem the place weapon swap animations broke after switching away from the Resupply Drop Name-In.
- Triggering a redeploy tower or beacon now disables or destroys some other energetic tower or beacon for a similar crew.
Gauntlet
- Mounted a problem the place mission objects wouldn’t drop if the provider disconnected.
Autos
- Mounted a problem the place tanks and ambulances can be clipping by means of one another.
- Mounted a problem the place automobile containers may often be empty after being opened.
Weapons
- Adjusted harm for the Rorsch Mk-2 SMRW Rail Gun in opposition to absolutely armored troopers. Headshots now kill the opponent on one shot whereas a bodyshot will go away the opponent with 10 HP.
Devices
- Mounted a problem with incorrect textures on the projectile deployed by the XFGM-6D Recon Drone
- Mounted a problem the place the XFGM-6D Recon Drone’s altitude unintentionally decreased because the match went on.
Name-Ins
- Mounted a problem the place Smoke Cowl couldn’t be activated through the late phases of a match.
- The UAV now absolutely explodes on impression when shot down.
Map
- Mounted a problem the place a Razer keyboard lightning occasion didn’t set off when interacting with antennas on the “Sign Hack” mission.
Battle Royale
- Improved loot field placement throughout the map for extra dependable accessibility.
Gauntlet
- Mounted a problem the place M-COMs in Wreckage wouldn’t reactivate after being destroyed.
UI & HUD
- Mounted a problem the place the armor bar of your crew mates have been exhibiting regardless that they have been at full capability.
Battle Royale
- Added clearer distinction between participant and squad member stock requests.
- Added improve notifications to the loot feed when a weapon is improved.
- Mounted a problem the place ping icons of lootable autos would disappear from the mini map when the gamers get greater than 25m away from them.
- Mounted a problem the place the Tank Hunter mission UI may stay energetic if the focused squad destroyed its personal tank.
- Up to date the paintings for mission rewards to replicate new keycard adjustments.
Gauntlet
- Added appropriate interplay prompts for counter-mission groups when defusing explosives in Wreckage.
- Mounted a problem the place the scoreboard was sorted by deaths as an alternative of rating.
- Mounted a problem the place the Loadout display screen overlay may incorrectly seem over the Gauntlet Mission Briefing on Aftermath.
- Mounted team-ownership colors for M-COMs in Wreckage missions.
Audio
- Mounted a problem the place subtitles wouldn’t seem appropriately throughout insertion.
- Mounted lacking UI audio when unlocking the primary Subject Improve.
- Elevated the quantity of armour-break audio for each incoming and outgoing hits.
