The time has come for an additional Catch-up Crew mission, an everyday project that sees cadets taking part in video games for the primary time – video games lengthy since performed by different officers. By their eyes, NL’s senior workers achieve contemporary perception and a greater understanding of not solely these basic video games, but additionally ourselves. Primarily the video games, although.
At the moment, we go to a 32-bit set up with Steel Gear Strong. For anybody seeking to (re)play alongside, it is obtainable on Change as a part of the Steel Gear Strong: Grasp Assortment Model Vol. 1, or as a standalone obtain.
A brand new mission means a crew rotation, so let’s verify the responsibility roster and discover out who’s taking command right now:
Capt.Col. Ollie Reynolds – veteran, Strong SnakeCmdr.Sgt. Alana Hagues – veteran, Liquid SnakeEns.Cadet Jim Norman – recruit, Sloppy SnakeEns.Cadet Gavin Lane – recruit, Runny Snake
*BRRP, BRRP! BRRP, BRRP!*
OLLIE: Crew, that is Colonel Reynolds; it’s been a very long time. What’s the state of affairs?
JIM: Reynolds? It might probably’t be! Listening to you loud and clear, Colonel.
GAVIN: NO RESPONSE.
ALANA: Colonel, I feel Cadet Lane is struggling to get by means of. I’ve been storing rations however I’m unsure when the 4 of us will reconvene in individual.
GAVIN: *BRRP* Sorry, Colonel. I had a handkerchief caught round my radio. I don’t want a handkerchief. A kind of ear implants could be useful, although.
OLLIE: Wonderful, age hasn’t slowed you down one bit… I feel. Now, our subsequent mission takes us to the nuclear weapons disposal facility on Shadow Moses Island, the place we’ll be… shadowing (chortle!) a recognized Particular Operations soldier known as Strong Snake. I perceive that none of you may have had any prior expertise with Steel Gear Strong, is that proper?
ALANA: That’s not fairly appropriate, sir. I visited Shadow Moses with my brother as a wee lass way back, then alone a lot later. It’s been some time since, however I’ve been hankering to revisit the place. And what a revisit.
JIM: It wasn’t solely a primary go to to Shadow Moses for me, sir, however a primary go to to the Steel Gear sequence. It has been a blind spot for some time, I’m ashamed to confess.
GAVIN: Similar right here, I’m a complete MG rookie – an N64 child who didn’t have enough money a number of consoles. I’d have liked to play this again within the day and gotten the modern impact, I used to be simply on a unique monitor.
OLLIE: Apologies, Sgt. Hagues, the Pentagon will need to have given me the unsuitable transient. Let’s begin with our high-level ideas, then. Hagues, as somebody returning to Shadow Moses in 2025, what did you make of your time with the sport?
ALANA: Oh, I fell in love over again, Colonel. It’s superb how a lot of the start I keep in mind. There are few issues as iconic as these opening moments as you’re sneaking into the ability. It does take me time to regulate to the controls and the texture, however one factor that all the time stands out is the environment. MGS feels extremely distinctive, even inside its personal sequence. And it’s a technical marvel for the time, too. It’s simply fabulous – so far as nuclear services go.
OLLIE: Sure, it’s superb simply how distinctive it nonetheless feels. Cadet Norman, let’s go to you subsequent. What did you make of your expertise this primary go round?
JIM: Put together to have a large exclamation mark seem out of your noggin, Colonel, as a result of I discovered it to be… advantageous. Insubordination of the best diploma, I’m positive, however there was one thing in regards to the uniqueness of all of it that by no means actually gelled with me. Placing on my historic hat and it as a product of the time and a precursor for a lot stealth that adopted was my approach in, however I struggled to get on board with loads of it, I’m afraid.
OLLIE: I want scissors! 61!
Sorry… Your response induced some minor malfunction there over the Codec… That’s advantageous although, Norman, completely advantageous. Cadet Lane, the place do you sit with this?
GAVIN: I actually loved it. Usually once I play one thing older and a bit clunky, as Jim says, that historic context cap is crucial. With this, although, it felt prefer it was education me on a whole console. It’s simply dripping in PS1 and that interval of gaming, and I took nice pleasure within the historical past lesson. Some components hit way more than others, however that’s normal for any recreation.
OLLIE: Certainly, it virtually feels just like the quintessential PS1 recreation in some ways. Loads has been product of the sport’s story through the years; Kojima has change into recognized for his prolonged cutscenes and extreme exposition, however it’s secure to say that this explicit entry maybe isn’t as egregious as his later titles. What did you all make of the story and, particularly, the way it was informed over cutscenes and Codec calls?
GAVIN: I appreciated the way it leaned into the melodrama in a B-movie style, and the Codec felt like a reasonably contemporary narrative instrument, particularly with the fourth-wall breaks all over. I liked the truth that the ‘NO RESPONSE’s all the time have an in-game purpose when you recognize all of the twists and divulges – it’s by no means simply, ‘Oh, the devs didn’t write or report dialogue for that bit.’ The entire thing was foolish, schoolboy nonsense, however I went with it and was entertained.
JIM: I’m not the most important Kojima-head, however I completely agree that this wasn’t fairly as dialogue-y as I used to be anticipating. That stated, a few of these calls don’t half go on! As Lane talked about, the Codec calls and fourth-wall breaks had been an enormous win for me, and I warmed to it when issues went just a little campy, however the ‘schoolboy’-ness of all of it by no means sat all that properly with me. I don’t know, I’ve by no means significantly warmed to the ‘Cool Dude With Gun’™ style, so maybe I used to be doomed from the soar.
ALANA: I feel that’s a good remark – the humour and the tone of MGS is very Hideo Kojima, and that doesn’t all the time sit properly with me both. Lots of his feminine characters level to that. However to pivot just a little, I feel it largely works right here; the steadiness of the silly, bombastic moments, the melodrama, and the ridiculous issues you are able to do in fight (I’ve by no means used ketchup like that earlier than, Snake, however I’ll all the time keep in mind), actually balances out the very severe moments, the moments the place Snake or Meryl or Sniper Wolf present vulnerability.
I feel ‘cinematic’ is overused as a descriptor on the whole, however MGS is one sequence that matches that time period completely. In 1998, the storytelling and the way in which it was introduced had been revolutionary. And like I discussed, I feel it’s nonetheless very distinctive right now. Different MGS video games really feel a bit too self-indulgent, for my part. Apart from MGS3.
GAVIN: As I used to be taking part in I stored pondering of Resident Evil and the way each Konami and Capcom leaned into the B-movie cheesiness that basically works given the {hardware} constancy and restrictions of that period. It’s kitsch now however it holds up as a result of it by no means takes itself too critically. For me, all of the militaristic fetishism was the weakest half – it was the ‘freaks and misfits’ carnival forged that I loved.
OLLIE: The comparability to RE additionally highlights simply how insanely good the voice performing was for the time. RE is known for its tacky dialogue and, let’s be trustworthy, terrible supply, however the story in MGS was informed splendidly properly, and the actors did a marvellous job.
Retaining with the story, but additionally injecting a little bit of gameplay in right here, let’s discuss in regards to the boss characters. The sequence as an entire is well-known for its memorable boss encounters, and that is no exception. What did you make of the villains, and did you may have a favorite?
JIM: Whereas the controls bought on my nerves just a little in these situations, I loved many of the bosses. They crossed over into full-on silliness for me in a approach that the remainder of it didn’t. Actually, Ocelot bought me essentially the most on this respect. All the combat is sort of a scene from Scooby-Doo and it had me genuinely chucking all through.
GAVIN: Yeah, it had me buzzing Yakety Sax. I appreciated all of the characters however it wasn’t till the second Sniper Wolf combat that I felt I wasn’t combating the controls, I liked that one. I took down Liquid within the helicopter first time, too.
ALANA: The bosses are the spotlight for me, significantly within the latter a part of the sport. The second Sniper Wolf combat is unimaginable, and the final Vulcan Raven combat is tense, too. Plus, Steel Gear REX, as clunky as it may be to combat… c’mon, you are combating a mech. I really like how virtually each boss feels totally different – typically you’re being chased round in a small house and making an attempt to get a bonus, others you must bodily do one thing in the true world.
After which the ultimate boss is actually a fist combat. In spite of everything that fancy stuff earlier than.
OLLIE: I can perceive why the considerably dated controls would current a little bit of an issue throughout the boss encounters. For many of the recreation, you’re inspired to sneak your well past the guards and never get noticed, and now you’re out of the blue thrust into a comparatively small house and compelled to make use of your weaponry.

Talking of which, did you may have a particular weapon you’d fall again on all through the sport, or had been you extra inclined to experiment relying on the state of affairs?
GAVIN: I typically went with regardless of the recreation indicated by way of the ammo mendacity about. I did come to like chaff grenades.
ALANA: Chaff grenades are the way in which, Lane. I’m a lot the identical. I do take pleasure in screwing with the patrol males inside Shadow Moses by leaving them little gadgets or magazines and the like, earlier than I take them out quietly. However in any other case, I’m situational, however all the time with my trusty SOCOM and suppressor.
GAVIN: There are a great deal of legit choices I by no means even thought-about. After I’d virtually completed, I noticed a video of somebody destroying all of the cameras with rockets – one thing I by no means did as I used to be too nervous about ammo conservation.
JIM: I’m in a lot the identical boat! Possibly it’s one thing that comes with taking part in extra Steel Gear, however I really feel like I went about issues in a really boring approach. The fight would typically take me just a little unexpectedly and I’d panic-default again to the SOCOM except the sport was guiding me in any other case.
OLLIE: The SOCOM is so dependable, significantly should you handle to select up the suppressor, too.
Properly, we’re practically at an finish with our Shadow Moses mission, however I’ve to confess that my revisit has bought me itching to replay the a number of sequels. Sgt. Hagues, did you are feeling the identical approach? And Cadets Norman and Lane, are you inclined to check out the remaining now that you just’ve dipped your toes within the sequence?
ALANA: I admit Colonel, it did and does – however it additionally makes me wistful for that period of Konami. Lane talked about Capcom, too; the PS1 and PS2 period felt magic for these two builders. MGS2 improves on 1 in some ways, significantly gameplay-wise, and it leans into the craziness of MGS much more, so if anybody is on the fence, that may tempt…
JIM: I nonetheless have about an hour left (I imagine) and I’ve definitely been swayed sufficient to see it to the top. One thing like Twin Snakes is likely to be on my record as a strategy to discover out whether or not it was the gameplay or the story that rubbed me the unsuitable approach, however I can’t say that I’ll be dashing to it. Hey, it may’t be for everybody!
GAVIN: I’m in two minds. I get the sense that the sequence doubled down on the lore stuff with Strong Snake, Liquid Snake, bloody Exposition Snake and the remaining in a approach I’d discover much less attention-grabbing. Again in ‘98, this should’ve felt cutting-edge and much much less ‘B-movie’; extra T2 than Timecop. I can see how youthful gamers particularly would have invested within the lore and the on-the-nose themes and located it extremely profound. Possibly I’ve bought the measure of the sequence unsuitable, however it feels prefer it went a bit extra po-faced because the tech enabled Kojima and co. to push the boat out production-wise. Is that an correct evaluation, Colonel?
OLLIE: The sequence retained its distinctive sense of humour and whimsy – heck, there’s a monkey in MGS4 that likes to smoke and guzzle cans of soda – however I would definitely say that the extra freedom Kojima had, the extra bloated every entry grew to become. There was a slight overcorrection with MGS5 and that rubbed loads of hardcore followers the unsuitable approach, however this may increasingly have been a symptom of the rift between Kojima and Konami on the time.
It’s an enormous dedication to play by means of your complete sequence, and I’d say should you’re not fairly bought on the story from the primary recreation, then you definately’d be advantageous skipping the remaining. As a lot because it pains me to say.
That’s all we’ve bought time for right now, mates. I imagine subsequent time we’ll be testing Pikmin?
GAVIN: Appropriate, Colonel. We’ll be taking to the celebs as soon as extra, on target for PNF-404.
OLLIE: Wonderful. Within the meantime, if you want to, you’ll be able to contact me by Codec. My frequency is 140.85. Colonel out.
Steel Gear Strong – Recruit Report
Promoted Officer: | Lt. Gavin Lane |
Lt. Jim Norman |
---|---|---|
Finest bit: | “I do not want a handkerchief…I haven’t got any extra tears to shed.” | “I journey canine sleds. I am a musher.” |
Worst bit: |
“You may have to seize the BFM (large flippin’ missile) to take out the MBH (large bloody helicopter) earlier than the TBS…” |
These seven-minute Codec calls explaining how manly Snake is |
Would play once more? | Completely – I would be eager to see how Twin Snakes modified issues | I will end this one, that is all I am promising… |