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Home » Closing Fantasy 7 Rebirth director says Nintendo gamers ‘don’t want to fret’ about Change 2 port
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Closing Fantasy 7 Rebirth director says Nintendo gamers ‘don’t want to fret’ about Change 2 port

Editorial TeamBy Editorial TeamOctober 28, 2025No Comments3 Mins Read
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Closing Fantasy 7 Rebirth director says Nintendo gamers ‘don’t want to fret’ about Change 2 port
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Closing Fantasy 7 Remake collection director, Naoki Hamaguchi, has stated Nintendo followers needn’t fear about how the second sport within the trilogy, Rebirth, will run on Change 2, as a result of he thinks it is going to be “simply as prime quality as the primary sport”.

Closing Fantasy 7 Remake Intergrade is because of launch for Nintendo Change 2 in January, and thus far, its graphics efficiency seems pretty spectacular in comparison with the extra highly effective console variations.

On paper, the second entry, Rebirth, may very well be seen as a much bigger problem for Sq. Enix’s engineers, because it was initially a PS5 console unique, however Hamaguchi advised VGC in a current interview that, due to its expertise optimizing the sport for PC and Steam Deck, he believes it can supply a high-quality expertise on Nintendo’s hybrid.

“Clearly, we’re working very laborious to ensure that [followers are equally impressed by Rebirth on Change], and that individuals are going to get that prime high quality they’re searching for,” he stated.

“I believe we now have type of proved that idea to the world already, in some methods, with the discharge of Rebirth on Steam Deck. I believe we noticed the same type of response there, the place folks stated,’ wow, it’s truly working on Steam Deck, it seems actually good, it’s a high quality a lot greater than I believed they might get on Steam Deck’.

“In that sense, that was the place we did the experiments, to work out get these high-level video games right into a cell platform. Clearly, there’s a little bit of a distinction within the specs and the capability between Steam Deck and Change 2 and numerous different handheld sport techniques. However I believe we managed to get such an excellent outcome there, and that basically did assist with the planning and the understanding of how to try this going ahead within the collection.”

Hamaguchi stated that, together with his engineering background, he sees it as his private mission to make sure that all variations of the Closing Fantasy Rebirth trilogy run properly throughout their numerous platforms.

In keeping with the director, Sq. Enix’s early work on PC gave it the pliability to assist totally different ranges of graphical capability. The sport’s improvement workforce constructed a system just like Unreal Engine’s Nanite, he stated, which might adapt graphical parts on the fly, lowering polygons or reducing decision, relying on the processing energy out there.

Closing Fantasy Remake’s improvement workforce was in a position to plug this method into the Change 2 model, after which make handbook tweaks to make sure a secure body fee, Hamaguchi defined.

“I believe we acquired a extremely good response to the primary sport on PC, and that’s actually helped us and given us the know-how and the power to maintain that going, mirror on that, and perhaps even push it additional in Rebirth and within the third sport within the collection going ahead,” he stated.

“So what I need to say is, due to all that experimentation stuff we’ve carried out on the PC to ensure of that, Nintendo gamers sooner or later, you actually don’t want to fret in any respect. They’re going to get a model that’s simply as satisfying and simply as prime quality as the primary sport, if not greater.”