It’s honest to say that Cyberpunk 2077’s 2.0 replace was a fairly large success. Primarily a delicate relaunch of the sport, it gave gamers an excellent motive to revisit CD Projekt Crimson’s sci-fi RPG. Nevertheless, it seems that Cyberpunk 2077’s 2.01 replace broke a few of the recreation’s abilities.
Cyberpunk 2.01 disables some passive Talent buffs
Cyberpunk 2077’s abilities are passive buffs that gamers degree up by performing particular in-game actions. For instance, the Headhunter ability supplies varied helpful stealth bonuses for each close-quarters and long-range sniping. Gamers degree it up by scoring headshots, utilizing thrown or silenced weapons, utilizing pistols, and performing stealth takedowns. Sadly, a bug in Cyberpunk 2077’s 2.01 replace impacts all 5 abilities, hitting Headhunter notably exhausting.
A couple of days in the past, Reddit consumer Dibilowas observed that the Headhunder buff that reduces weapon sway didn’t appear to work. After a little bit of experimentation and speaking with different gamers, they decided that a number of ability passives not work. Particularly, Headhunter’s degree 10, 20, 30, 40, 50, 55, and 60 aren’t working. Shinobi’s degree 20, 40, 45, 50, and 55 buffs appear damaged, as are ranges 40 and 45 of Solo. Lastly, the buffs from degree 20 of Netrunner and degree 20 of Engineer are additionally not working.
The bug solely appears to have an effect on abilities, with Cyberpunk 2077’s attributes, perks, cyberware capability, and armor seemingly working as supposed. Nevertheless, the bugged abilities are nonetheless a extreme downside for some gamers, particularly on larger difficulties.
One Cyberpunk 2077 modder has already created a patch that fixes the bugged abilities. The mod is on the market from Nexus Mods and requires the REDSCRIPT script compiler to operate. Sadly, console gamers might want to wait till the following official replace.