After two and a half years, eleven seasons, and one huge, game-changing growth, Diablo 4’s Age of Hatred is lastly coming to a detailed. Introduced as a part of 2025’s The Recreation Awards, Diablo 4’s subsequent growth, Lord of Hatred, marks the top of the sport’s ongoing saga–one which has seen Lilith, Inarius, Mephisto, and the people of Sanctuary have interaction in an epic wrestle to achieve management of the world and its future. However whereas the upcoming growth guarantees a “satisfying” conclusion and an “epic, remaining showdown” with the sport’s large unhealthy, Mephisto, it additionally guarantees plenty of different thrilling options, too.
Previous to the growth’s announcement, GameSpot, IGN, and PC Gamer have been invited to attend an unique interview with two key members of Lord of Hatred’s narrative crew: lead narrative designer Matt Burns and narrative designer Eleni Rivera. The pair have been wanting to reply our questions on Lord of Hatred, even people who have been, admittedly, each thirsty and weird. We left the Q&A session with a greater understanding of Mephisto’s plans, the lore behind the revamped Paladin class, and the Skovos Isles, in addition to an excessive amount of anticipation–anticipation for extra personality-filled dialogue choices, loads of “Jedi thoughts tips,” and the return of Amazons, Lilith, and Ralph Ineson’s velvety voice.
IGN: Vessel of Hatred felt such as you guys have been holding your breath. Was {that a} Band-Help or part of the story that you just at all times needed to inform? I am positive you guys heard somewhat little bit of the suggestions that Vessel of Hatred was good and likewise felt prefer it was teasing out of the showdown that we have been all actually ready for. I am questioning how a lot of that was deliberate versus you guys simply taking longer to provide this large showdown.
Burns: It is at all times been our intention. That is an “Age of Hatred” or Mephisto-Lilith-themed saga. Even earlier than the bottom sport got here out–once we had completed our work on it, however earlier than the precise launch date–we have been already planning out the subsequent chapters of the story and it was at all times going to be in regards to the story about Mephisto, his plans for Sanctuary, and finally all culminating to a remaining confrontation with him.
Rivera: On the subject of story, there’s at all times issues that change and it is attempting to determine what can we hold, what will get misplaced, and what’s the streamline–especially in relation to telling this actually enjoyable, large story. With Vessel of Hatred, we needed to essentially dig into Mephisto and his motivation and hold that with Neyrelle. Now we get an opportunity to finish it. I feel it is sticking to our themes about household; that is a very large theme that we have now with Mephisto and Lilith, and her kids and Inarius. I feel that it is lastly all coming collectively. And that was at all times the plan–to have this large story that feels well-thought-out, and characters that you just love and also you need to battle for and need to battle in opposition to.
IGN: And is that this the ultimate showdown?
Burns: Yeah, it is a remaining showdown. We will see Mephisto in his full prime evil demonic glory. It is like what Eleni was speaking about somewhat earlier: While you take a look at the larger image, you are seeing these phases of Mephisto, proper? Within the base sport, he is very on the perimeters. He is not reborn but and he is taking up the wolf type. In Vessel, he is somewhat extra highly effective as a result of now he is on this Soulstone and he is in a position to do extra. And so in Lord of Hatred, it is like there aren’t any extra chains on him. And though he is assuming–at first, at least–this type of Akarat, this prophet determine, he likes to control folks and do these kinds of issues. He is utilizing a brand new device now to do this, however finally, the story culminates in us dealing with him, taking off his masks, and actually simply having this large epic showdown with him.
Rivera: It’s going to be very satisfying, I feel, for the gamers with loads of the story. There will likely be satisfaction together with horrors, and I feel that is the very best factor for Diablo. You have acquired some loopy, horrific issues, and then you definitely get this good finale.
GameSpot: Might you inform us a bit extra in regards to the Paladin and the way they differ from earlier video games?
Burns: There’ve been Paladins in Diablo earlier than in addition to the Crusader, who’s just like a Paladin in some ways as a result of they’re utilizing the sunshine as their supply of magic. The Diablo 4 Paladin is somewhat bit totally different when it comes to the lore and story. Quite than coming from the Zakarum church or being a part of this large faith or establishment, they’re of a smaller order who’re impartial. They usually’re simply out on the earth attempting to do good. They’ve realized from the previous that being a part of these large establishments inevitably results in corruption, in order that they’ve purposefully, deliberately gone out and mentioned, “We’re not going to get entangled in that sort of stuff. We’re simply going to search out the sunshine inside us and use that to do good out on the earth.” And they also have these oaths that they dwell by in order that they do not observe the corruption and that type of factor.
Eleni Rivera: The enjoyable half is that we get to reinvent the Paladin. Whereas they acknowledge the previous, they know in regards to the Zakarum, they find out about different Paladins which have existed… They get to redefine who they’re, what they’re, and what The Order is. That is who they’re. They even select a brand new identify once they be a part of The Order, and their identify is straight related to what they discover an important inside it. It is so cool. You get an opportunity to see this new type of who they’re.
Burns: And what’s fascinating about them too is they–due to their shut reference to the light–are additionally conscious of angels and the heavens. They know that angels are beings of sunshine. And they also do not worship angels or something like that, however they see them as these embodiments of sunshine and embodiments of values which might be related to the sunshine, like valor.
GameSpot: Might you inform us a bit extra in regards to the area that is coming with the growth? Are there any real-life places that impressed it, or elements of historical past?
Burns: Skovos is actually cool, actually distinctive, and fascinating to Sanctuary. We talked about earlier that Skovos is the place Lilith, Inarius, and these different insurgent angels and demons created Sanctuary, after which they frolicked in Skovos. It wasn’t essentially referred to as Skovos again then, however they lived there on the daybreak of the world. That is the place they created people, or relatively the place they created the primary people: the Firstborn. When you consider this saga as a narrative of household, as Eleni mentioned, or possibly as one about what humanity’s destiny is, it is sensible to convey this end result with Mephisto to the place humanity itself started. There’s tons of Firstborn ruins and, generally, not even ruins–it’s the modern-day folks, the Askari. They’ve maintained this structure, they dwell inside it, and so they see the Firstborn as a part of their heritage in a manner, regardless that it is distant.
There’s loads of totally different environments all through these totally different islands. Every one in all them has a novel theme and taste. We discover loads of the tradition of this place, so you’ve gotten the Amazons and you’ve got this oracle order, this Order of Seers. We get to see how they work collectively and the way they rule over this island nation to assist it operate and survive all this horrible stuff that is taking place in different elements of Sanctuary.
However the large fascinating level of battle is that now the unhealthy stuff that was taking place in Sanctuary–the stuff that we noticed in base sport and Vessel of Hatred–now it is coming to Skovos. Mephisto, within the physique of Akarat, has gathered a bunch of followers, he is introduced all of them to Skovos, and he is disrupting the order and the piece of this place. Something you need to add to that, Eleni?
Rivera: I really feel such as you lined loads of it, nevertheless it’s actually stunning. It is gorgeous and it is a spot that you have not seen earlier than, so I feel that is actually thrilling. And there is only a lot to take a look at. There’s water that you just get to take a look at, and I do know that is very small, nevertheless it’s simply… the setting crew did a actually good job. And generally, there’s loads of deep lore that we acquired an opportunity to discover there. I feel that’ll be actually thrilling for gamers who actually love lore and gamers who’re additionally simply diving into Diablo for the primary time.
GameSpot: And in comparison with Vessel, how massive is Lord of Hatred? What number of hours of story can we count on?
Rivera: I’d say it is akin to Vessel of Hatred. The map is fairly large. Like Matt mentioned, there’s loads of lore stuff you get to discover in Skovos, so it is acquired fairly a little bit of content material that the gamers get to dive into.
PC Gamer: How do you method making a villain like Mephisto in a manner that looks like a menace to the participant, on condition that our participant characters have simply killed tons of demons that have been already very highly effective?
Rivera: It is narrative. It is understanding what a participant’s weak point is, proper? And it is constructing that up and connecting the participant to folks like Neyrelle and Lorath. You’ve gotten these stakes that get larger and greater since you care about them extra. So in relation to somebody who’s so highly effective, or somebody who can defeat all these demons, what actually is the factor that can get them to crack? It is the those that they love, the those that they need to battle for, and Sanctuary. And in relation to creating a very large villain, it is constructing off that.
Burns: Once we first launched [Mephisto] within the base sport, a part of the rationale we launched him that manner is as a result of he isn’t the antagonist within the story but. We’re looking Lilith and he is serving to us, and so it is creating this sense of, “Yeah, I do not know if I ought to belief him or I should not belief him, however he is type of helpful to me, so at what level will the usefulness put on out or will he flip the tables on me?” As a result of it may occur finally, proper? I feel we needed to introduce him that manner simply in order that it could really feel somewhat totally different than all of the sudden there is a prime evil sitting in entrance of you and also you simply need to battle him.
I imply Eleni mentioned it completely: It is how his impact on the characters we care about–and on the world at large–raises the stakes. And once more, we’re persevering with this thread of him at all times being a little bit of a satan on our shoulder. We’re not at all times working with the very best characters–sometimes our allies are somewhat shifty, too. He exploits that actuality. He makes us doubt, possibly generally our actions, and the folks round us.
IGN: How do you make facet quests really feel like an natural a part of the story when there’s actually Devil operating round?
Burns: One factor that we have performed is there are a variety of facet quests the place it is a continuation of a personality story that you just meet in the primary marketing campaign. There are quests that observe an vital character that you just’re round for some period of time, and now you get to see what has occurred to them in spite of everything these large occasions have unfolded. Yeah, Mephisto is operating round and the stakes are so excessive, however what is going on on with these different characters? It is about exhibiting the aftermath of these large occasions, or exhibiting the repercussions of the satan operating free.
Rivera: Yeah. I imply, the primary story is so particular to our primary characters, however the facet quests are what breathe life into Sanctuary. They present us what everyone else is doing whereas the world is crumbling, and seeing intimate stories–seeing what different characters who possibly we all know however they are not in the primary quest–I feel that provides us an opportunity as writers to dive deeper, and provides gamers get the prospect to know what these persons are doing whereas there may be this chaos. Life retains on life-ing even if you’ve acquired Mephisto operating amok. And I feel that is the cool half about writing facet quests.
GameSpot: It looks like this concept of generational trauma is actually on the core of this saga. Is that one thing that was intentional to this story? Are there another concepts and themes that you just have been actually hoping to get throughout and discover?
Burns: Sure. One of many themes that is current all through is this concept of the passing of the torch, or such as you mentioned, it is type of a generational… Possibly trauma is a part of it, but in addition the way you cross on legacy, and whether or not you’ll be able to even cross it on in any respect. And in passing on a legacy, what sort of burden are you placing on the brand new folks?
For Lilith wanting to guard Sanctuary, or for the Horadrim desirous to do their factor, these will not be simple jobs, proper? They require loads of sacrifice. Generally the aim is noble, however passing it on will be laborious as a result of you already know that you just’re dooming these folks to a tricky life. That is positively a theme that we performed with in base sport and Vessel, and likewise we discover in Lord of Hatred as effectively.
There’s additionally this prophecy within the base sport, and I feel it exhibits up in Vessel of Hatred too, that Rathma had. He had these visions and noticed the Nice Serpent, and that is nonetheless part of the story. As Eleni mentioned, destiny is an enormous theme and so is that this prophecy, the way it’s unfolding, what it really means, and whether or not it should occur or will be averted. This factor will unfold and be fulfilled, however possibly not in the way in which the characters essentially suspect. There will likely be loads of sacrifices and selections made by characters that there aren’t any getting back from. [Lord of Hatred] goes to be an enormous, thrilling end result of the whole lot that began within the base sport.
PC Gamer: Might you speak somewhat bit extra about Lilith coming again to the story and what her function is? I do know there are fairly a couple of gamers that actually, actually loved her within the first sport.
Rivera: All of us love Lilith, proper? She’s cool, she’s scorching, she’s our mother. I feel it is actually thrilling we get an opportunity to see her in a brand new manner. There’s loads of intimacy that we get to have with Lilith, and I feel that we have at all times needed to–or a minimum of I’ve at all times needed to–partner up along with her. However Lilith will at all times be a demon on the finish of the day. She has her personal motivations and she or he’s at all times going to have her personal concept of what she desires on the earth. So she has to resolve whether or not or not she desires to ally with us for this larger downside.
Burns: The one factor I might add is, once more, it is about bringing these totally different threads to a detailed. Within the base sport, we have been fed Lilith’s blood petals–fed her blood. She’s been part of us this entire time. And although we defeated her in Hell, one thing of her has lived on in us. There is a presence inside us that’s slumbering mainly. And now that we’re going after Mephisto and the stakes are excessive and the destiny of the world hangs within the steadiness, her presence inside us actually turns into a key to determining the way to cease Mephisto. Like she mentioned within the base sport, “There can be no victory with out me.” That type of concept, it is true–we will want her to repair this and to save lots of Sanctuary from Mephisto.

GameSpot: What impressed the choice to convey again Lilith so quickly? Have been you a bit fearful about bringing her again or was it simply one thing that appeared like, “Oh no, we have now to do that?”
Burns: Like after I talked about earlier, earlier than the bottom sport really launched and we have been planning out future tales, we at all times did need to convey her again. Then it grew to become a query of when. It was about discovering the appropriate alternative to do it and make it really feel probably the most impactful to the story.
Throughout [Vessel of Hatred’s] growth, we have been toying round with the concept. We really made a few of these scenes the place you heard her talking. There was a scene the place you noticed her reflection or one thing like that too, however we minimize these issues out of Vessel as a result of we have been simply attempting to determine, “Okay, the place’s the place the place we must always spotlight that in order that it looks like one thing actually juicy and impactful and never just a bit factor that occurs after which there is no payoff for it but?” You recognize what I imply?
Rivera: I really feel like one of many largest issues is deciding how a lot payoff we wish. We speak quite a bit about how this growth goes to be tremendous satisfying and the whole lot will really feel prefer it’s tied collectively. Vessel of Hatred was the story of Neyrelle, it was a story of Mephisto, and it was about seeing what he may do with out the ability of being in Sanctuary. Now that he is out, it is seeing what he will do with this free will again in Sanctuary however masked as this main spiritual determine.
Burns: One enjoyable factor we’re doing in Lord of Hatred that we did not actually do earlier than is, with Lilith, you’ve gotten totally different dialogue choices for a way you need to reply to her about sure issues. We all know that folks have totally different emotions for her–whether she was proper, whether or not she was unsuitable or whether or not they would’ve needed to hitch her or not–and so we needed to discover that via among the dialogue you’ll be able to have along with her. Now, you get to see other ways she’ll reply to you as effectively primarily based in your choices.
Rivera: I really feel like Lilith is so nuanced and so complicated. You get a mixture of seduction and horror all on the similar time and it is so cool and enjoyable. And now we get an opportunity to essentially see her differently. Once we final noticed her we have been preventing in opposition to her, however now there is a larger subject. There’s extra at stake right here, so it is her deciding what’s vital to her.
GameSpot: You introduced up that you just now have choices for a way you need to work together with Lilith, and I believed that was actually fascinating as a result of, proper now, choice-driven, branching CRPGs have gotten extra of the usual within the trade. Is that one thing that you’ve got ever thought of exploring with Diablo? Having extra selection all through the story, exploring possibly totally different endings, totally different tales, and branching paths? Is that even attainable within the construction of the sport?
Burns: I feel it is cool and I take pleasure in that sort of stuff too. For Lord of Hatred, it is extra consistent with the bottom sport and Vessel of Hatred. We do not do this sort of branching stuff. The alternatives I discussed earlier, there’s plenty of locations within the marketing campaign the place you’ve gotten these totally different choices of what to say, or how somebody would possibly reply to you, nevertheless it’s extra about giving the second some fascinating taste. It is about permitting you to think about your personal story in this–who you’re, your selections, or your opinion about one thing. It is giving you a chance to say it out loud, mainly, regardless that it would not essentially create a branched quest or storyline primarily based on that. It is nearly that chance of expression to your character or for among the different characters too.
Rivera: That is why we do it generally in facet quests. It isn’t like you’ve gotten two totally different paths, however I do suppose we get to discover somewhat little bit of that. There was a facet quest from, I feel in Vessel of Hatred, that you just get to have an alternate ending primarily based on what you select.
IGN: Romance choices? That is all I acquired.
Blizzard PR consultant: Are you asking, “Can we hook up with Lilith?”
GameSpot: It is what everyone’s considering.
Rivera: By way of romance, we get to see somewhat little bit of Lorath’s previous, which is one thing that we have not actually gotten an opportunity to see with different characters. He has interactions with Queen Adriana that we get to see. We additionally get to see much more of Lorath, how he was painted prior to now, and who he was versus who he is turn out to be now.
PC Gamer: Is Lorath again? Are we going to listen to extra Ralph Ineson?
Burns: Yeah, Lorath is likely one of the primary characters within the growth. He’ll be with you nearly on a regular basis all through the marketing campaign, besides the occasions you cut up up and also you’re off doing various things, proper? However yeah, he is there, he is persevering with his story. There’s quite a bit about Lorath and the Horadrim in Lord of Hatred. And once more, it goes again to the themes of legacy and the destiny of the Horadrim.
We have been in VO classes with Ralph recording all of his strains, and it is at all times nice to listen to his voice once more. The second you hear it, you are like, “Oh yeah, it is Lorath.” That is been actually enjoyable and I am tremendous enthusiastic about Lorath’s story in Lord of Hatred. I feel it has loads of nice moments. He is loads of enjoyable to jot down as a personality and, once more, Ralph’s voice is simply wonderful.
One other factor is Lorath has a historical past in Skovos, and that is one thing we’ll discover within the marketing campaign however, years and years in the past, he got here to Skovos with another Horadrim and went on an journey there. He met this Amazon named Adriana and so they shaped a bond, so he has some historical past along with her. And now Adriana is the Amazon queen of Skovos. So with him coming again, there is a connection he has to this place that we will discover.
IGN: I am inquisitive about the way you guys are going to make gamers care about Akarat. The significance of the ultimate minimize scene of Vessel of Hatred may need been misplaced on folks except they’re in deep on Diablo, however he is clearly a distinct sort of puppet than a wolf. I am inquisitive about how you consider bringing Akarat as a personality into the fold–and all the bags that comes with him–and attempting to elucidate why that issues whereas additionally exhibiting this new model of the Lord of Hatred who’s now strolling round as a deity.
Rivera: On the subject of Akarat, he is simply going to seem as a standard man. I feel what will actually minimize deep is the quantity of people who find themselves now speeding to get to Skovos; seeing the affect that he has as a result of he is such an enormous determine on the earth and he is been doing miracles in Sanctuary. The thought of all these folks worshiping this person who you already know as a participant is Mephisto, I feel that’s the place that terror begins to return.
He additionally has his Jedi thoughts tips, proper? Mephisto is superb at getting in your head. You suppose you see one factor, however actually he is exhibiting you one thing else and that is the ability. We get an opportunity to point out how Mephisto actually performs together with your feelings and I feel that is the very best half about him.
Burns: Simply so as to add to that, a pair fascinating issues about Mephisto on this form–and methods to create curiosity for folk enjoying via it–is at first he is defying expectations, proper? Yeah, he is a first-rate evil on this physique, however he isn’t doing something unhealthy, which is fascinating as a result of that is how Mephisto was within the base sport as effectively. Oftentimes, he is simply telling you the reality. Possibly he is attempting to get his personal manner by saying it, however he is not at all times mendacity about issues. Proper now, he is simply on the market serving to folks and doing miracles. So it turns into this query, or this thriller, of what’s he doing all of it for? Why is he placing on this act? What’s his finish sport for all of it?
The opposite thing–and this ties into our themes–is that I feel that Mephisto believes that people do not actually have any management over their destiny. They’re simply cattle that extra superior entities or clever entities like him can lead round. What he is doing right here is sort of to show a degree to us, The Wanderer, and likewise to Lilith; you’ll be able to create these items, these people, and you may hope that they’ve some sort of free will or company, however finally I’ll present you that they do not. That is one thing else we play with, once more, to only deepen his character a bit and make it extra fascinating.
IGN: You’ve gotten described Diablo IV as The Hatred Saga, and with this being the ultimate confrontation with the Lord of Hatred, one would assume that that implies that’s the top of the aforementioned saga. I am questioning the way you guys are excited about Diablo IV’s future. I am assuming that there is going to be extra Diablo IV after this.
Burns: You are proper when it comes to us simply taking a look at it as The Hatred Saga, and actually that is been our focus–just bringing this story to a detailed in a very large and impactful manner. However there are different tales to inform on Sanctuary, after all, although I am unable to actually go into element about another stuff.
Rivera: I feel the very best half is Diablo’s dwell service. It provides us the chance to dive into no matter we wish. Like Season 11, proper? We get an opportunity to convey Hadriel again and we’re getting an opportunity to speak to this angel that we solely met briefly in Diablo II. We get to increase Hadriel’s lore, which is actually cool. We get an opportunity to at all times, probably, inform new tales. However proper now, we’re simply specializing in getting this growth out and seeing what occurs.
The above interview has been calmly edited for readability and brevity.
