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Home » Director displays on Dragon’s Dogma 2: ‘I didn’t make a Nintendo recreation designed to be favored by everybody’
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Director displays on Dragon’s Dogma 2: ‘I didn’t make a Nintendo recreation designed to be favored by everybody’

Editorial TeamBy Editorial TeamAugust 27, 2025No Comments3 Mins Read
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Director displays on Dragon’s Dogma 2: ‘I didn’t make a Nintendo recreation designed to be favored by everybody’
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Dragon’s Dogma 2 director Hideaki Itsuno has mirrored on the sequel, saying he’s happy with the sport however that he’s not stunned to see a combined response from some gamers.

The RPG sequel was Itsuno’s final recreation at Capcom, after greater than 30 years on the firm. The Satan Could Cry sequence director left Capcom final yr, earlier than establishing the Tencent-backed Lightspeed Studios Japan.

Dragon’s Dogma 2 acquired a powerful vital reception from reviewers when it launched final yr, although it didn’t resonate with each participant. Notably, the sport has a Metacritic rating of 86, in comparison with a person rating of 6.5.

Talking to VGC in his first media interview since leaving Capcom, Itsuno stated he wasn’t stunned that the sport didn’t have common attraction, since he designed it that manner.

“I made the sport not like a Nintendo one to be favored by all of the folks, however for a sure sort of viewers, so it’s regular if some folks exterior that concentrate on viewers don’t like the sport,” he stated. “Nonetheless, individuals who loved the sport actually beloved it, appreciated the small print and work. I’m very happy with it.”

Itsuno stated he finally determined to go away Capcom as a result of he didn’t wish to proceed making sequels to Satan Could Cry and Dragon’s Dogma, and that he felt the provide to create an unique AAA recreation at Lightspeed could possibly be “my final massive alternative”.

Itsuno is now constructing a ‘triple-A motion recreation’. Earlier this week, Lightspeed introduced the opening of a second Japanese studio in Osaka – the hometown of Capcom – and the hiring of a number of different Satan Could Cry and Avenue Fighter veterans.

“For me, based mostly on my age, that is my final probability,” Itsuno advised VGC. “The gaming business has decreased the variety of AAA releases, and I used to be requested to create a brand new AAA [by Lightspeed]. I’m not younger anymore, so greater than ‘now it’s the proper second,’ it’s extra like, ‘that is my final probability’ to problem myself.

“For Capcom, creating Satan Could Cry and Dragon’s Dogma sequels is at all times going to be the highest precedence, and conserving in thoughts that making a recreation takes 4 to five years, this is perhaps my final massive alternative.”

Itsuno urged he’d determined to go away Capcom through the improvement of Dragon’s Dogma 2, however stayed till improvement on the title was accomplished.

“I held a number of talks whereas I used to be engaged on Dragon Dogma 2, however at the moment, I didn’t even consider leaving whereas making the sport,” he stated. “I needed to complete it and after launch, there nonetheless was some work to do, so I made a decision to go to the brand new studio as soon as I used to be accomplished with all of that.”