Close Menu
  • Home
  • News
  • Reviews
  • Featured
  • Gaaming TV
  • PlayStation
  • Xbox
  • PC Game
  • Nintendo
  • Podcast
  • Home
  • News
  • Reviews
  • Featured
  • Gaaming TV
  • PlayStation
  • Xbox
  • PC Game
  • Nintendo
  • Podcast
Facebook X (Twitter) Instagram
Facebook X (Twitter) Instagram YouTube
Gaaming
  • Home
  • News
  • Reviews
  • Featured
  • Gaaming TV
  • PlayStation
  • Xbox
  • PC Game
  • Nintendo
  • Podcast
Gaaming
Home » Dragon Quest creator Yuji Horii says he noticed one main distinction between his sport and Last Fantasy
Mobile

Dragon Quest creator Yuji Horii says he noticed one main distinction between his sport and Last Fantasy

Editorial TeamBy Editorial TeamNovember 26, 2025No Comments3 Mins Read
Facebook Twitter Pinterest Reddit LinkedIn Tumblr Email
Dragon Quest creator Yuji Horii says he noticed one main distinction between his sport and Last Fantasy
Share
Facebook Twitter Pinterest Reddit Email


Dragon Quest creator Yuji Horii has defined what he initially felt was the important thing distinction between Dragon Quest and Last Fantasy.

In an interview with Recreation Informer, Horii was requested if he felt there was competitors between Dragon Quest and Last Fantasy, significantly in each collection’ early 8-bit and 16-bit days when Sq. and Enix had been separate corporations.

Horii replied that he didn’t take into account the video games rivals, however that he was nonetheless keeping track of the Last Fantasy collection to see what it supplied.

His conclusion was that the principle distinction between his Dragon Quest video games and the Last Fantasy video games was that the protagonists in Last Fantasy video games spoke to one another, whereas in Dragon Quest the participant controls a silent protagonist.

“Approach again then, when Last Fantasy initially got here out, I used to be positively being attentive to it as a result of it was one thing we wanted to look out for,” he defined. “However there’s one key distinction that I actually noticed again then – the protagonists within the Last Fantasy titles, they converse so much.

“Whereas for Dragon Quest, the important thing goal for [the games], or the expertise it provides for the participant, is that the participant turns into the protagonist themselves.

“In Last Fantasy, you sort of observe the protagonist, however you’re not essentially turning into the protagonist within the video games. So I assumed that was a very fascinating and stark distinction between Dragon Quest and Last Fantasy, however I didn’t essentially see them as a rival again then.”

Horii defined that he didn’t have the protagonists in his video games “simply begin speaking on their very own” as a result of the participant was presupposed to be enjoying that function (therefore RPG). Nevertheless, he burdened that whereas Last Fantasy did it otherwise, he was nonetheless a fan of the collection, and revealed his favorite entry.

“I do like Last Fantasy, although,” he stated. “Once I first noticed Last Fantasy X, I recall feeling this was the last word perfection of Last Fantasy.”

Earlier this month Horii was acknowledged by the Japanese authorities in its autumn honours by receiving the Order of the Rising Solar, Gold Rays with Rosette, for his work on the enduring role-playing sport collection.

Horii is the primary sport designer to obtain the honour, which is awarded to these acknowledged for distinguished service to the state in numerous fields, besides navy service.

Horii has labored on each mainline Dragon Quest sport for the reason that 1986 authentic and, by way of his firm Armor Venture, co-owns the franchise alongside Sq. Enix.