Close Menu
  • Home
  • News
  • Reviews
  • Featured
  • Gaaming TV
  • PlayStation
  • Xbox
  • PC Game
  • Nintendo
  • Podcast
  • Home
  • News
  • Reviews
  • Featured
  • Gaaming TV
  • PlayStation
  • Xbox
  • PC Game
  • Nintendo
  • Podcast
Facebook X (Twitter) Instagram
Facebook X (Twitter) Instagram YouTube
Gaaming
  • Home
  • News
  • Reviews
  • Featured
  • Gaaming TV
  • PlayStation
  • Xbox
  • PC Game
  • Nintendo
  • Podcast
Gaaming
Home » eFootball’s main model 5.0.0 replace is right here, including stadium customisation and 80 gameplay tweaks
News

eFootball’s main model 5.0.0 replace is right here, including stadium customisation and 80 gameplay tweaks

Editorial TeamBy Editorial TeamAugust 14, 2025No Comments12 Mins Read
Facebook Twitter Pinterest Reddit LinkedIn Tumblr Email
eFootball’s main model 5.0.0 replace is right here, including stadium customisation and 80 gameplay tweaks
Share
Facebook Twitter Pinterest Reddit Email


eFootball’s new season begins at the moment with a significant replace for all codecs.

The model 5.0.0 replace rolls out at the moment and provides quite a few new options, in addition to round 80 tweaks and modifications to gameplay.

One of many important new options is Customized Stadium, a brand new mode the place gamers can mix stadium colors, fan choreography, and ornamental objects to make their very own distinctive area.

A brand new function known as Hyperlink-Up Play has additionally been added. This permits particular gamers, when performed beneath a particular supervisor, to carry out particular mixture performs or enhance their talents when sure circumstances are met.

To mark this new function, José Mourinho has been added to the sport as a supervisor, full with a ‘Diagonal Lengthy Go A’ link-up talent. Gamers equivalent to Wesley Sneijder and Samuel Eto’o meet the circumstances for triggering this transfer.

Ambassador Editions and Packs for Lionel Messi and Lamine Yamal are additionally now obtainable. In addition to containing the gamers themselves, these DLC packs additionally embody stadium customisation objects.

Model 5.0.0 additionally updates the group constructions of the leagues within the recreation, and updates different in-game information like strips, badges, boots, gloves, balls, promoting boards, commentary and others.

Lengthy-time gamers will likely be most within the roughly 80 modifications which have been made to the gameplay, nevertheless, that are all listed beneath:

Dribbling

  • Made changes in order that when getting into a command in a route away from the defender, that opponent is much less prone to make an try on the ball.
  • Added new motions used when an opponent approaches from the facet, guaranteeing that they compete for the ball naturally with out sticking to the opponent. This can enhance the sense of equity and management when attempting to dribble previous a defender.
  • Added new motions used when evading a defender who competes for the ball from the left or the best. Made changes in order that gamers with excessive Stability can dribble previous opponents extra simply.
  • Adjusted how acceleration modifications whereas dribbling in order that, at low speeds, gamers can speed up rapidly and make swift actions, whereas at greater speeds, they’ll speed up steadily.
  • Made changes in order that the “Dribbling” and “Acceleration” Participant Stats have an effect on how rapidly gamers speed up whereas dribbling.

Feints

  • Added new motions for the Marseille Flip and Chop Flip to enhance the sense of management.
  • Eliminated some motions for particular Marseille Turns.

Trapping

  • Made corrections to alleviate the issue the place gamers are unable to obtain passes.
  • Made corrections to alleviate the issue the place the ball hits the participant’s physique once more instantly after they entice it.
  • Made corrections to alleviate the issue the place the participant traps a ball from mid-air, however it takes a good period of time to take full management of the ball.
  • Added some trapping motions to alleviate the issue the place gamers transfer too slowly after trapping the ball.
  • Made corrections to alleviate the issue the place the ball can’t be trapped within the route entered.
  • Made changes so gamers transfer to a place the place it’s straightforward to entice a ball in mid-air with their leg.

Capturing

  • Made changes in order that gamers who’ve the “Weak Foot Accuracy” Participant stat at most and possess each the “Outdoors Roller” and “Blitz Roller” abilities will prioritise performing a “Blitz Roller” with their weak foot moderately than an “Outdoors Roller” with their robust foot, when potential.
  • Mounted the difficulty the place gamers shoot instantly with a kick or header, however that shot is nicely off beam.

Heading

  • Made changes in order that gamers transfer nearer to opponents when competing for a header.
  • Added new heading motions to assist gamers head the ball extra suitably.
  • Made changes to the accuracy of near- and far-post heading photographs directed to the left or proper.

Kicking

  • Made corrections to alleviate the issue the place gamers fail to kick the ball as a result of catching their different leg within the course of.
  • Adjusted decision-making in order that kicks are cancelled primarily based on the state of affairs, which can alleviate the issue the place gamers kick an opponent.
  • Mounted the difficulty the place gamers ship a low move from a set piece however the accuracy is calculated utilizing a Participant Stat not supposed for that sort of kick.
  • Made changes in order that an early cross can now be despatched to a place nearer to the aim.
  • Made changes in order that the rise in kicking pace occurring after getting into a Knock-on command can be utilized when kicking from the skin of the boot.
  • Made corrections to alleviate the issue the place a participant makes an attempt a kick, however the ball hits them as a substitute and the kick is cancelled.
  • Made corrections to alleviate the issue the place gamers stumble and can’t kick when competing for the ball.

Defence

  • Made corrections to alleviate the issue the place gamers win the ball however can’t take possession of it as a result of, when transferring in direction of the ball, they get caught to an opponent.
  • Added new sliding sort out motions to enhance the sense of management.
  • Adjusted how sure motions are proven in order that gamers can contact the ball throughout a sliding sort out with out committing a foul.
  • Made changes in order that the “Tackling” Participant Stat has a larger impact on sliding tackles.
  • Made changes to acceleration for each defenders and attackers away from the ball in order that, at low speeds, they’ll speed up rapidly and make swift actions, whereas at greater speeds, they’ll speed up steadily.
  • Adjusted the bottom motion pace when utilizing directional inputs to enhance the sense of management when transferring gamers in that means.
  • Made changes in order that gamers hardly ever try standing tackles routinely whereas the ball is way away, until the Stress command is given. Use instructions primarily based on the state of affairs. To win the ball aggressively, enter the Stress command, or to decelerate an opponent, attempt the Match-up command.
  • Made changes so it’s simpler to try a sort out whereas working alongside an opponent.
  • Made changes so it’s simpler to make contact with the ball when making an attempt to dam a low move or low via ball.
  • Mounted the difficulty the place it’s tough to dam or defend towards direct kick feints whereas utilizing the Match-up command.
  • Made corrections to alleviate the issue the place gamers stumble significantly in uncommon methods when making an attempt a Shoulder Cost.
  • Gamers will now begin defending extra rapidly when play switches from assault to defence, relying on their “Defensive Engagement” Participant Stat.
  • Adjusted the penalty that forestalls the energetic participant close to the ball from transferring instantly after dropping possession. This can permit them to maintain transferring relying on the state of affairs.
  • Made changes so gamers don’t come to a sudden cease instantly after dropping the ball. They may now proceed transferring relying on the state of affairs.
  • The “Defensive Engagement” Participant Stat will now have an effect on the timing at which a defender will begin urgent if they’re positioned behind an opponent who simply acquired a move.
  • Made changes so forwards take positions slightly deeper in their very own half when their group is pinned in by the opposing assault.
  • Mounted the difficulty the place two forwards take up virtually the identical place when their group is pinned in by the opposing assault.
  • Made changes in order that gamers with excessive Defensive Engagement usually tend to run again at full pace to defend their aim.
  • Made changes to response pace as a result of an issue the place AI-controlled gamers masking the aim clear photographs with excessive quickness.
  • Made changes in order that AI-controlled gamers with excessive Aggression will rapidly shut the gap on an opponent when making use of stress.
  • Made changes in order that, whereas utilizing the Stress or Name for Stress command, gamers with excessive Defensive Consciousness will observe opponents extra simply.
  • Made changes to response pace as a result of an issue the place, whereas utilizing the Stress or Name for Stress command, gamers responded with excessive quickness to an opponent’s dribbling or feint.
  • Made changes to alleviate an issue the place, whereas utilizing the Stress or Name for Stress instructions, defenders don’t flip correctly in direction of the ball when the ball holder is neither performing a Finesse Dribble nor touching the ball whereas dribbling. Defenders are actually extra prone to face the best route in these conditions.
  • Made changes in order that, whereas utilizing the Stress or Name for Stress command, gamers with excessive Defensive Consciousness can have larger success following ballcarriers who carry out a feint.
  • Expanded the vary of motion utilized when an energetic participant stands between the ballcarrier and the aim whereas utilizing the Match-up command. This adjustment will make it simpler to put the participant in a particular location.
  • Made changes in order that, whereas utilizing the Match-up command, gamers will transfer extra easily based on directional inputs, so long as they’re transferring inside a correctable vary.
  • Made changes in order that, whereas utilizing the Match-up command, the sport will reply higher to motion instructions entered instantly after switching the cursor manually.
  • Made changes in order that Name for Stress will likely be cancelled if used for a sure size of time and the gamers making use of stress are positioned removed from the ball.

Offence

  • Made changes in order that gamers’ acceleration whereas working is affected not solely by the “Acceleration” Participant Stat, but in addition by the “Attacking Consciousness” Participant Stat.
  • Made changes in order that, as a substitute of working at full pace, gamers will transfer at 70% of that pace relying on the state of affairs.
  • Made changes in order that when working from a deep place behind the opposition’s again line, gamers will begin decelerating relying on the state of affairs.
  • Decreased the frequency at which gamers run at full pace when transferring to a ahead place whereas on the assault.
  • Made changes to positioning to cut back the probability that gamers within the defensive position will transfer to an attacking space when the ball is bouncing round and nobody has management, which would go away the opponent with an important probability to counter in the event that they win the ball.
  • Made changes in order that gamers flip their our bodies appropriately when working in entrance of aim trying to obtain a cross.
  • Made changes in order that when Crew Playstyle is about to “Possession Sport”, proper and left backs will take greater positions throughout build-up play until they’ve the “Defensive Full-back” Enjoying Fashion.
  • Made changes in order that when Crew Playstyle is about to “Possession Sport”, central and defensive midfielders will take barely greater positions throughout build-up play until they’ve the “Anchor Man” Enjoying Fashion.
  • Made changes in order that when the group’s again line has the ball, a centre again with the “Construct Up” Enjoying Fashion will transfer to an appropriate place the place it’s straightforward to obtain a move.
  • Made changes to alleviate the issue the place a participant coming to help the play and obtain a move is hidden behind an opposing defender. This can permit customers to move the ball round extra easily.
  • Made changes in order that, relying on the state of affairs, gamers deep in midfield will transfer to considerably greater positions to help passing throughout build-up play.

Goalkeeper

  • Added new ball throwing motions to hurry up the goalkeeper’s actions earlier than they launch the ball.
  • Mounted the difficulty the place the goalkeeper chases after a ball that’s about to exit however then stops transferring fully.
  • Mounted the difficulty the place the goalkeeper rushes out to defend towards a dribbling attacker however then stops transferring fully.
  • Made corrections to alleviate the issue the place the goalkeeper can’t catch a excessive bouncing ball in time as it’s falling and it then goes over their head.
  • Made changes in order that when speeding out to defend towards a dribbling attacker, the goalkeeper makes extra appropriate actions when attempting to dam a shot.
  • Mounted the difficulty the place the goalkeeper turns in direction of their aim and makes an attempt a leg save whereas a teammate is in possession of the ball close to the aim line.
  • Made changes in order that the goalkeeper can not catch balls for the aim of losing time, equivalent to when the ball is headed again to them following a aim kick, goalkeeper throw-in, punt or a move from a teammate involving a feint or trapping play.

AI

  • Made changes in order that when a participant makes a kick and not has the ball, however an opponent makes a sliding sort out instantly after that, it’s extra probably that the participant will make motions that assist them keep away from that sort out.
  • Adjusted the issue for every Match Stage’s AI based on modifications in recreation stability.
  • Adjusted how gamers’ Stamina ranges throughout matches have an effect on the “Velocity” Participant Stat.
  • Mounted the difficulty the place the cursor won’t go away the kicker after they take a nook kick.
  • Made corrections to alleviate the issue the place a participant makes a cross, however the cursor switches to a teammate apart from the goal, stopping the consumer from making the supposed play. The cursor will now stay on the goal of the move generally.
  • Made changes in order that when an AI-controlled participant takes on an opponent in possession of the ball, the upper their Aggression the nearer they’ll get to the ballcarrier.
  • Made changes in order that when an AI-controlled participant takes on an opponent in possession of the ball, the upper their Defensive Engagement the sooner they’ll transfer in entrance of the ballcarrier.
  • Made corrections to alleviate the issue the place, after the cursor switches, the participant routinely strikes to a place apart from the one chosen. This enchancment will assist be certain that gamers will defend as instructed.
  • Mounted the difficulty the place, after the goalkeeper catches the ball and falls on the bottom, an AI-controlled participant strikes close to the keeper in uncommon methods.