Eidos-Montréal is shedding 75 workers, saying it’s unable to maneuver them to different tasks.
The Embracer-owned studio posted a press release on its LinkedIn web page, saying it needed to let the workers go as a result of certainly one of its ‘mandates’ was ending.
“Right this moment, we knowledgeable our studio workers that we’re going to let go as much as 75 invaluable members, as certainly one of our mandates is coming to an finish,” the assertion reads.
“It isn’t a mirrored image of their dedication or abilities, however sadly, we don’t have the capability to completely reallocate them to our different ongoing tasks and companies.
“These very proficient, extremely skilled consultants are going to enter the employment market, and we’re working to assist them via this transition. Eidos-Montréal stays dedicated to ship its different tasks presently in improvement.”
This isn’t solely the most recent in a protracted line of mass layoffs within the online game business lately, but in addition not the primary spherical of layoffs Eidos-Montréal has seen lately.
In January 2024, it was reported that Embracer had cancelled an unannounced Deus Ex recreation at Eidos-Montréal, with staff being laid off as a part of the cancellation.
The studio subsequently confirmed plans to put off 97 staff, citing “the worldwide financial context, the challenges of our business and the excellent restructuring introduced by Embracer” as the rationale.
Swedish gaming large Embracer acquired Eidos Montreal from Sq. Enix in 2022, alongside Tomb Raider developer Crystal Dynamics.
This was adopted only one 12 months later, nonetheless, by an announcement that Embracer was implementing a restructuring programme which might contain the closure of studios, layoffs and the cancellation of some tasks.
This resulted within the outright closure of some studios comparable to Saints Row developer Volition, Free Radical Design and Campfire Cabal, in addition to the sale of different studios comparable to Borderlands maker Gearbox (which was acquired by Take-Two for $460 million).
Final 12 months it was confirmed that Eidos-Montréal was supporting developer Playground Video games with the making of Fable. It’s not but clear, nonetheless, whether or not the ‘mandate coming to an finish’ that the studio is referring to pertains to this or one other mission.