Sledgehammer Video games has launched the launch day patch notes for Name of Responsibility: Fashionable Warfare 3.
Republished in full beneath, they primarily cowl varied modifications made to the sport’s multiplayer element since final month’s beta checks.
The replace additionally fixes a variety of marketing campaign gameplay bugs, stability and efficiency points.
Fashionable Warfare 3 was formally launched right now for PS4, PS5, Xbox One, Xbox Sequence X/S and PC.
The sport is a direct sequel to final 12 months’s Fashionable Warfare 2. Improvement is being led by Sledgehammer, in collaboration with Infinity Ward, whereas Treyarch is in control of its Zombies mode.
Based on a brand new report, Fashionable Warfare 3 and a few of its creators suffered from a rushed improvement cycle that noticed its marketing campaign made in about 16 months.
Over a dozen builders instructed Bloomberg that the undertaking began life as an growth to final 12 months’s Fashionable Warfare 2 earlier than Activision determined to rework it right into a full-blown sequel, claims which the writer has denied.
“Bought as a pre-order bonus and given about as a lot thought, Name of Responsibility Fashionable Warfare 3’s single participant providing is a brief, shallow waste of time that feels much less like a online game and extra like a contractual obligation,” in keeping with VGC’s overview.
Alongside the discharge of the sport’s first patch notes, Sledgehammer mentioned: “At present’s launch is just the start, and we stay up for offering a constant stream of content material updates, bug fixes, and gameplay changes within the 12 months forward.”
Fashionable Warfare 3 launch patch notes
CAMPAIGN
STABILITY & PERFORMANCE
- Offline play will now not be prevented after first organising an Activision account.
- Save knowledge integrity has been reviewed and checkpoint loading errors have been solved.
- Fastened a number of UI-related crashes that occurred whereas navigating menus.
- Resolved a number of crash bugs when loading into some missions.
- Fastened a problem through which some gamers skilled an extreme load time after the opening title splash.
- Fastened a number of graphical bugs that resulted in hitching after a melee kill.
- Fastened a graphical bug that resulted in belongings loading in low high quality.
GAMEPLAY BUG FIXES
- Resolved a bug that resulted in low audio, audio skipping, and lacking dialogue in some cutscenes.
- Addressed areas in a number of maps through which gamers might use autos and helicopters to entry out of map areas.
- Enemies ought to now not keep in cowl extra usually or longer than meant.
- Fastened a bug through which sure command inputs unintentionally reset loadout choice.
- Gamers can now toggle the Optic for the silenced M4 and the Cronen Squall.
- Fastened a bug through which gamers turned immune to break from Gasoline and Tools.
- Fastened a bug through which Provide Packing containers is not going to open on first try.
- Fastened a bug through which weapons have been lacking from orange Provide Packing containers.
- Fastened enemy clipping by way of objects within the setting on demise or in fight.
- Fastened warning message for areas the place the participant might solely crouch.
MULTIPLAYER
UIX
- Visible Adjustments
- Added a stroke to participant nameplates to enhance visibility.
- Adjusted font and distinction of the rating occasion textual content on the HUD to be much less obstructive.
- New Options
- Added a HUD component that shows the participant’s present streak after every kill.
- Match occasion popups now function the respective participant’s outfitted Calling Card.
- Skillful participant achievements, equivalent to Kingslayer, Collateral, and many others., will now show a Medal splash on the participant’s HUD.
- Tac-Stance toggle state is now indicated by a widget within the lower-right space of the HUD, changing the earlier immediate whereas aiming down sights.
- Match Stats are actually obtainable throughout gameplay by way of a brand new tab within the Scoreboard, permitting the participant to check present efficiency to their profession common.
- Detailed Statistics are actually viewable whereas selecting an Attachment within the Gunsmith.
- Bug Fixes
- Gamers will now not be unexpectedly prompted to decide on a Loadout after incomes a number of rewards.
MAPS
- Added spawn anchors to many maps with a view to affect the stream of fight within the route of every map’s meant design.
- In Workforce Deathmatch, team-owned areas are actually extra favored by spawn choice and proof against enemy stress.
- In Domination, spawn choice is now extra proof against enemy stress on flags, bettering consistency by favoring owned flags.
- Property
- Added frontline logic to forestall unintentionally frequent spawn flips.
- Favela
- Decreased the precedence of spawn factors close to the Shacks and Development Web site.
- Highrise
- Decreased the precedence of spawn factors within the Actibase and Phonic Tunnels.
GAMEPLAY
- Adjusted footstep quantity to additional distinguish enemy and pleasant gamers.
- Added an choice to double-tap the goal down sights button to activate Tac-Stance.
- Refreshed Default Loadout choices with a widened vary of content material.
- Motion
- Dash enter whereas sliding will now cancel the slide animation.
- Decreased goal down sights time penalty whereas leaping by 20%.
- Settings
- Added an choice to double-tap the goal down sights button to activate Tac-Stance.
- Added new choices to Slide/Dive Habits.
- Faucet to slip, disables the dive.
- Faucet to dive, disables the slide.
WEAPONS & ATTACHMENTS
- SVA 545 (Assault Rifle)
- Elevated bullet velocity by 19%.
- Elevated charge of fireplace from 632 RPM to 682 RPM (+8%).
- Elevated lower-torso injury multiplier from 1x to 1.1x.
- Decreased recoil to veer much less to the precise.
- MTZ-556 (Assault Rifle)
- Elevated bullet velocity by 18%.
- Elevated most injury vary from 23m to 27m (+17%).
- MCW (Assault Rifle)
- Elevated bullet velocity by 18%.
- Elevated recoil throughout sustained fireplace.
- Decreased minimal injury from 24 to 21 (-13%).
- Striker (Submachine Gun)
- Decreased most injury from 42 to 36 (-14%).
- Decreased near-medium injury from 33 to 27 (-18%).
- Decreased fear-medium injury from 27 to 25 (-7%).
- Decreased minimal injury from 21 to twenty (-5%).
- Decreased goal down sights time from 250ms to 240ms (-4%).
- Holger 26 (Mild Machine Gun)
- Elevated bullet velocity by 13%.
- Pulemyot 762 (Mild Machine Gun)
- Elevated bullet velocity by 16%.
- Decreased most injury from 47 to 45 (-4%).
- JAK Annihilator Bullpup Package (Conversion Package)
- Elevated bullet velocity by 29%.
- Decreased charge of fireplace from 666 RPM to 571 RPM (-14%).
- MTZ Interceptor (Marksman Rifle)
- Elevated bullet velocity by 15%.
- Elevated hipfire unfold throughout sustained fireplace.
- Decreased goal down sights time from 330ms to 265ms (-20%).
- MCW 6.8 (Marksman Rifle)
- Elevated bullet velocity by 12%.
- Elevated hipfire unfold throughout sustained fireplace.
- Decreased goal down sights time from 260ms to 245ms (-6%).
- Longbow (Sniper Rifle)
- Elevated bullet velocity by 13%.
- Swapped full-auto crosshair for anticipated semi-auto crosshair.
- Elevated flinch when shot by an enemy participant to align with different Sniper Rifles.
- Elevated hipfire unfold whereas shifting and through sustained fireplace.
- KV Inhibitor (Sniper Rifle)
- Elevated bullet velocity by 5%.
- Elevated hipfire unfold whereas shifting.
- Elevated flinch when shot by an enemy participant by 18%.
- WSP Stinger (Handgun)
- Swapped semi-auto crosshair for anticipated full-auto crosshair.
- Decreased most injury from 25 to 24 (-4%).
- Decreased most injury from 27 to 25 (-7%).
- Decreased most injury vary from 12m to 6m (-50%).
- Decreased upper-torso injury multiplier from 1.1x to 1x.
- Decreased hipfire unfold throughout sustained fireplace.
- Renetti (Handgun)
- Swapped semi-auto crosshair for anticipated burst-fire crosshair.
- Barely elevated recoil throughout sustained fireplace.
- Decreased minimal injury.
- JAK Ferocity Carbine Package (Conversion Package)
- Swapped semi-auto crosshair for anticipated full-auto crosshair.
- Elevated goal down sight time 200ms.
- Elevated dash to fireplace time from 80ms to 100ms (+25%).
- COR-45 (Handgun)
- Decreased most injury vary from 9m to 6m (-33%).
- Decreased near-medium injury vary from 20m to 10m (-50%).
- Excessive Velocity (Ammunition)
- Decreased bullet velocity multiplier from 1.2x to 1.15x.
- Decreased Sniper Rifle bullet velocity multiplier from 1.3x to 1.17x.
- Low Grain Rounds (Ammunition)
- Decreased injury vary penalty.
- Decreased bullet velocity penalty.
- Decreased recoil management benefit.
- Excessive Grain Rounds (Ammunition)
- Decreased recoil management penalty.
- Decreased bullet velocity benefit.
- Decreased injury vary benefit.
- Optics (Attachment)
- Decreased goal down sights time penalty throughout a number of Optic sorts.
- Dots & Holographics: 30ms to 0ms (-100%).
- 2.5x: 70ms to 15ms (-79%).
- 4x & Hybrids: 40ms to 20ms (-50%).
- Scopes: 100ms to 50ms (-50%).
- Decreased goal down sights time penalty throughout a number of Optic sorts.
- Muzzles (Attachment)
- Barely elevated goal down sight penalty for Flash Hider, Compensator, and Muzzle Break sorts.
PERKS
- Demolition Vest
- Battle Rage (Tactical) will now solely restock as much as 1 use.
- Tactical Pads (Boots)
- Elevated slide velocity, changing the slide distance benefit.
- Be aware: Perk description will replicate this alteration in a future replace.
- Elevated slide velocity, changing the slide distance benefit.
- Tac Masks (Gear)
- Added immunity to Flash Grandes (Tactical) thrown by the participant’s self.
FIELD UPGRADES
- Trophy System
- Mosquito Drone (Killstreak) will now not be focused and destroyed.
- Med Field
- Up to date description to raised replicate performance.
- Deploy a field of medical provides for you and your teammates to scale back therapeutic delay.
- Up to date description to raised replicate performance.
KILLSTREAKS
- Enemy Killstreak activations will now invoke announcer voicelines as anticipated.
- Guardian-SC
- Decreased quantity of Guardian-SC’s owned by teammates.
- Elevated environmental audio occlusion.
- Addressed a problem that prompted a participant’s HUD to vanish till respawn after being shocked.
- Counter UAV
- Gamers inside inside areas will now not obtain a “Not sufficient area to name in” error upon activation.
- Juggernaut Recon
- Decreased journal capability from 20 rounds to eight rounds (-60%).
VEHICLES
- NSTV
- Elevated traction to enhance dealing with on slippery surfaces.