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Home » Former BioWare exec producer says EA was pitched a number of occasions to remaster the primary three Dragon Age video games
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Former BioWare exec producer says EA was pitched a number of occasions to remaster the primary three Dragon Age video games

Editorial TeamBy Editorial TeamAugust 11, 2025No Comments3 Mins Read
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Former BioWare exec producer says EA was pitched a number of occasions to remaster the primary three Dragon Age video games
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BioWare made a number of pitches to remaster the primary three Dragon Age video games, in response to a former BioWare veteran.

Talking on the YouTube channel MrMattyPlays, Mark Darrah – a former BioWare government producer who joined the studio in 1997 and labored there for practically 24 years – mentioned EA wasn’t eager to remaster the primary three video games within the collection in the identical model because the Mass Impact Legendary Assortment.

Darrah says there was quite a lot of causes for this, together with EA’s obvious dislike of remaster initiatives.

“EA’s traditionally been – and I don’t actually know why, however they’ve even mentioned this publicly – they’re sort of in opposition to remasters,” Darrah mentioned. “It’s unusual for a publicly traded firm to mainly appear to be in opposition to free cash, however they appear to be in opposition to it. However that’s simply a part of it.

“The opposite drawback is that Dragon Age is simply more durable than Mass Impact to do, and to some extent unknowably more durable.  Perhaps solely somewhat bit more durable, perhaps so much more durable.”

Darrah defined that one of many early solutions his workforce made was “let’s do Frostbite instruments and let’s discover a mod home that appears proficient and simply pay them to do a remake of Dragon Age Origins”.

“There have been a number of pitches round ‘is there a approach we will carry Dragon Age: Origins ahead?’ And relying on what you do, like, [with] a remaster you sort of get Dragon Age 2 at no cost. [With] a remake you don’t.”

Darrah famous that one of many potential blockers within the venture was the problem in remastering the video games throughout a number of totally different engines.

“One of many benefits that Mass Impact has for a remaster over Dragon Age… it’s all Unreal as a substitute of two totally different engines,” he defined. “However really, simply the truth that it’s Unreal means you could remaster Mass Impact primarily for cash.

“Should you’re keen to spend cash on it, you may go to an exterior home and so they can do a lot of the work, which is kind of what occurred with [Mass Effect] Legendary Version. There have been a bunch of individuals at BioWare engaged on it, but it surely was – I don’t keep in mind what number of, but it surely was not a ton.”

The newest entry within the collection, Dragon Age: The Veilguard, was launched final yr. The sport was met with a lukewarm crucial response and disappointment from hardcore followers.

This was mirrored within the recreation’s underwhelming business efficiency. Writer EA has mentioned that the fantasy RPG “engaged” round 1.5 million gamers throughout its first two months of availability, which was practically half of its expectations.

In January, BioWare basic supervisor Gary McKay confirmed that the studio was downsizing, stating that the subsequent Mass Impact recreation didn’t require “help from the complete studio” at this stage of its growth.

VGC’s 3/5 star Dragon Age: The Veilguard overview mentioned the title “has nice characters, however gameplay caught up to now”.