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Home » Ghost of Yotei administrators speak open world philosophy and shifting on from Jin Sakai
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Ghost of Yotei administrators speak open world philosophy and shifting on from Jin Sakai

Editorial TeamBy Editorial TeamJuly 17, 2025No Comments9 Mins Read
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Ghost of Yotei administrators speak open world philosophy and shifting on from Jin Sakai
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If Sucker Punch can pull it off, Ghost of Yotei received’t be simply one other open-world recreation.

As soon as once more helmed by veterans Nate Fox and Jason Connell, the Ghost of Tsushima sequel is due out this October. Yotei follows new protagonist Atsu on a story of revenge as she hunts down the Yotei Six, a gaggle of warriors which have prompted demise and destruction throughout Japan.

In line with Sucker Punch, the sequel will construct on Tsushima’s cinematic storytelling, charming visuals, and reverence for Japanese cinema. Nevertheless, the ambition is for Yotei to evolve the open-world formulation that has prompted many video games within the style to put on skinny over the final decade.


Watch VGC’s unique Ghost of Yotei video interview…


One factor that received’t be returning is Ghost of Tsushima protagonist, Jin Sakai. For its second samurai recreation, the Ghost franchise is saying goodbye to its protagonist and hi there to a brand new period.

“We love Jin Sakai,” defined Nate Fox, in a latest interview with VGC (which you’ll be able to watch in full by way of the video above). “We spent numerous years bringing his story to life. However once we set out on the lengthy highway to making a sequel, we wished to make one thing that excited us all at Sucker Punch. We predict that enthusiasm and love for constructing an origin story comes by way of for gamers with the ability to expertise one thing very new as properly.”

He continued: “Atsu’s story may be very wealthy, and numerous sudden issues occur, and a part of it’s attending to know these new characters. So, whereas we actually love Jin Sakai and his story of letting go of his honor to turn into the ghost, we wished to let gamers expertise this new model of what it’s to be a ghost in Feudal Japan.”

Fox was chatting with VGC days after Sucker Punch debuted probably the most substantial look but at its subsequent recreation. The State of Play presentation dove into what gamers shall be doing as Atsu within the sequel, together with an elevated emphasis on discovery by way of exploration.

“Because the creators of the final recreation, we performed a ton of it,” mentioned Connell. “As we went to create a brand new recreation, and we determined it was going to be set in Hokkaido, it solely appeared becoming to additionally enhance the way in which that we take into consideration the liberty of the sport.

“What does it really feel wish to discover? What are your choices? How will we feed you your subsequent goal? To us, it actually felt like an evolutionary step for us to have the ability to take into consideration what freedom means to the participant and to permit some new methods during which you would possibly uncover one thing that’s attention-grabbing for you.”

Whereas Ghost of Tsushima was launched to a heat important reception and went on to be a gross sales hit for Sony, its launch in 2020 coincided with the open-world style being in a state of stagnation. Complaints about opening a map and seeing a whole bunch of query marks adopted each open-world recreation, and Tsushima was no exception.

The sequel takes pains to maneuver away from this model of gameplay and extra in the direction of an exploratory, player-driven story. Whereas not diving headfirst into the FromSoftware strategy of getting little-to-no steering, Yotei locations a a lot greater emphasis on discovering your personal path.

“The factor that Jason and I like probably the most is that second if you’re in your horse and also you’re this large, stunning panorama,” defined Fox.

“And possibly the wind is telling you, if you want to proceed the story, go that method. However you see one thing out of the nook of your eye that catches your curiosity. And also you say, you already know what? I’m going to go verify that out. That second the place the sport’s not telling you actually about the place to go or what to do. It’s you. That’s probably the most stunning factor about open-world video games.”

Whereas core gamers could welcome this strategy, Ghost of Tsushima was a recreation that transcended the mainstream and attracted gamers who don’t sometimes have interaction with the style. Sucker Punch says these new gamers shall be catered for, too.

“The factor that Jason and I like probably the most is that second if you’re in your horse and also you’re this large, stunning panorama… one thing out of the nook of your eye that catches your curiosity.”

Connell tells us that the size of the sport shall be just like the unique, however the runtime shall be crammed with extra various actions and can closely depend upon the participant. Sucker Punch can also be eager to make sure that the sport’s extra open construction doesn’t take away from the narrative, a steadiness that Jason Connell explains is on the core of the sport’s design philosophy.

“One of many issues I like concerning the Ghost franchise is that there are an entire bunch of choices to make it your expertise. We’ve got this approachable, samurai cinema-inspired recreation, and so the trick for us as builders is to create a recreation that gives that additional stage of artistic freedom we try for, permitting gamers to take pleasure in it, whereas on the similar time, we’re by no means going to desert the construction of the story.

“It’s very troublesome to have a narrative with no construction. You’re going to have a starting, center, and an finish, so whereas Atsu’s journey is to seek out the Yotei Six, certainly not are we going to allow you to go and kill all six with no story construction. We worth the story a lot.”

Ghost of Tsushima was launched simply months earlier than the discharge of the PlayStation 5. As a swansong for the PS4, alongside The Final of Us Half 2, the sport confirmed off a mastery of {hardware} that few managed to copy.

Ghost of Yotei directors talk open world philosophy and moving on from Jin Sakai

The sport regarded even higher in its PS5 port that adopted shortly after. Ghost of Yotei is Sucker Punch’s first full recreation designed completely for the PS5, and whereas Fox and Connell inform me the anticipated visible aptitude is a serious focus, it’s the DualSense controller that’s sparked probably the most inspiration for the staff.

“It was such an unbelievable expertise making Ghost of Tsushima for the PlayStation 4 after which fairly shortly seeing how that recreation confirmed up on the PlayStation 5,” mentioned Fox.

“The PlayStation 5 is, in fact, an unbelievable piece of {hardware}, however let’s face it, this controller’s magnificent. I like the haptics. I like the way in which the touchpad works. Ghost of Yotei is constructed from the bottom up to make use of the PlayStation 5 and to have these lightning-fast hundreds, and to have the ability to use the DualSense controller to its most impact.

“We realized numerous classes by seeing Ghost of Tsushima by way of the lens of that controller that we wouldn’t have had in any other case. So it gave us a head begin on the right way to make Yotei as PS5-friendly as attainable and actually to return alive by way of that controller, which I am keen on. We couldn’t have made this recreation with out the PS5’s options, which we’re very glad to be making a recreation completely focused for this controller.”

“It was such an unbelievable expertise making Ghost of Tsushima for the PlayStation 4 after which fairly shortly seeing how that recreation confirmed up on the PlayStation 5”

The sport shall be PlayStation 5 Professional enhanced, however Sucker Punch isn’t presently sharing these particulars.

Ghost of Yotei will launch solely months after one other huge open-world recreation set in Japan, Murderer’s Creed: Shadows. The sport, which was met with optimistic participant and significant sentiment after a troubled improvement cycle, discovered itself on the heart of a storm over its historic accuracy. We requested if that’s one thing Sucker Punch worries about, and the way it balances artistic license with actuality.

“Our recreation may be very impressed by historical past, however we do not make a stone-for-stone recreation of Hokkaido in 1603,” mentioned Fox.

“Our recreation is a piece of fiction. Nevertheless, we do wish to make the world really feel genuine and be very respectful to the cultures that existed there. Fortunately, we’re part of Sony. So now we have numerous colleagues in Tokyo who actually assist us out, who give us numerous steering.

Ghost of Yotei directors talk open world philosophy and moving on from Jin Sakai

“And on high of that, as a result of this recreation is ready in Hokkaido, now we have individuals who assist us greatest symbolize the Ainu tradition. We wish to be as trustworthy as we are able to to do proper by this group of people who find themselves not typically portrayed in video video games. So now we have these guides that overview our recreation, overview scripts to make it possible for we’re doing proper by the teams that we’re portraying within this recreation, that whereas fiction, it has a sense of authenticity to it.”

Each Nate Fox and Jason Connell have been made everlasting tourism ambassadors of the town of Tsushima following the recognition of the primary recreation. The island of Tsushima even sells unique merchandise primarily based on the sport. In January 2021, the recognition of the sport additionally led to followers serving to increase greater than $260,000 to rebuild a shrine on the true island.

Has the strain to symbolize and respect the tradition precisely elevated for the reason that real-life response to the primary recreation?

“I feel it’s at all times there,” mentioned Connell. “I feel for us, we wish to make a bit of leisure that may be loved by the entire world. That’s one thing that could be a large purpose for us, which is constructed on our love for samurai cinema that we’ve shared. Nate and I each share, and many individuals in our studio share, and the one method to try this, as proved by Tsushima and now with Yotei, is surrounding ourselves with advisors who perceive that we’re making leisure that’s respectful and considerate.

“We’re taking historic or geographical parts from these areas or that interval and bringing them ahead to gamers of the entire world to expertise. And once more, the one method to try this is by, you already know, having a mess of several types of advisors to type of information us on our journey.”

Ghost of Yotei shall be launched completely for PS5 on October 2.