Ghostrunner captured the fantasy of being a cyborg ninja higher than some other sport earlier than it. Its trial-and-error nature might be taxing, nevertheless it educated gamers to carry out its many acrobatics in a single clean movement like a “actual” cyborg ninja. Momentum outlined that cyberpunk parkour sport. Nevertheless, that momentum hasn’t totally transferred to its sequel, Ghostrunner 2. As a substitute of totally darting ahead, it opts to decelerate each actually and metaphorically, which retains this follow-up from reaching a brand new high pace.
Ghostrunner 2 is ready to hold some type of tempo with its predecessor by having most of the identical strikes. Exterior of some uncommon and comprehensible quirks, its clean controls be sure that it’s at all times attainable to slow-mo dodge, wall run, sprint, slash, slide, and grapple round its elaborate city jungle gyms. Chaining these collectively completely to get by a tricky part by mere inches is a rush that always solely comes after failing just a few instances. Beneficiant checkpoints, on the spot restarts, and the tight controls imply that it’s by no means irritating and, as was beforehand acknowledged, permits gamers to really feel extra like an adept cyborg ninja.
This additionally applies to the arenas with enemies which can be extra akin to puzzle challenges than fight ones. Determining learn how to most effectively slash all the things to ribbons with out taking a single bullet is hard however typically open sufficient to permit for some participant expression. Whereas platforming normally relies on nailing one route, these extra violent sections are much less linear and thus extra liberating. Each halves require talent and reflexes to beat however intelligently contextualize that thesis in their very own methods. It’s one cohesive expertise introduced collectively by its fast-paced digital soundtrack that always completely matches the motion and cyberpunk aesthetic.
Nevertheless, not many of those sections are as difficult as they had been within the first sport or its unimaginable enlargement, Venture Hel. Ghostrunner 2 will not be an outright simple sport, and most of its sections solely require a handful of retries to get by. It lacks the robust gauntlets a sequel like this could have, ones that push expert gamers and totally stress what its fluid controls can deal with. A few of this problem is relegated to its improbable roguelike problem mode, however the base sport deserves extra sophisticated sections that pressure gamers to enhance.
A few of its comparatively easiness stems from what number of instruments and situations it borrows from the primary sport; wall operating throughout billboards and grappling to a platform isn’t tough after spending a full sport repeatedly doing that. The motorbike and wingsuit appear to be they’re the instruments to just do that, however aren’t correctly utilized.

This isn’t clear throughout the first part with the motorbike because it’s a surprising set piece that has gamers dashing by a slim hazard-filled tube after which down the facet of the huge tower the place each video games happen. Narrowly avoiding lasers, ejecting from after which grappling again to the bike, and blasting obstructions make it an adrenaline-pumping train that takes the core values of the parkour and gloriously applies them to a very completely different setting.
However as an alternative of solely utilizing the bike for explosive scenes like this, it largely devolves into a method of traversing a boring wasteland. Its utility as a sooner parkour machine is tossed apart in favor of being a traditional bike. The wingsuit is equally stunted. It’s the centerpiece in a handful of segments that add an entire new dimension to the platforming and present what’s attainable, however Ghostrunner 2 merely doesn’t have sufficient sections like this. It’s additionally solely launched within the remaining hour or two, which means it barely has any time to stretch its wings.

Each shortcomings additionally feed into how a lot Ghostrunner 2 slows itself all the way down to a crawl. A variety of its extra intense sections are padded out with out-of-place puzzles or sequences that don’t have a lot else occurring. The motion is consistently interrupted with cutscenes and transient journeys again to base the place gamers are anticipated to speak to the two-dimensional facet characters concerning the superfluous story.
Ghostrunner does motion higher than most video games, so it’s puzzling why it insists on branching out into areas it doesn’t concentrate on. It doesn’t want an open wasteland filled with senseless traversal, repeated treks again to headquarters, prolonged dialogue exchanges, or puzzles. Going into new territory will not be a foul concept in concept, however it’s questionable when these recent concepts straight oppose the sequence’ core tenets. The quick platforming and motion are wonderful in Ghostrunner and virtually all the things that doesn’t help that actively impedes it.
Ghostrunner 2 Evaluation: Ultimate Verdict
Ghostrunner 2 goes in opposition to its programming by repeatedly slowing down, nevertheless it’s nonetheless made up of sufficient of its traditional components. Sprinting and dashing across the neon-lit metropolis whereas reducing down its many cybernetic forces will be an empowering journey that’s solely bolstered by its thumping digital soundtrack. A powerful core like this deserves to be expanded upon extra robustly by its new and current mechanics, which simply isn’t the case right here. Ghostrunner 2 has taken just a few steps ahead and some steps again, however although it’s operating in place, it’s nonetheless sooner than most of its competitors.
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Quick-paced parkour remains to be an exhilarating trial-and-error train that rewards execution
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New additions just like the motorbike and wingsuit additional broaden the core set of instruments
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Digital music thumps and matches the tempo of the motion
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Far too many story sequences decelerate the movement
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The motorbike and wingsuit are underutilized
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Too many sections are about puzzle fixing or filler traversal and never quick parkour, particularly the misguided components outdoors of the tower
Disclaimer: This Ghostrunner 2 evaluate is predicated on a PS5 copy supplied by the writer. Performed on model 1.000.001.