Valve‘s seminal first-person shooter Half-Life may have been named Crysis or Fallout, in accordance with certainly one of its builders.
Stage designer Dario Casali has began a YouTube collection known as Half-Life 25 Yr Developer Commentary, wherein he performs by way of the unique recreation sharing tales on the way it was made.
The gameplay is accompanied by gadgets from Casali’s assortment, together with outdated diary entries, screenshots, photographs and paperwork from the time of the sport’s growth.
Early into the primary episode, Casali shares a doc itemizing potential names for the sport. In line with Casali, when he joined Valve the sport was already codenamed Quiver, however the studio was making an attempt to consider one other title for the sport.
On the time of the doc’s publication, the most well-liked potential titles for the sport had been Bent, Dust, Lead, Stress, Stress Chamber, Stress Pit or Screwed.
A secondary record of titles that had been “nonetheless within the working” was additionally supplied, and Half-Life was a part of this record.
Nevertheless, additionally within the record are Fallout, Free Radical and variations on Crysis (together with Cry.Sys, Disaster, CrYsis and Krisis).
There don’t look like any apparent connections between Valve’s growth workers and the eventual launch of the video games Fallout or Crysis, or the event studio Free Radical Design.
Though Fallout was launched in 1997 (a full 12 months earlier than Half-Life), that wasn’t all the time the sport’s deliberate title. For some time it was set to be named Vault-13: A GURPS Submit-Nuclear Function-Taking part in Recreation, which was then briefly modified to Armageddon earlier than the Fallout title was agreed on.
Nevertheless, since growth on Half-Life began in mid-1996, it’s possible that Valve’s builders didn’t find out about Fallout’s existence on the time, or its closing title, which is why Fallout was being thought of as a title early on.
Free Radical Design was based in 1999 and was principally made up of former Uncommon workers. Coincidentally – given Valve’s record – it was then acquired in 2009 by Crytek, the maker of Crysis.