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Home » Hitman Devs Had To Persuade Bond Homeowners Its Sport Wasn’t An FPS
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Hitman Devs Had To Persuade Bond Homeowners Its Sport Wasn’t An FPS

Editorial TeamBy Editorial TeamNovember 7, 2023No Comments3 Mins Read
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Hitman Devs Had To Persuade Bond Homeowners Its Sport Wasn’t An FPS
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Picture: Nintendo / Eon Productions / Uncommon

We’ve identified for a while now that IO Interactive, the studio behind the unbelievable Hitman video games, is engaged on a brand new James Bond sport. And whereas that group looks like an ideal match and a brand new Bond sport appears lengthy overdue, in response to IOI, the group needed to guarantee the parents who personal the spy franchise that it wasn’t going to make one other FPS so as to persuade them at hand over the rights.

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GoldenEye 007 on the Nintendo 64 is likely one of the most well-known and beloved video video games in historical past. It popularized FPS video games on consoles, offered over eight million copies, and led to dozens of comparable James Bond FPS video games. I’d argue the video games helped develop the franchise’s viewers. With all that stated, you’d suppose Eon Productions—the parents who personal the Bond franchise—could be excited a few new sport based mostly on its common spy. However in response to the devs behind it, that wasn’t the case—and you may blame GoldenEye for that.

Within the latest version of Edge journal, as reported by GamesRadar, IO Interactive co-owners Hakan Abrak and Christian Elverdam talked concerning the still-in-development 007 sport, detailing their imaginative and prescient for the challenge. However the two additionally defined that it took numerous convincing to get Eon Productions to log out on the challenge, because the Bond homeowners didn’t need yet one more “action-oriented” FPS.

“Our impression was clearly that [at the time] they weren’t in search of a sport,” stated IO Interactive CEO and co-owner Hakan Abrak. “And I believe it’s honest that they won’t have been super-happy with among the later video games.”

The co-owners of IO Interactive pitched Eon Productions on a James Bond sport that was much less GoldenEye and extra about being a globe-trotting, stealth-oriented spy. Elverdam defined that its pitch to Eon targeted on how its 007 challenge could be about getting out and in of a location with out inflicting a lot collateral injury or partaking in violence until wanted. In different phrases, IO Interactive’s challenge gained’t be Bond operating down infinite corridors carrying 20 weapons and taking pictures everybody he encounters, which is how I might describe the overwhelming majority of 007 video games made within the final 20 years. As an alternative, it appears like it would play much more just like the Hitman video games, the place violence is usually a final resort and stealthy gameplay is king.

Elverdam advised Edge that this method “helped [IO Interactive] persuade Eon that there’s a sophistication in how we deal with the agent fantasy.” This appears to have been sufficient to get the inexperienced gentle and let IO make its Bond challenge. And actually, after enjoying far too many Bond shooters, I can’t look forward to a extra stealth-oriented spy sport. I’ve stated earlier than that IOI is the very best developer to make a contemporary 007 sport and I can’t wait to see what the studio is engaged on when it lastly reveals extra about Undertaking 007.

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