In case you needed to provide you with the perfect pairing of sport developer and license, Hitman studio IO Interactive and James Bond is definitely up there.
The collaboration made excellent sense when it was first revealed again in 2020, and although we knew this might be a brand new origin story from the start, it’s solely now we’ve seen what IO’s tackle Bond truly appears to be like like.
Many have been curious to know the way it arrived at its imaginative and prescient and the way collaborating on such a storied character works, so VGC spoke to IO Interactive franchise director Jonathan Lacaille on the studio’s working relationship with MGM – from its earliest days by way of to how issues have modified with Amazon taking inventive management earlier this yr – and, forward of a gameplay reveal “later in the summertime”, how a lot Hitman DNA we are able to count on.
Lastly, we mentioned the latest Change 2 port of Hitman: World of Assassination, and if we’ll get one other shot on the shock Le Chiffre Elusive Goal for individuals who missed out.
That is the primary time the studio has labored with one other property that’s not its personal. Why was it the proper time for IO to do that? And the way did these first conversations come round with MGM while you wished to work with Bond?
We had been doing Hitman for about 20 years round that point, and there was a want from lots of people within the studio to attempt one thing else. In fact, to not go away Hitman apart, as a result of as you’ve seen, we’ve continued with plenty of content material, so the plan was at all times to develop one thing alongside it.
And we have been pondering of leaning into our strengths, reasonably than do one thing fully new, and we’re superb on the spy fantasy, it appears. Bond has been an inspiration for Hitman within the early days, I received’t disguise that. We had plenty of followers within the studio. So it’s form of a dream come true to have the ability to work on that IP.
There was a pitch being made to MGM on the time, and it was a protracted shot, as a result of they’d not accepted a pitch – and so they should have acquired lots – for greater than ten years at the moment. So we thought they might by no means return into gaming, however, you already know, let’s attempt – we now have one thing totally different to placed on their desk.
And I feel what tilted the desk in our favour was the inventive method that you’ve got in Hitman: you at all times have a number of angles to deal with the issue, the place you may have these huge social environments like public areas the place you may work together in numerous methods, which we felt might be a superb place to begin if we have been to make a Bond expertise. It’s not sufficient – but it surely’s a superb place to begin.
And for the licenser, it could assist us show to them that you would be able to make video video games with out taking pictures each 5 minutes, proper? In Hitman, you shoot perhaps as soon as per stage, or in no way, typically. I feel that opened the dialog on the very least.
And from there, how did that relationship develop after the preliminary pitch? Did they then come to you with sure concepts and themes about how what they wished to discover, or was it extra of a forwards and backwards nature as soon as that ball was rolling?
The concept was at all times to do an origin story from the get-go. The unique pitch most likely modified lots since, as a result of you know the way it goes, however that was at all times the case.
It comes from us, but it surely’s been acquired actually positivity. From there on, crafting it has been a collaborative operation, actually. We now have calls with departments twice per week for a few of us. What I actually like [about] working with them is they’re actually concerned, within the sense that they actually care concerning the challenge.
I used to be involved firstly once I joined the challenge that, okay, you’re working with a licenser, you’re most likely a facet challenge, and also you ship one thing for approval and don’t hear again for a very long time – but it surely’s not that in any respect. They’ve been actually useful, creatively and operationally, and are very solution-oriented, and much more daring than we thought, additionally, as a result of you already know – you’re touching an enormous franchise.
Being granted the honour to work on an origin story for the character was unbelievable – and it provides us the nice and the dangerous of getting plenty of inventive freedom, however you additionally must provide you with plenty of issues!
“For the licenser, [Hitman helped] us show to them that you would be able to make video video games with out taking pictures each 5 minutes, proper? In Hitman, you shoot perhaps as soon as per stage, or in no way, typically.”
There are a lot of movies, and there are books, so we think about that might be overwhelming, but in addition, in a manner fairly thrilling to attempt to decide aside what these parts might be for the sport.
I might say a few of the inspiration that we’ve had, particularly once we constructed the character, was taking a look at how he was described within the books at first, as a result of we’re pondering – okay, we’re making an authentic story, it’s probably not been one thing executed a lot earlier than, so how can we go about it?
We seemed on the supply materials first, after which, I don’t assume there’s a particular sturdy inspiration from one film over one other. In fact, we’ve all watched all the films – or many of the motion pictures for a few of us – and when you ask me, or a cinematic director who’s their favorite Bond or film, there could be totally different solutions. Primarily based on that, I feel you should have plenty of small inspirations from totally different folks in there, and that’s what makes Bond, Bond.
However on the opposite facet, I feel that the franchise has advanced over time. The flicks from Connery are totally different from Brosnan and from Craig and from what we’re doing. In our case, we wished to construct an origin story first, as a result of it’s one thing that’s not been executed earlier than, but in addition, it might make it a bit extra relatable to an viewers that’s youthful on consoles than on the cinema, and that’s one factor as effectively. And it could give us a bit extra freedom in telling the story that we need to say.
So it’s partly having your personal stamp on Bond, but in addition, with the on and off nature of the movies and it being away for a short while, it means you may introduce this to a more recent viewers.
If you wish to discuss inspiration from motion pictures, there will probably be some winks right here and there, in fact – that’s at all times a enjoyable half to do – however we’re actually telling a complete new story, a brand new tackle the origin story of Bond, and we’re doing it with the gaming medium in thoughts. So we’re telling it in a really totally different manner than the film would, and we’re consuming it in a really totally different manner since you’re participating with him for hours, and also you’re telling him what to do. The design will information you in some methods, so in that manner, it’s a really totally different strategy to craft a Bond journey.

Was there something off limits when it comes to what you might have a look at with this sport, or something MGM didn’t need to see, or most popular to not see? You talked about at the beginning they weren’t eager on making a pure shooter, and the creativity of IO’s previous work helped. Had been they very open in what you wished to attempt to do?
I’ve by no means had that query earlier than, so I’ll assume again, however there’s nothing that involves thoughts outdoors of – sure, don’t make him a killing machine! That was the very first thing. However no, usually they’ve been very open.
They’ve thought-about each concept we’ve had. There weren’t many huge nos or something like that. It was at all times extra like, “Yeah, however, we might do it this manner, or…” So it’s at all times been very collaborative, and plenty of good suggestions, as a result of they’ve been working with the franchise for as long as effectively, so it was nice to have them so concerned within the challenge, proper? I’m certain it was a enjoyable journey for them as effectively.
And in terms of working with MGM, that’s clearly shifted fairly not too long ago with the inventive management totally going to Amazon because the inventive leads. Are you able to discuss how that’s modified your relationship since that’s occurred?
Sure, in a manner, not a lot – as a result of there’s at all times MGM within the center, proper? And MGM has at all times been the folks we’ve interacted with, and the identical for many of the manufacturing staff.
So on our day-to-day, not a lot of a change, and to this point, what we’ve seen with the connection with MGM now, the franchise is in good arms. You’ll count on extra of an influence, however as a result of MGM has at all times been the primary contact and the primary overseer of the challenge, it has been fairly a clean transition.
“They’ve thought-about each concept we’ve had. There weren’t many huge nos or something like that. It was at all times extra like, ‘Yeah, however, we might do it this manner, or…’ So it’s at all times been very collaborative”
I think about the sport being a certain quantity by way of improvement helps with that as effectively – plenty of issues are set in stone.
That’s a superb level. It was fairly superior as of the deal, and we now have a really stable proposition, so we maintain the course.
You possibly can’t clearly speak specifics concerning the future, however what discussions have they been about how this sport and your tackle Bond suits in with their wider imaginative and prescient?
The sport proper now could be made by IO and is been revealed by IO Interactive, however when it comes to working with Amazon, it opens doorways within the sense that, it provides us entry to their gross sales staff for Amazon.com and Twitch additionally for internet broadcasting. We’re having these talks, clearly, and it facilitates plenty of these issues while you’re in the identical home. In order that’s nice – however that’s about it.
We have been speaking about you’ve had historical past with Hitman, and it being extra of a sandbox design to be brazenly explored, and replayed, and approached in numerous methods – how a lot of that DNA is in [007 First Light], and within the marketing campaign specifically?
There will probably be a few of that DNA, however the sport will probably be very totally different. You have been mentioning it, however Hitman, when you consider it, it’s a really open area, and also you’re coming in and also you’re very affected person, and also you’re methodical, and also you’re gonna rely the milliseconds earlier than the guard passes – it’s a really affected person sport.
Versus First Mild, the character – in a way – is younger and a bit reckless, and typically doesn’t have sufficient endurance. In design, which means we now have to provide you a way of ahead momentum on a regular basis, so he must assume fast on his toes.

If the opposite sport is extra methodical, this one will probably be extra about making you assume quick beneath stress, providing you with plenty of choices and it’s important to assume – proper, or left, or do you are taking all these guards? Do you blow your cowl? We convey you ahead on a regular basis. So in that sense, the sport might be not as open.
There are open moments, however there are some extra linear ones as effectively, and it could at all times be executed as a result of on this sport in comparison with [Hitman], we’re telling a narrative, so we have to form of drive you thru it. When it is sensible to open it up a bit bit extra, we do, and once we need to make an homage to what the franchise is about, which is usually very huge stunts and cinematic moments, then we’re going a be a bit extra linear in that manner.
Individuals wish to replay the Hitman video games and are available again to them. Are there any parts of replayability to the marketing campaign that you just’re hoping to supply?
Sure, another way. It’s within the DNA of the studio, so we’ll at all times need to provide you with some choices to deal with a mission, in order that you should have the hitch to need to revisit it and [go], “Oh, if I had accessed this room that manner, or if I picked that guard as a substitute of monitoring that one, what would have occurred?” So there will probably be some extra of that too.
I feel one thing that may lend itself to choices and emergent gameplay are devices, one thing Bond is well-known for. Are you able to discuss how that presents a chance right here?
By way of devices, it’s an enormous ingredient of the arsenal of Bond, clearly. You’ll have a big selection of devices that he will get served from Q Lab, and he will probably be utilizing them in passive or offensive methods.
“There are open moments, however there are some extra linear ones as effectively, and it could at all times be executed as a result of on this sport in comparison with [Hitman], we’re telling a narrative, so we have to form of drive you thru it.”
Passive methods could be unlocking a door or hiding a digital camera, perhaps eavesdropping on some dialog, and a extra offensive manner could be the way you’re utilizing your devices in fight to get out of a state of affairs, or destroying an extinguisher and it will get all smoky in the course of your shootout – in order that’s how we’re approaching devices. For extra element, you’ll have to look forward to the gameplay reveal.
One thing else that’s been mentioned when it comes to replayability is the dwell service ingredient, which this sport may have. Are you able to speak extra about precisely what that may appear like?
It’s too early to speak about that proper now, as a result of it’s nonetheless a while away, and proper now the staff could be very a lot targeted on delivering an incredible marketing campaign, and actually specializing in these missions. So we’ll discuss that facet later. Proper now, that staff could be very a lot based mostly on the story and the visions and the core gameplay. That’s what we’re taking about at present, and gameplay will come additionally later in the summertime. Once more, it is going to be very totally different [from Hitman]. However there’s a component of replayability to it.
On the event facet, there was a latest interview with CEO Hakan Abrak about how the Hitman sequence had develop into cheaper to make because the sequence goes on, which is a good distinction to different fashionable video games on how they’re made. Does Bond profit from that know-how, or conversely, is it the case that, the plan is to spend on this sport, after which hope it type of pays off with cheaper video games sooner or later, whether or not that’s Bond or in any other case?
A mixture of these, I might say, as a result of it’s not Hitman 4, which might have been an excellent cheaper [game] to make. However no – we’re benefitting from the whole lot we’ve executed previously with the Hitman franchise, in fact, however we’re constructing plenty of new methods, plenty of new options, as a result of as I used to be explaining, James Bond could be very totally different from Agent 47 when it comes to gameplay and the fantasy, and what we need to inform with the characters.

For example, we needed to construct driving from scratch – it’s not one thing you do in Hitman. We needed to construct taking pictures from scratch, which sounds unusual, however in Hitman, when you get to shoot, you form of fail the mission, so it was not as developed as a lot because it ought to for a sport like Bond, so we’re spent plenty of time on that early on within the improvement of the sport. Then there’s the quilt system, and the way in which we use the devices could be very totally different, so all of that, you already know, has its price, clearly. I feel the primary sport of each franchise is at all times fairly an enormous endeavour.
And also you hope it simply pays off over time by having that preliminary funding.
It’s too early to say, proper now, as a result of proper now we’re specializing in this sport, proper? We’ll see what the longer term brings – however proper now the complete staff, and ourselves, are actually targeted on delivering an incredible sport. There are plenty of expectations while you’re revisiting a sport or a franchise that has not been lively within the gaming world for some time. So first issues first – the sport’s known as First Mild. So let’s do a superb one!
On the know-how word, the Change 2 was a key a part of this sport’s reveal. What have you ever discovered from the latest Hitman port to the Change 2 to make sure that First Mild involves that platform in the absolute best form?
Initially, we now have an incredible engine – the Glacier engine – and considered one of its strengths, and why we like to maintain utilizing it at IO Interactive, it’s that it permits us to convey a sport to as many platforms as doable with restricted friction. So in that facet, it’s fairly simple for us, so long as there’s a new platform popping out to convey a sport on it.
“We needed to construct taking pictures from scratch, which sounds unusual, however in Hitman, when you get to shoot, you form of fail the mission, so it was not as developed as a lot because it ought to for a sport like Bond”
And so far as the Change 2 goes, Nintendo has at all times been an ideal companion with us. We had introduced Hitman as a cloud model on the primary Change, and now, the Change 2 is a strong system – highly effective sufficient for us to convey First Mild to it natively.
The latest model of Hitman launched with an uncapped framerate and had some complaints about inconsistent efficiency. Are graphical settings one thing you hope to introduce to that sport sooner or later, but in addition provide in First Mild as effectively to assist there?
So for Hitman, the staff is engaged on a few of these efficiency points proper now, and they’re addressing it over the summer time. It’s in fact, good learnings for us to convey for First Mild as effectively – so all of this will probably be learnings we convey to the following title. It’s the primary sport we launch on that platform, and it was a superb take a look at. The staff is taking a look at all that suggestions and performing on it as we communicate.
So hopefully that’s over the following few months?
I don’t have a exact date, however most likely, we’ll get again to you on that – [speaking to PR who briefly left the room, “He’s talking about performance on the Switch 2 in Hitman”] – so we are able to most likely get again to you with a date as quickly as we now have one. It’s most likely in my mailbox, however I didn’t test!

You had an Elusive Goal from Bond, Le Chiffre, that wrapped up the opposite day. Will that return sooner or later as different Elusive Targets have executed, and likewise, give gamers one other likelihood to get that reward in First Mild? Or is that one and executed at this level? Was it a restricted time factor?
It’s a secret that I’ve to maintain. You can see out!
So it’s doable gamers may not have had their ultimate likelihood, principally.
I imply, folks can see what we’ve executed with different Elusive Targets and provides it their greatest guess.